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| Kenshin's Jutsus | |
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Kenshin Hirai Akatsuki
Posts : 16 Points : 43 Join date : 2009-04-21
Shinobi Info Ninja Rank: Village:
| Subject: Re: Kenshin's Jutsus Mon 03 Aug 2009, 8:30 am | |
| Name: Water Release: Powerful Blasting Rain Trench Type: A-rank, Offensive, Short to mid range (0-10m) This technique will summon a large amount of water that will then be used to strike at the opponent in several versatile ways. Shizuku has been known to transform it into a dragon with a gaping maw to attack. The water used will be stationary till it is sent offensively toward the opponent. | |
| | | Kenshin Hirai Akatsuki
Posts : 16 Points : 43 Join date : 2009-04-21
Shinobi Info Ninja Rank: Village:
| Subject: Re: Kenshin's Jutsus Mon 03 Aug 2009, 8:31 am | |
| Name: Strengthening Prescription: Chakra Injection Type: Kinjutsu, Supplementary, Short-range (0-5m) This jutsu creates dark snakes that forcibly connect with a person and inject them with medically altered chakra. This extra chakra will allow the user to utilize high level element ninjutsu. | |
| | | Kenshin Hirai Akatsuki
Posts : 16 Points : 43 Join date : 2009-04-21
Shinobi Info Ninja Rank: Village:
| Subject: Re: Kenshin's Jutsus Mon 03 Aug 2009, 8:36 am | |
| Name: Water Release: Rising Water Slicer Type: Unknown rank, Offensive, Short to mid range (0-10m) This jutsu will create a fast jet of water running through the ground that is powerful enough to slice through solid rock
Name: Water Style: Water Hardened Drill Type:S-Rank, Offensive The user brings up a tsunami of water that goes into his hand. He then kicks up his opponent, then goes up in the air above his opponent, and uses the tsunami water to create a drill. The opponent then gets hammered by the water drill and supposedly dies from it.
Name: Water Release: Water Cannon Replica Type: S-rank, Defensive/Supplementary, Short to mid-range (0-10m) This jutsu enables the user to control surrounding water and moisture much like Gaara controls his sand. It can be used to block most incoming attacks, bind or drown opponents, and shape the water into various attacks, allowing the user in conjunction with the Summoning Technique to allow water-based summonings to fight in areas that it normally need water to move around by either trapping the target in the same water or maneuvering the water to allow the summing to chase the target. It is able to extract and utilize groundwater, and as is very effective most areas, but useless in rocky areas.
Name: Water Release: Water Shark Gun Technique Type: Offensive, Defensive, Short range (0-5m) An advanced version of Water Release: Water Shark Breakthrough in which Kenshin can summon up to three sharks at once that advance rapidly towards his opponent and causes severe internal damage. | |
| | | Kenshin Hirai Akatsuki
Posts : 16 Points : 43 Join date : 2009-04-21
Shinobi Info Ninja Rank: Village:
| Subject: Re: Kenshin's Jutsus Mon 03 Aug 2009, 8:44 am | |
| Name: Water Release: Water Shark Breakthrough (Suiton: Suikōtoppa) Type: Offensive, Defensive, Short range (0-5m) Kenshin summons a water shark to jump into the air and bolt towards the enemy, striking them
Name: Water Release: Syrup Capture Field Type: C-rank, Supplementary, All ranges User projects a stream of sticky, syrupy liquid which can be spit onto a surface to form an adhesive trap or onto a person to inhibit their mobility. Channeling chakra to user's feet allows one to walk upon it uninhibited.
Name: Water Release: Snake's Mouth Type: Unknown Rank, Offensive, Long Range (10m+) This jutsu allows the user to summon a large amount of water. The water then transforms itself into the shape of a snake and crashes down on their enemy, literally swallowing them. After it has swallowed them it turns into a river that carries their enemy away.
Name: Water Release: Water Dragon Whip (Suiton: Suiryūben) Type: Unknown rank, Offensive, Short to long range (0-10m+) his jutsu creates an orb of water from which several sharp whips of water emerge that can be directed towards and impale a target or multiple targets.
Name: Water Release: Underwater Motion Technique Rank: C Description: This technique allows the user to propel themselves through a body of water by using their chakra. While underwater, this technique will also partially mask their presence. | |
| | | Kenshin Hirai Akatsuki
Posts : 16 Points : 43 Join date : 2009-04-21
Shinobi Info Ninja Rank: Village:
| Subject: Re: Kenshin's Jutsus Mon 03 Aug 2009, 8:55 am | |
| Mizu Kawarimi - Water Replacement Character Use: Shizuku Rank: C-Rank Type: Supplementary While in his enhanced form, Kenshin can freely transform his body into liquid. This form allows him to avoid taking direct damage from many physical attacks.
Name: Water Release: Water Encampment Wall Type: B-rank, Defensive, Short range (0-5m) This defensive jutsu creates a wall of water around the user. This wall of water is especially effective at stopping fire techniques. The wall can be formed from a preexisting water source or by spitting a protective stream of water from the mouth.
Name: Hidden Mist Technique Type: D-rank, Supplementary This jutsu envelops the surrounding area in a dense mist, reducing visibility within the affected area. The density can be controlled by the user, allowing them to create a mist so thick that even they can't see through it. | |
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