General InformationName: Law Akuma
Nickname/Alias:
Weight: 180 pounds
Height: 6\'2
Age: 18
Gender: Male
Looks: He is about 5\'11, and tanish. He wears a standard Jounin jacket with standard jounin clothing. His eye\'s are a pitch black, and his hair is black also. His hair goes down in the front and spikes alittle in the back. He is very athletic, so his body is in shape.
Personality: He is very to himself, and doesnt like to be around alot of people. He isn\'t to talkative, only when he needs to be, and doesn\'t like to be around real upty people. Law isn\'t the type of person to sit around for to long, and doesnt stay inside ever. He is usually the type of person to break a silence, and usually doesnt say to much after that. He says what he has to say and goes to what he was doing. Law is the type of person to act before talk, and isn\'t the first to throw a punch. Even if he has to. He is very friendly sometimes, although he isn\'t to shady people.
Clan InformationClan Name: Kaitsuu
Kekei Genkai: Kaihi'gan
Clan Symbol: N/A
Clan History: In Custom Clans
History//Legend of the Clan:The Kaitsuu ((Opening)) clan has deep roots in the fire country, begin very secluded in the mountains of the leaf village. Like the Hyuuga, their ties to the village are almost strictly diplomatic, and very serious. The people withen the village have a very deep relashonship with the clans of the Leaf village, being newly found, being very round in the overall friendship issue. The clan consist's of warriors and regular village people. The people of the village are very friendly and will help you on your way if needed. Kaitsuu ((Opening)) have been gaurded for years of the ninja world because of one special ability that keeps them from the rest. The legend is that the users' have mastered the 8 gates of the chakra system, being able to fully open all 8. The legend also goes that the 8 gates all have another special ability that they use, being able to manipulate the gates actually releases to gain special characteristics. This is what makes them warriors. This what makes them very few and very hidden. The Kaitsuu ((Opening)) were founded years after the ninja wars, around the time the 3rd Hokage was in power. The Clan was very unstable, coming to terms of their abilities. Finding every usage for their power quickly, they learned many different variations in chakra and abilities. Speed being one of them. They were the fastest known clan in the Leaf village, or self-proclaimed fastest. And second to none in strength too. After the 3rd hokage died, they popped their heads up into the world. Keeping everything very low profile they began to show the Leaf Ninja what they could do. Passing almost all the preliminaries in the Genin, Chuunin, and Jounin flawlessly, they went back into hiding. There were many things to understand with they're power, so they left the ones who passed, took the ones who failed, and went about they're buisness. Now the only representitive is Law, the master of the Kaitsuu Bloodline.
Kekkei Genkai//Bloodline of the Clan:The Bloodline of the clan is called Kaihi'gan ((Opening the Door)). The eye process's the amount of incoming images and colors, blending them together and processing them faster to make a eye that matches or surpasses the Sharingans ability to read out movement. The Kaihi'gan creates a small discharge around the body, making a slight aura of sorts. The aura can make a after image of the clan member of any body part, or the whole body if needed. The biggest part of the bloodline is the ability to manipulate the Hachimon or 8 gates. They can hold the form for 5x times longer then a regular person, and can use them to they're full extent, having a beyond maxium affect during the usage then a regular person. They're said Not only can they open all the gates from a young age, they can also discharge special chakra from the gates to gain special characteristics to the stages. The Kaitsuu have only found 4 ways to manipulate the gates to get special effects from 4 gates. After prolonged useage of the gates the user will become exhausted.
1st Gate; Kaimon (Opening Gate): The First gate can manipulate chakra that repels almost all elemental type attacks. It works like the negative of the postive. At jounin level, this chakra can be used around feet and hands to catch an attack and throw it away. Or to break through a defense. Ranks up to A can be redirected with some damage to the users hand, Ranks up to B can be completely thrown. The speed and power of the user are about 5x the normal.
2nd Gate; Kyuumon (Rest Gate): The second gate heals medium wounds and breaks genjutsus. The skin becomes harder at this stage, being about the strength of steel. The speed and power of the user are about 10x the normal.
Name: Kuuchuutouka - Air Drop
Rank: A
Element: None
Description: Law will get the person off their feet or arms, grab onto their arms or legs, and rush high into the air. Once in the air, he will use his dash towards the ground and throw the person into the ground. This causes extreme damage.
3rd Gate; Seimon (Life Gate): This gate would greatly raise the defense of a the member using it greatly. The body becomes about 5x stronger then steel. The speed and power of the user are about 15x the normal.
4th Gate; Shoumon (Wound Gate): This gate will be able to use chakra like a glue, keeping the body strung together for later gates so the body can take more punishment. The body becomes about 10x stronger then steel. The speed and power of the user are about 25x the normal now.
5th gate; Tomon (Limit Gate): This gate will make the body 15x stronger then normal. The speed and power are about 25x the normal now. The glue affect is strengthened to 85%, keeping the users body cozy while fighting.
6th gate; Keimon (View Gate): This gate will make the body 20x stronger then the normal. The speed and power are about 30x the normal now. The glue affect is strenghtened to about 90%, keeping the users body together while fighting. In this stage, the user can user Noushi - Brain Dead.
7th gate; Kyoumon (Wonder Gate): This gate will make the body 25x stronger then the normal. The speed and power are about 35x the normal now. The glue affect is strengthened to about 110%, keeping the body well beyond the limits of durablitiy but keeping the user able to fight. In this stage, the user can user Noushi - Brain Dead.
8th Gate; Shimon (Death Gate): This gate will make the body 40x stronger then normal. The speed and power are about 50x the normal now. If the body isn't healed right away, the user will die soon after. In this stage, the user can user Noushi - Brain Dead.
Clan Information:Name: Amatsubu - Rain Drop
Element: Fire, Wind
Rank: A
Description: This starts at the 5th gate of opening. Law will build up chakra around his hands and punch wildly, throwing out huge chakra balls that burst and explode on impact. The farther the target, the smaller the rain. But the rain is extremely dense as it gets farther, expanding the radius as well. The chakra is extremely hot, and will pierce diamond.
Name: Kutsuoto - Footsteps
Rank: D
Element: Wind
Description: The memebers from the Kaitsuu were said to be masters in wind jutsu. This Jutsu allows them to make small, hard pockets of air around the feet making a step. The member can push off the step just like they were on the ground. Or they could just climb up things.
Name: Roundhouse
Rank: B
Element: Wind
Description: Law will be able to let off large bursts of wind from any kick he uses. This means, if he kicked upward, a large burst of air would up.
Name: Sutore-topanchi - Straight punch
Rank: B
Element: Wind
Description: Law will be able to throw punchs, and medium bursts of air will fly off of his fists.
Name: Okibi - Blazing Fires
Rank: B
Element: Wind-Fire
Description: Law will do handseals, and create a fire around the his hand. The fire can reach a white hot, and cut through most things. The wind around the fire fuels it every post, making it bigger. He can make two balls at one time, one on the out side of his hand and the other on the inside of the palm, creating two shots. The fire will burst in everything direction, "exploding" out to push whatever is in its way.
Yochimu - Foresight Dream
Rank: A
Element: None
Description: The Kaihi'gan will be able to see movement five times the normal. The aura around the user becomes like electricity, making the after image effect become greater. Watching the member can be dizzying, making the member look like there was 10 or 11 of him/her. By projecting his image, he will be able to "hide" in the images, being where his image is at once. By this stage, the member won't be easily hit at all.
Revolving Lens
Rank: -
Element: None
Description: The Kaihi'gan eye's will revolve, taking a "picture" of the area just faster then a nereon firing off to make a muscle move. The picture will be inverted, and instead of seeing the chakra of the user he/she will be able to see the "kinetic energy" of the person, like how the member see's their own "aura", seeing where the person is going to go before the person actually gets there. Its harder to see where a person's going up close, and easier to see whent he person's farther away. When the "picture" is modified with different filters, the user will be able to see any tracks and smells. When the eye's pupil decreases its size, it will be able to see farther away. This makes it a very functional doujutsu.
- Clan Training :: Heavy Taijutsu training, even though they do know ninjutsu.
- Population :: 564
- Nature//Values :: A very friendly clan and very precise with they're actions.
Rank Information:Rank: Jounin
Village: Grass
Skill Information: Very highly skilled in most ninja arts
Skill Specialty: Taijutsu, Ninjutsu
Elemental Affinity: Water, Earth,
Special Characteristics: Large Chakra Pools, able to do handseals at extreme speeds.
History/RP Sample:
The fairly tall man walked through the lush green forest. The smells of fresh leaves and dew in the air leaves a faint smile on his face. He could here the low whisper of a creek nearby, the smell of crisp clean water hitting his nose every so often. He loved nature, even though deep down his heart was filled with sludge and grime. His love for life was ironic enough for his love of death. Even though he doesnt take life\'s for no reason. He is a complex man, and his complexity leaves him to where he is today. In a deep, wonderful forest with no where to go. The man doesnt look back though. He believes that everything happens for a reason and the reason \"abnormal\" things happen to him is to make him stronger. He laughs at the thought. Maybe things that happen abnormally happen because he makes them happen. He shrugs, and gazes at the sun as its rays bounce off everything. Making it seem like the sun had an eye on him. He smiles, looking up at the sky. Its white hue\'s smearing across the light blue sky. He looks back down and keeps heading down his own path. Leading to where? He doesnt know, but what he does know is that he needs to look out for rogue ninja. They\'re not to much of a problem, but sneak attacks are fair play in a world without rules. His path takes him to a rickity old bridge. Its wood looked rotted with a dull brown with faded in white, its posts ate\'en(?) away from years of water coroding(?). \"Hm.\" He walks onto the bridge without worry. Each step is hollow and light as he walks along the shakey crossing. He can hear the boards cracking under his feet, but pays no attention. The last couple boards buckle under his weight, but he hops up quickly, hopeing no one heard him cross. He takes a couple steps out, his eye\'s focused forward into another opening in dense foliadge(? cant spell today). When he enters, pushing away twigs and branchs in his route, he hears something rustling. He hops behind a tree, pulling a kunai and grasping its handle tightly. The man peaks around the tree, seeing the widen path stretch and curve into foliadge(?) it disappearing. He notices the same rustling, and hugs the tree tighter, in a striking postion. The sound gets closer. \"...To big to be a rodent... not big enough to be a deer...\" He points out, as the rustling turns to shuffling, and the shuffling turns to mumbling. \"...I heard him! He was spotted coming in eastward, so he cant be to far.\" Said a short, stocky shinobi with a big ugly smile. He wore all grey, and had a two large shuriken on his back. His jet black hair slicked back like a greasers. \"Well, if you were any louder...\" Says another short, slightly taller young ninja. He has black hair, and wore a blue vest with grey pants. \"Well come one.\" The greaser snaps, and they walk out the same path as the man. \"Hm. My que...\" He pulls another kunai, and walks silently behind them. The man had jumped onto a tree branch, with a perfect view of the two. He smiled. A part of him liked the hunt. \"...I dont see him.\" Says the boy, looking around the area of the bridge. \"...\" The greaser just seems angry, looking into the forest, then back to the bridge, then the water. The man ties a exploding tag onto the kunai silently. \"Lets go back. He isnt here.\" The greaser heads to the opening. \"...Alright...\" The boy says with disappointment, heading toward the opening. The man waits for the the opening, pulling another kunai and placing a exploding tag on it. When the two bend down, right when they start pushing the twigs and branchs away he leaps from the branch. Soaring through the air, he launchs the kunai with a downward swing, using the momentum to flip and land perfectly on a branch. The kunai wiz to their targets. One piercing the greaser neck, the other going into the chest of the boy. \"Gack! Guh!\" The greaser spits blood trying to speak. \"Gack!! Garggle!!!\" He spins alittle, gasping for air. \"Oww!!\" The boy notices the tag, and his eyes widen. \"I don-... I dont...\" Then BOOOM! Two large explosions occur. The man doesnt look, and hops down a few branchs, then onto the path. He starts his journey again. He wonders why he must run. He wonders why he cant return to the good life. Helping others. Helping the community. He realizes something, and for the first time in years he looks back. He looks back at the opening, seeing the carnage he just created. The blood splattered green leaves. The brownish crimsion dirt, brain matter mixed in with grains of soil and leafs. He realizes why he can no longer go back to the peaceful community. He realizes why he cant go back to have a family. He knew why he had killed his best friend... The minute he is angered... there would be no rules... no holding back... no regrets... His eyes wide, and facial features without expression. He holds back tears... and walks down the same, going no where path... the path of a missing ninja.
History/Background Story:
The Kaitsuu ((Opening)) clan has deep roots in the fire country, begin very secluded in the mountains of the leaf village. Like the Hyuuga, their ties to the village are almost strictly diplomatic, and very serious. The people withen the village have a very deep relashonship with the clans of the Leaf village, being newly found, being very round in the overall friendship issue. The clan consist\'s of warriors and regular village people. The people of the village are very friendly and will help you on your way if needed. Kaitsuu ((Opening)) have been gaurded for years of the ninja world because of one special ability that keeps them from the rest. The legend is that the users\' have mastered the 8 gates of the chakra system, being able to fully open all 8. The legend also goes that the 8 gates all have another special ability that they use, being able to manipulate the gates actually releases to gain special characteristics. This is what makes them warriors. This what makes them very few and very hidden. The Kaitsuu ((Opening)) were founded years after the ninja wars, around the time the 3rd Hokage was in power. The Clan was very unstable, coming to terms of their abilities. Finding every usage for their power quickly, they learned many different variations in chakra and abilities. Speed being one of them. They were the fastest known clan in the Leaf village, or self-proclaimed fastest. And second to none in strength too. After the 3rd hokage died, they popped their heads up into the world. Keeping everything very low profile they began to show the Leaf Ninja what they could do. Passing almost all the preliminaries in the Genin, Chuunin, and Jounin flawlessly, they went back into hiding. There were many things to understand with they\'re power, so they left the ones who passed, took the ones who failed, and went about they\'re buisness. Now the only representitive is Law, the master of the Kaitsuu Bloodline.
Genin: At a young age, Law Akuma was something of a lost cause. He never wanted to do anything, never wanted to train, and never wanted to get to know anyone. He was always the class clown, trying to impress people, but he never really wanted to do anything but have fun. So, passing the exams were always a problem. After failing 3 times, he finally passed after learning everything in a short period of time. He got through to the Genin exams, then headed towards the Chuunin exams. During the Chuunin exams, he finally got to activate his Kaihi\'gan. The first thing he did was open the 2nd gate, and demolished his opponent for the scroll he needed. The opposing ninja threw a kick at the Law, and as he began to spin his kick, Law took it and hopped up into the air and threw him down into the ground. The ninja on the ground lay dead with a broken neck. He hit the ground softly and took the scroll. Now he had both. He walked for miles and miles, trying to get to the middle of the forest to pass the exams. After a day, he got there. He was awarded with the right to go to the last part of the exams. The tournement. Going into preliminaries, he demolished the first two opponents, and got into the top three bracket. A close match proved his right to be in the top three, after someone never showed, and he got to fight the top contender. After winning against him, he was awarded the name Chuunin. This was a major win for the young Chuunin, and lead him into the life of a ninja for the Grass village.
Chuunin: Law started out at Chuunin when he made it to the leaf village. He went on alot of missions, mostly one\'s that included escorting people around the village and taking patrols around the Leaf. This is when he started his training with the Salamander Family. The family helped him severally, from his style of fighting to his knowledge of being a ninja. After the harsh training, he never had anything to do. Law never got huge mission\'s until his 3rd month at Chuunin, it was to escort a higher ranked offical from water country back to water country. He went with some friends from the academy, talking, but keeping his gaurd up a hundred percent of the time making sure nothing was to go wrong on his first mission. Law didn\'t like to fail, he trained to hard to. They went through forests, long twisting plains were there wasn\'t another living being for hundreds of miles, went over bridges, and seen alot of rain. It was boring, but Law couldn\'t let his guard down. After about 10 hours of travelling by caravan, They ended up stopping to rest and eat. Law stayed watch a quarter of the night, while the rest of the ninja stayed up on shifts. Law didn\'t like sleeping on the ground, but what he needed to do was more important then just lying on a bed all day. When dawn broke, Law ended up having to lead the caravan. They entered Water Country successfully, the mission being a success. He got back to leaf without having to many problems, and went back on his daily routine.
Jounin: By Jounin, Law was pretty well known. He was always around the Hokage, Kush at the time, and always wanted to help with something. He was young, eager, and never had anything to do. So, he always was praticing his jutsu and always getting better with his taijutsu. There was something that kept him to the village, until the hokage was assassinated. This lead him to suspicions about the new hokage at hand. Law found out the new Hokage was up to no good, but didn\'t want to leave. Staying on gaurd at all times, he waits until his perfect moment to strike.
Flying Nail Mist Peirce
Element: None
Rank: B
Description: User will do handseals, and breath out an extreme amount of nails from the mouth.
Dochuu Eigyo - Underground Fish Projection
Element: Earth
Rank: C
Description: Dochuu Eigyo is a Ninjutsu technique utilizing the Earth Element. Using the Oboro Bunshin, the Rain Genin use the clones to confuse their enemies and then hide within the earth. From the shadows of the clones, the actual ninja can then attack their target.
Name: Earth Modeling
Rank: B
Element: Earth
Description: The user will do handseals, and build earth chakra to the hands. The user can move moderate amounts of earth for 6 posts. User most have a palm on the ground.
Name: Earth Pillar
Rank: C
Element: Earth
Description: The user will do a handseal, stomp or place a foot on the ground. A pillar of earth will quickly erupt from the ground, and hit a target. Pillars are like the size of a large table leg.
Name: Hari Jizou Ishuu ~ Underworld Guardian Spikes Swarm
Rank: B
Element: None
Requirments: None
Description: The user can do an extra handseal and the spikes protruding from his hair will shoot out in every direction. Very good offense and defense.
Hari Jizou ~ Underworld Guardian Spikes
Element: None
Rank:B
Description: User will do handseals, and his/her hair will grow around the body, protecting it in ridged spikes that protect against any physical blow.
Underground Submarine Voyage
Element: Earth
Rank: C
Description: The user will do a string of handseals, and sink below the ground traveling at high speeds underground.
Earth Flow River
Element: Earth
Rank: B
Description: The user will do a string of handseals, and the ground the opponent stands on will turn into a river of mud.
Earth Dragon Projectial
Element: Earth
Rank: B
Description: The head of a mud dragon will form, and shoot multiple mud projectiles.
Earth Style Wall
Element: Earth
Rank:B
Description: User will do handseals, either spew mud along the ground or place hands on the ground, and a large earth wall will form to deflect most attacks.
Shadow Clone Technique
Rank: B
Element: None
Description: User will do handseals, and create a real clone of themself. The clone can do any technique the user wants it to do. The user can make multiple shadow clones.
Earth Clone Technique
Rank: B
Element: Earth
Description: Same as a Shadow Clone just made of earth.
Covering Lid
Rank: A
Element: Earth
Description: The user will do needed handseals and a large earthen pot will fall from the sky and capture the opponent. A powerful summon can overturn it.
Exploding Shadow Clone
Rank: A
Description: User must have a shadow clone made. They will do a handseal, and the clone will explode, causing moderate damage.
Revolving Split Earth Palm
Rank: B
Element: Earth
Description: The user will do handseals, and slam the palm into the ground. The ground infront of him will churn and spin like water in a drain, crushing anybody in it.
Doro Gaeshi - Mud Overturn
Rank: C
Description: Doro Gaeshi is a defensive Ninjutsu technique utilizing the Earth Element. After striking the ground with their hands, a large wall of earth will rise into place as defense. The defense is not perfect though, a hard or drilling impact can puncture the wall.
Swamp of the Underworld
Rank: A
Element: Earth
Description: The user will do handseals, and a large swamp will appear under the target, trapping it. With each post that goes by, the target sinks further in, with less chance of getting out. (After 2 posts target will sink all the way into the swamp but can still get out. After 1 posts they\'ll die.)
Dome Method Formation
Rank: A
Description: After doing a handseal, a sensory barrier will extend the whole surronds, if opponents touch this or try to appear inside this they\'re location will be known immediately.
Name: Tsuchi Kanji ~ Earth Sense
Rank: D
Element: None
Requirments: None
Description: If the opponent goes underground, Kush will be able to detect them.
Name: Body Flicker
Rank: D
Element: None
Description: User can instantly \"Flick\" to any postion. A puff of smoke or something of that matter is used to disguise their appearance or disappearance.
Name: Camouflage Concealment Technique
Rank: A
Element: None
Description: After doing handseals, the user will be camouflaged. It is said only Sharingan and Byakugan can penetrate this jutsu.
Name: Light Green Chakra Pills
Rank:
Element:
Type: Supplementary
Description: The pill was made by Kush of the Hidden Stone. This pill recovers 1/2 the users chakra. Can only be used once per topic.
Name: Ketatamashii Atsusa ~ Piercing Heat
Element: Water
Rank: A
Requirments: None
Description: User will bring all his fingers into a point, then water will form around it. This water is extremely hot, and can slice through opponents like a hot knife through butter. Putting chakra over his hand, the water will eat the chakra around the hand until there is no more chakra. Kush will shake the water off when he ends the jutsu.
Baku Suishouha - Bursting Water Collision Waves
Rank: B
Element: Water
Baku Suishouha is a Ninjutsu technique utilizing the Water Element. After forming the needed handseals, the user will expel water from his gullet. This will then expand into a large volume of water. He can control the water by riding on top of the waves.
Daibakufu no Jutsu - Grand Waterfall Technique
Rank: A
Element: Water
Daibakufu no Jutsu is a Ninjutsu technique utilizing the Water Element. After doing the needed hand seals a column of water will circle the ninja and then a large force of water will erupt to hit the attacker. Due to the force of the water the target will be fully enveloped by the water and at its mercy as is pulls them away.
Mizuame Nabara - Starch Syrup Capture Field
Rank: C
Element: Water
Mizuame Nabara is a Ninjutsu technique utilizing the Water Element. After forming the needed handseals, the user will expel a sticky liquid from his gullet. This liquid can cover approximately 20 square meters. If the target runs on top of the liquid, their feet will become glued to its sticky surface.
Water Clone
Rank: C
Element: Water
The user will do handseals, and create a clone out of water.
Suigadan - Water Fang Projectile
Rank: C
Element: Water
Suigadan is a Ninjutsu technique utilizing the Water Element. The ninja does a string of hand seals to cause a nearby body of water to form a spinning drill.
Suijinheki - Water Encampment Wall
Rank: B
Element: Water
Suijinheki is a Ninjutsu technique utilizing the Water Element. The ninja will first do a string of hand seals and then proceed to blow out a jet of water from their mouth to act as a water barrier from incoming attack.
Suirou no Jutsu - Water Prison Technique
Rank: C
Element: Water
Suirou no Jutsu is a Ninjutsu technique that utilizes water to imprison an opponent. The ninja forms the necessary hand seals which causes the water to form around the target into a spherical prison which only allows for limited movement. The ninja must keep their body touching the water prison to maintain its existence. If the contact is broken, the water falls away and their target is released. When combined with a bunshin technique, the ninja can imprison their target but still allow for a clone to attack others nearby.
Suiryuudan no Jutsu - Water Dragon Projectile Technique
Rank: B
Element: Water
Suiryuudan no Jutsu is a Ninjutsu technique utilizing the Water Element. The ninja does a long string of hand seals which then causes a column of water in the form of a dragon to rise from the water and then strike their target.
Suishouha - Water Collision Destruction
Rank: B
Element: Water
Suishouha is a Ninjutsu technique utilizing the Water Element. Nidaime Hokage does a string of hand seals which then causes a large volume of water to materialize out of nowhere. The water can then be directed at his target.
Gufuu Suika no Jutsu - Typhoon Water Vortex Technique
Rank: B
Element: Water + Wind
Gufuu Suika no Jutsu is a Ninjutsu technique using both the Wind and Water Elements. This technique is a combo jutsu used by Yamato and Naruto combing two of their elemental attacks. Yamato will use Hahonryuu, a Water attack, and Naruto will use his Wind Rasengan. Combined together they form a swirling typhoon attack, capable of repelling a strong Fire and Wind attack.
Teppoudama - Bullet
Rank: C
Element: Water
The user will do a string of handseals, and spew out a large water ball.
Ranji Shigumi no Jutsu - Wild Lion's Mane Technique
Rank: B
Element: None
Ranji Shigumi no Jutsu is a Ninjutsu technique used by the Sannin Jiraiya. After forming the needed hand seals, Jiraiya will lengthen his hair and send it outwards to subdue his foe. If he manages to trap them within his hair, he can make it harden into spikes to kill them.
Exploding Earth Sharks
Rank: B
Element: Earth
Description: Law will do handseals, and sharks made of earth will swim towards the opponent at high speeds. The sharks can explode on impact. There can be up to 15 sharks.
Sharks Eating no Jutsu
Rank: B
Element: Water
Description: Law will do handseals, and sharks made from water will swim towards the opponent at high speeds. The sharks can explode on impact. There can be up to 15 sharks
Daibakuryuu no Jutsu - Great Exploding Current
Rank: C
Element: Water
Daibakuryuu no Jutsu is a Ninjutsu technique utilizing the Water Element. After doing the needed hand seals a vortex of water will form, sucking anything on the surface above it down to the depths below.
Kouasshuku - High Pressure
Rank: A - S
Element: Water
Description: After handseals, water will start to spin around Laws hand to form a drill around his forearm to thrust and pierce opponents. The S ranked will be extremely hot, and will be able to penetrate through most defenses of its type. The water spins at about 6000 rpms' and the point is about 5 inchs from the tip of the fingers.
Disclosed Barrier
Rank: A
Element: All
Description: When the needed handseals are formed, the user can make a barrier of elemental chakra from the surronding area. Either from the opponent or from the Law himself, the barrier is extremely duriable and flexible, making it very hard to break. It can only make barriers up to B rank.
Noushi - Brain Dead
Element: None
Rank: S
Description: Once the user reachs the 6th, 7th, or 8th gate, he will be able to move at speeds that lead the opponent to double take his moves. This combo of punchs and kicks are extremely hard to dodge, and the assualt will begin with a punch to the gut or a kick to any part of the body. Once started, a lethal amount of punchs and kicks will be thrown at the opponent like Morning Peacock, leaving them helpless. After 5 seconds of punchs and kicks so fast that they cannot be read, the user will grab hold of the neck. Using the Air Drop technique, he will seem to appear in the air and throw the victim into the ground, shattering bones on impact and travel. The Kaihi'gan's affect to make after images will further confuse the opponent aswell. The move puts the user under extreme strain, making it only usable 3 times in a battle.