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| Masahiro Updated. [Jutsu to Come, Opinions Valued] | |
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Masahiro Yukina Hokage
Posts : 1017 Points : 110 Join date : 2008-10-17
Shinobi Info Ninja Rank: S Rank Village: Konohagakure
| Subject: Masahiro Updated. [Jutsu to Come, Opinions Valued] Fri 03 Jul 2009, 9:04 pm | |
| General Information:Name: Masahiro Yukina Nickname/Alias: The Snow Peak Sage Weight: 187 lbs Height: 5’11” Age: 24 Gender: Male Looks: Personality: Raised as a Monk, Masahiro is as calm as the ocean on a clear day. Rarely raising a fist against anyone, he’ll only do so if he believes it to be the only remaining path to justify what is good and righteous. Clan InformationClan Name: Yukina Kekkei Genkai:Kekkei Genkai: The Yukina, or Ice Users, have the bloodline ability to combine the Wind and Water Elements to take control of the growth and formation of ice based structure. Their natural weakness is the Fire Element. Clan Symbol: Clan History:With its heritage found in countries such as the Water country and the Snow country, Hyouton is a unique element that gives its heirs the unique ability to literally create and use ice to their own needs and desires. Combining their initial affinities for water and wind, a shinobi with this unique talent can instantly freeze the given catalysts for use, or manipulate already present resources. Rank Information:Rank: Sennin Village: Hidden Snow Village Skill Information:Skill Specialty: Fuinjutsu, Ninjutsu Elemental Affinity: Main: Water and Wind; Sub: Lightning Special Characteristics: Hyouton User History:At a very young age, Masahiro was taken from his home and raised in the temple of the Kami. There, he was raised to be a monk of the Kami themselves and learned holy practices and techniques as well as being given time to practice his own studies and improve his kekkei genkai. After reaching a certain age, the temple begins to act as it's own hidden village, sending it's young monks out to complete missions, normally revolving around banishing evil in the area. Masahiro was placed in a three man team, his partners, the mouthing monk Keibou, and the shy priestess Shinsei. Together, the three performed many a mission, their three styles supporting each other equally. Keibou, wild with his quick nunchaku and fire styles, Shinsei, precise with her short sword and genjutsu, and finally Masahiro himself, the long and powerful bo-staff style couple with an elemental mastery. Together they formed team Hikinrei, nothing could stand in their way. It wasn't until the trio had reached the age of eighteen (the temple released no one until the person themselves felt they were ready.) that they met a combatant they could hardly call an even match. Sent to stop the jinchuuriki terrorizing the snow country, it was understood by the temple that Kumogakure had created and was using this Jinchuuriki to expand their territory, an act of greed and a terrible sin. Naturally, the team Hikinrei was sent out to meet the terror, all were extremely astonished when they did meet him. The Jinchuuriki in question was none other then Akuhei Yakunan, one of the temple's star pupils until he was banished for practising evil arts. As the battle went on, Akuhei proved to be far stronger then team Hikinrei, and he had not even used the powers of his bijuu yet. As an act of courage, Keibou charged the man of evil head on, trapping them both beneath a sheet of ice, where only the noises of the battle could be heard. When Masahiro and Shinsei did manage to breach the icy cave, Keibou was already dead. Having used a sacrificial sealing technique, he had managed to seal away a good portion of Akuhei's power within himself, but was then far too weak to fight. In rage, Masahiro dealt the final blow to the weakened Akuhei, then proceeded alongside Shinsei to enshrine his friend in the icy wasteland, lest he wouldn't be disturbed. Months later, Masahiro attained the rank of Sage, and left the temple soon afterwards despite Shinsei's protests. Feeling no pull from her declarations of love and need, he walked onwards, quite prepared o rid the world of evil entirely, so that what had happened to him, could never happen to another. Weapons/EquipmentPrimary Weapon: Kagaikinrei Type: Bo Staff - Impact Damage Description: Kagaikinrei is a simple staff designed by monks of the Temple of the Kami. Nothing more then polished and treated wood, it has been blessed by several monks and priests, although whether this has done anything to the capabilities of the staff is yet to be seen. Masahiro's choice in the bo staff was that it is a weapon that cannot be used to easily kill with, giving it a more defensive role. In his hands however, Masahiro has been known to fend off multiple enemies with a masterful range of techniques.
Last edited by Masahiro on Thu 09 Jul 2009, 2:11 pm; edited 7 times in total | |
| | | Masahiro Yukina Hokage
Posts : 1017 Points : 110 Join date : 2008-10-17
Shinobi Info Ninja Rank: S Rank Village: Konohagakure
| Subject: Canon Elemental Techniques Fri 03 Jul 2009, 10:53 pm | |
| Jutsu ListCanon Suiton Techniques:- Spoiler:
D Rank
Mizuame Nabara - Starch Syrup Capture Field Art: Ninjutsu Rank: D Type: Supplementary Range: Close (0-5m), Mid (5-10m) Description: Suiton • Mizuame Nabara is a Ninjutsu technique utilizing the Water Element. After forming the needed hand seals, the user will expel a sticky liquid from his gullet. If the target runs on top of the liquid, their feet will become glued to its sticky surface, and it will become difficult to maneuver. If the ninja focuses chakra to their feet BEFORE touching the surface, they can hover above and move over it without hindrance. This allows the user or a comrade to charge and attack without fear of becoming bogged down as well. Limit: Suiton Element.
Mizurappa - Violent Water Wave Art: Ninjutsu Rank: D Type: Attack Range: Close (0-5m), Mid (5-10m) Description: Suiton • Mizurappa is a Ninjutsu technique utilizing the Water Element. After forming the needed hand seals, the user will expel a strong jet of water at their opponent. Limit: Suiton Element.
Mizu no Muchi - Whip of Water Art: Ninjutsu Rank: D Type: Attack Range: Close (0-5m) Description: Mizu no Muchi is a Ninjutsu technique that utilizes water to create a whip. Limit: Suiton Element.
Mizukuri no Yaiba - Sword of Draining Art: Ninjutsu Rank: D Type: Attack Range: Close (0-5m) Description: Mizukuri no Yaiba is a Ninjutsu technique that utilizes water to create a sword. The sword can be wielded in normal fashion, allowing the ninja to cut and stab like a normal blade. Limit: Suiton Element.
C Rank
Daibakuryuu no Jutsu - Great Exploding Current Art: Ninjutsu Rank: C Type: Attack + Supplementary Range: Close (0-5m) Description: Suiton • Daibakuryuu no Jutsu is a Ninjutsu technique utilizing the Water Element. After doing the needed hand seals. a vortex of water will form in an already existing body of water, sucking anything on the surface above it down to the depths below. Limit: Suiton Element. Must be in an area of water with decent depth.
Mizu no Tatsumaki - Tornado of Water Art: Ninjutsu Rank: C Type: Attack + Defense Per Turn Range: Close (0-5m) Description: Mizu no Tatsumaki is a Ninjutsu technique that utilizes water to create a spinning water vortex around the ninja. The water acts as a barrier against attacks and can also knock an opponent backwards if they come in contact with it. Limit: Suiton Element.
Chakra Kenpa no Ame - Chakra Detecting Rain Art: Ninjutsu Rank: C Type: Supplementary Range: Any Description: This Ninjutsu technique allows the user to blanket a wide area with a downpour of rain. They can maintain a connection to the rain and tell when someone is obstructing it, making it an excellent location technique. The user can even detect the individual’s chakra level and skill. Limit: Suiton Element.
Mizu Bunshin no Jutsu - Water Clone Technique Art: Ninjutsu Rank: C Type: Clone Description: Mizu Bunshin no Jutsu is a Ninjutsu technique that utilizes water to create a Bunshin clone. Unlike a normal Bunshin, the Mizu Bunshin has the ability to interact more with the environment due to it having physical substance. This allows the clone to carry out limited attacks on its target. The range of the clone is limited, however. It cannot travel very far from the original body. If the Mizu Bunshin is injured, the clone will revert back into its natural water state. Limit: Suiton Element.
Suigadan - Water Fang Projectile Art: Ninjutsu Rank: C Type: Attack Range: Close (0-5m) Description: Suiton • Suigadan is a Ninjutsu technique utilizing the Water Element. The ninja does a string of hand seals to cause a nearby body of water to form a spinning drill. Limit: Suiton Element.
Kokuun no Jutsu - Black Clouds Technique Art: Ninjutsu Rank: C Type: Supplementary Range: Any Description: Suiton • Kokuun no Jutsu is a Ninjutsu technique which utilizes the Water Element. After forming the necessary hand seals, a black mist will emit from the user’s body and rise into the sky. Black clouds will form, releasing a flammable rain of oil atop a given area. Limit: Suiton Element.
Suirou no Jutsu - Water Prison Technique Art: Ninjutsu Rank: C Type: Supplementary Range: Close (0-5m) Description: Suirou no Jutsu is a Ninjutsu technique that utilizes water to imprison an opponent. The ninja forms the necessary hand seals, which causes the water to form around the target into a spherical prison that only allows for limited movement. The ninja must keep their body touching the water prison to maintain its existence. If the contact is broken, the water falls away and their target is released. When combined with a Bunshin technique, the ninja can imprison their target with the use of the clone so long as it can use such jutsu. Limit: Suiton Element.
B Rank
Goshokuzame - Five Sharks Eating Art: Ninjutsu Rank: B Type: Attack Range: Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+) Description: Suiton • Goshokuzame is a Ninjutsu technique utilzing the Water Element. The ninja will form the needed hand seals and then place his hand to the surface of the water. A shark of condensed water will emerge from each of his fingers to attack his opponent who is in the water below. Limit: Suiton Element
Suiryuudan no Jutsu - Water Dragon Projectile Technique Art: Ninjutsu Rank: B Type: Attack Range: Any Description: Suiton • Suiryuudan no Jutsu is a Ninjutsu technique utilizing the Water Element. The ninja does a long string of hand seals, which then causes a column of water in the form of a dragon to rise from the water and then strike the target. Limit: Suiton Element.
Baku Suishouha - Bursting Water Collision Waves Art: Ninjutsu Rank: B Type: Supplementary Range: Any Description: Suiton • Baku Suishouha is a Ninjutsu technique utilizing the Water Element. After forming the needed hand seals, the user will expel water from their gullet. This will then expand into a large volume of water. They can control the water by riding on top of the waves. Limit: Suiton Element.
Gousuiwan - Strong Water Arm Art: Hijutsu Rank: B Type: Supplementary Range: - Description: Suiton • Gousuiwan no Jutsu is a Ninjutsu technique utilizing the Water Element. Using the secretive ability to transform one’s body into water, the ninja will reform their arm in a more muscular form. Limit: Suiton Element, must know Mizu Kawarimi.
A Rank
Suishouha - Water Collision Destruction Art: Hijutsu Rank: A Type: Attack, Supplementary Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+) Description: Suiton • Suishouha is a Ninjutsu technique utilizing the Water Element. The Ninja does a string of handseals which then causes a large volume of water to materialize out of nowhere. The water can then be directed at his target. Limit: Suiton Element.
Hahonryuu - Destruction Torrent Art: Ninjutsu Rank: A Type: Attack, Defense Range: Close (0m ~ 5m), Mid (5m ~ 10m) Description: Suiton • Hahonryuu is a Ninjutsu technique utilizing the Water Element. To use this technique the ninja will generate water to use against his opponent. This technique was seen in conjunction with Naruto's Wind Element Rasengan. These two attacks combined together to form Gufuu Suika, a large rotating water and wind vortex, hinting that the destruction torrent is also a vortex like attack. Limit: Suiton Element.
Daibakufu no Jutsu - Grand Waterfall Technique Art: Ninjutsu Rank: A Type: Attack Range: Mid (5m-10m), Far (10m+) Description: Suiton • Daibakufu no Jutsu is a Ninjutsu technique utilizing the Water Element. After doing the needed hand seals, a column of water will circle the ninja and then a large force of water will erupt to hit the attacker. Due to the force of the water, the target will be fully enveloped by the water and at its mercy as it pulls them away. Limit: Suiton Element.
Suijinheki - Water Encampment Wall Art: Ninjutsu Rank: A Type: Defense Range: Close (0-5m) Description: Suiton • Suijinheki is a Ninjutsu technique utilizing the Water Element. The ninja will first do a string of hand seals and then proceed to blow out a jet of water from their mouth to act as a water barrier from incoming attack. *Note: Can only fully block an attack of equivalent or lower rank. Limit: Suiton Element.
S Rank
Mizu Kawarimi - Water Replacement Art: Hijutsu Type: Supplementary Range: - Description: Ninpou: Mizu Kawarimi is a Hijutsu technique known only to the leader of the Water Temple. Using this technique the ninja can freely transform his body into liquid. This form allows him to avoid taking direct damage from many physical attacks. In this form he can also draw upon and control nearby water by immersing himself amongst the liquid. Limit: Suiton Element, Water Temple Leader
Canon Fuuton Techniques:- Spoiler:
D Rank
Reppushou - Gale Wind Palm Art: Ninjutsu Rank: D Type: Attack Range: Close (0-5m), Mid (5-10m) Description: Fuuton • Reppushou is a Ninjutsu technique utilizing the Wind Element. After forming the needed hand seals, the user will send a strong gust of wind towards their target while acting in conjunction with another thrown weapon, increasing its power and deadliness. Limit: Fuuton Element. Projectile.
Fuusajin - Dust Wind Art: Ninjutsu Rank: D Type: Supplementary Modifier Range: Close (0-5m), Mid (5-10m) Description: Using their fan, the user will blow a strong current that will cover the surrounding area in dust. This dust will serve to loosen the footing for their opponents.
C Rank
Daitoppa - Great Breakthrough Art: Ninjutsu Rank: C Type: Attack Range: Close (0-5m), Mid (5-10m) Description: Fuuton • Daitoppa is a Ninjutsu technique that utilizes the Wind Element. After bringing their hand to their mouth, the user will blow a large blast of wind capable of leveling almost anything in its way. Limit: Fuuton Element.
Kazekiri - Wind Cutter Art: C Rank: Ninjutsu Type: Supplementary Range: Close (0-5m) Description: This technique is used to divide and neutralize a Wind attack launched against the user. Using their ability to manipulate Wind, the user will split the incoming Wind attack and make it harmless. *Note: Success of the Wind Cutter depends on Ninjutsu skill. Can attempt to dispel any wind attack regardless of rank. Limit: Fuuton Element.
B Rank
Kazegaeshi - Wind Return Art: Ninjutsu Rank: B Type: Counter Range: Close (0-5m) Description: This technique is used to counter a Wind attack launched against the user. The user will split the incoming Wind attack with their chakra and take control of it. The attack can then be launched back at the ninja who originally created it or even another opponent. *Note: This technique cannot be countered with another Wind Return by the opponent. You can only counter an attack of lower rank. Limit: Fuuton Element. Kazekiri.
A Rank
Kaze no Yaiba - Sword of Wind Art: Ninjutsu Rank: A Type: Attack Range: Close (0-5m), Mid (5-10m) Description: After forming the needed hand seal, a cutting whirlwind will envelop an opponent and cut them to pieces. Unlike a real sword, which can face resistance, the wind blade will be able to slice with little difficulty. Limit: Fuuton Element.
Atsugai - Pressure Damage Art: Ninjutsu Rank: A Rank Type: Attack Range: Any Description: Fuuton • Atsugai is a Ninjutsu technique utilizing the Wind Element. Releasing one’s chakra from their body, they will form a large, destructive gale of wind, capable of leveling anything within a large area. Limit: Fuuton Element.
Canon Raiton Techniques:- Spoiler:
Raiton Techniques:
D Rank
Sandaa Saaburu - Thunder Saber Art: Ninjutsu Rank: D Type: Attack Range: Close (0-5m) Description: The user will generate lightning in their hand and then strike their target, causing an explosive impact. Limit: Raiton Element.
C Rank
Raikyuu - Lightning Ball Art: Ninjutsu Rank: C Type: Attack Range: Close (0-5m), Mid (5-10m) Description: The user will form a ball of electricity, which they can hurl at their opponent. Limit: Raiton Element.
B Rank
Toruneedo Raitoningu - Tornado Lightning Art: Ninjutsu Rank: B Type: Attack Range: Close (0-5m). Mid (5-10m) Description: Using some form of hand seals, the user can generate lightning from their palms, which they can whip around to destroy anything in their surroundings. Limit: Raiton Element.
Raigeki no Yoroi - Lightning Strike Armor Art: Ninjutsu Rank: B Type: Attack + Defense Per Turn Range: Close (0-5m) Description: The user will envelope their body in a protective armor of lightning that will harm anyone who dares strike them directly. *Note: This jutsu can be dispelled with an appropriate attack at judge’s discretion. Limit: Raiton Element.
Ikadzuchi no Kiba - Lightning Bolt Fang Art: Ninjutsu Rank: B Type: Attack Range: Any Description: The user will send a plume of an electrified chakra-like essence into the clouds above to activate bolts of lightning to rain down upon a target. Limit: Raiton Element.
A Rank
Rairyuu no Tatsumaki - Lightning Dragon Tornado Art: Ninjutsu Rank: A Type: Attack Range: Close (0-5m), Mid (5-10m) Description: The user will draw lightning down upon their body. The current will be contained within and around the user’s form. The user will then begin to spin in place, forming a whirling vortex of wind and electricity. The vortex will take on the form of a dragon and strike out against an opponent. Even if the attack doesn’t directly connect with the foe, the lightning can jump from the vortex to hit a nearby target. Limit: Raiton Element.
Gian - False Darkness Art: Ninjutsu Rank: A Type: Attack Range: Close (0-5m), Mid (5-10m) Description: Raiton • Gian is a Ninjutsu technique utilizing the Lightning Element. After releasing lightning manipulated chakra from their body, the user will use it to release a strong bolt of electricity from their mouth. Limit: Raiton Element.
Last edited by Puppet King Daedalus on Mon 06 Jul 2009, 2:11 pm; edited 7 times in total | |
| | | Masahiro Yukina Hokage
Posts : 1017 Points : 110 Join date : 2008-10-17
Shinobi Info Ninja Rank: S Rank Village: Konohagakure
| Subject: Hyouton Canon Techniques Fri 03 Jul 2009, 10:58 pm | |
| Hyouton Techniques:- Spoiler:
D Rank
Tsubame Fubuki - Snow Storm Swallows Art: Ninjutsu Rank: D Type: Attack Range: Close (0-5m), Mid (5-10m) Description: Hyouton • Tsubame Fubuki is a Ninjutsu technique utilizing the Ice Element. The user will create ice swallows, which they can launch at an opponent. As they fly through the air, these deadly birds can hone in on their target. Limit: Hyouton Element.
C Rank
Rouga Nadare no Jutsu - Wolf Fang Avalanche Technique Art: Ninjutsu Rank: C Type: Attack Range: Any Description: Hyouton • Rouga Nadare is a Ninjutsu technique utilizing the Ice Element. After forming the needed hand seals, an avalanche of snow will rain down towards the opponent. As the snow slides down, it will coalesce into large snow wolves. These wolves can follow the user’s bidding and attack the opponent. A sufficiently powerful straight thrust can disrupt the wolves and return them to snow. Limit: Hyouton Element.
Hyourou no Jutsu - Ice Prison Technique Art: Ninjutsu Rank: C Type: Defense + Supplementary Range: Close (0-5m), Mid (5-10m) Description: After forming the needed hand seals, the user will touch the ground, causing columns of ice to rise from the ground at a foe. If caught, the ice will rise up around the target and imprison them. The user can also use this technique as a defensive measure, raising the ice to form a shield against incoming attacks. * Note: Can only fully block a technique of a lower rank. Limit: Hyouton Element.
B Rank
Makyou Hyoushou - Demonic Ice Crystal Mirrors Art: Ninjutsu Rank: B Type: Supplementary Per Turn Range: Close (0-5m), Mid (5-10m) Description: After forming the necessary hand seals, nearby water forms long flat mirrors 360 degrees around the target. The user then places themselves inside one of the mirrors. Once inside the mirror, the user can then use the mirror reflections to confuse the target. Utilizing the reflections, they can then almost instantaneously move from one mirror to the other. To attack, they must exit the mirror but can re-enter at any time. Limit: Hyouton Element.
Sensatsu Suishou - Death by a Thousand Flying Water Needles Art: Ninjutsu Rank: B Type: Attack Range: Close (0-5m), Mid (5-10m) Description: Using the appropriate hand seals, the user will cause water to rise into the air and take the form of a thousand needles. These needles then come raining down on the target. Limit: Hyouton Element.
Haryuu Mouko - Destruction Dragon Fierce Tiger Art: Ninjutsu Rank: B Type: Attack Range: Any Description: Hyouton • Haryuu Mouko is a Ninjutsu technique utilizing the Ice Element. After forming the needed hand seals, an ice tiger will rise from the surrounding ice to strike out against its target. Its cold nature can freeze any nearby water, and its large mass can cause a large amount of damage when it impacts. Limit: Hyouton Element.
A Rank
Itsukaku Hakuegei - One Horned White Whale Art: Ninjutsu Rank: A Type: Attack Range: Any Description: Hyouton • Itsukaku Hakuegei is a Ninjutsu technique utilizing the Ice Element. After forming the needed hand seals, a gigantic horned white whale made of ice will rise from the surrounding snow to come thundering down on an opponent, crushing them and the surrounding area under its large mass. Limit: Hyouton Element.
Kokuryuu Boufuusetsu - Black Dragon Blizzard Art: Ninjutsu Rank: A Type: Attack + Supplementary Range: Any Description: Hyouton • Kokuryuu Boufuusetsu is a Ninjutsu technique utilizing the Ice Element. After forming the needed hand seals, the user will thrust their arm to send out a black ether-like dragon to strike an opponent. As it flies through the air, it will begin to turn. When it hits the target it will use its motion to launch the opponent high into the air. Limit: Hyouton Element.
S Rank
Souryuu Boufuusetsu - Twin Dragon Blizzard Art: Ninjutsu Rank: S Type: Attack Range: Any Description: Hyouton • Souryuu Boufuusetsu is a Ninjutsu technique utilizing the Ice Element. After forming the needed hand seals, the user will thrust their arms to send out twin black ether-like dragons to strike an opponent. As they fly through the air, they will begin to turn, creating a large dark tornado. Limit: Hyouton Element. Canon Medical Techniques:- Spoiler:
A-Rank
Inyu Shometsu - Secret Healing Injury Destruction Art: Ninjutsu Rank: A Type:Healing Per Turn Description: Focusing their chakra to an injured area, the user can begin the cell creation process the moment the area becomes injured. Limit: Medical Ninja. Once per battle.
Ranshinshou - Chaotic Mental Collision Art: Ninjutsu Rank: A Type: Supplementary Range: Close (0-5m) Description: Manipulating the chakra in their hand, the user can create an electric field to disrupt the target’s nervous system. Because the brain and body communicate using electrical impulses, the user can use the field to disrupt the target’s ability to move. The result is the commands to move one body part being relayed to another, making it near impossible for the opponent to move unless they have high skill and understanding of the body or with time. Limit: Medical Ninja.
Shousen Jutsu - Mystical Hand Technique Art: Ninjutsu Rank: A Type: Healing Range: Close (0m ~ 5m) Description: Shousen Jutsu is a Ninjutsu technique utilized by medical ninja. This technique allows the ninja to heal wounds by focusing their own chakra to their hands. If the ninja is highly skilled, they are able to heal more critical injuries. Limit: Medical Ninja.
S-Rank
Itonami Ataenushi no Jutsu – Life Giver Technique Art: Ninjutsu Rank: S Type: Healing Range: Close (0-5m) Description: With this technique, the user can transfer their life in exchange for one who is already dead. This technique thereby allows them to save the life of those too badly damaged for typical medical treatment. If the target of the jutsu is not dead, the user can control how much of his or her life essence is transferred. *Note: This technique is special in that the max life that can be given is equivalent to that lost by the user. It also has a lower chakra cost because of this, equal to that of an S Rank supplementary. Limit: Medical Ninja. Once per battle.
Souzou Saisei - Creation Rebirth Art: Ninjutsu Rank: S Type: Healing Description: It is said this technique will prevent any particularly powerful medical ninja from falling in battle. Over time the shinobi will concentrate chakra to a spot on their forehead that takes the form of a diamond or other chosen shape. When they release the seal on the jutsu, the chakra disperses and stimulates the proteins of their body to increase the speed of cell division and reconstruction of cells. This allows them to recreate all organs and tissues. The technique itself does not regenerate the old cells; rather it hastens the creation of new ones through division. Unfortunately, a body’s cells can only split a certain number of times in a lifetime. By speeding up this process the ninja is shortening their overall lifespan. They may not die in battle, but they can die by speeding up their natural lifespan. Limit: Medical Ninja. Canon Sealing Techniques:- Spoiler:
B Rank
Fuuka Houin - Fire Sealing Method Art: Fuinjutsu Rank: A Type: Defensive, Supplementary Range: Close (0m ~ 5m) Description: Fuuka Houin is a Fuuinjutsu technique that allows the ninja to seal away a nearby fire. After unrolling a scroll to hold the fire, the ninja writes the needed sealing incantation onto the scroll. Then by forming the needed handseals, a vapor will emanate from the scroll to encompass the fire and take it back to the scroll for sealing. The stronger the sealing capabilities of the ninja, the more efficient he becomes with this technique.
A Rank
Fuuja Houin - Evil Sealing Method Art: Fuinjutsu Rank: A Type: Supplementary Range: Close (0m ~ 5m) Description: Fuuja Houin is a Fuuinjutsu technique used to counter-act the effects of a curse. The ninja writes the needed seal characters on the ground and body of the person cursed. The ninja then forms the needed hand seals and places his hand over the cursed seal and then activates the written seal. The seal characters will then retreat to surround the cursed seal in a circular seal. Though the Fuuja Houin can work well against lesser curses, it will not be able to fully stop a curse placed by a more powerful entity.
S Rank
Shiki Fuujin - Corpse Spirit Sealing Method Art: Fuinjutsu Rank: S Type: Attack Range: Close (0m ~ 5m), (5m ~ 10m) Description: Shiki Fuujin is a Fuuinjutsu technique developed by the Fourth Hokage. A variation of this technique was used to seal the Kyuubi within Naruto. The technique was taught to the Third Hokage who later used it in battle. After calling forth the Shinigami (Death God) with the proper handseals, the user will hand over their soul in exchange for the Death God removing the soul from his target. The ultimate sacrificial jutsu, this technique can be used by a Kage Bunshin, but the Death God will still remove the original caster's soul. With the jutsu activated, a spectral form of the caster will appear in front of the Death God. The Death God will push his arm through this spectral body, and the arm will extend from the chest of the real caster. This forces the caster to be close or grasping his target. The arm will reach out into the body of the target, and draw their soul from their body. If the Death God is unable to remove the whole soul because of the near death of the caster, it can remove it's knife and merely slice off a portion of the spectral form's soul to consume. This will render the targets corresponding body part dead and useless. The soul portion removed will then be sealed within the chest of the caster. Both the soul of the target and the caster will never pass into the afterlife. They will be condemned to suffer in the Death God's stomach for all eternity, locked in a hated combat, never to escape.
Last edited by Masahiro on Tue 14 Jul 2009, 7:29 pm; edited 6 times in total | |
| | | Masahiro Yukina Hokage
Posts : 1017 Points : 110 Join date : 2008-10-17
Shinobi Info Ninja Rank: S Rank Village: Konohagakure
| Subject: Re: Masahiro Updated. [Jutsu to Come, Opinions Valued] Fri 03 Jul 2009, 10:59 pm | |
| Custom Suiton Techniques:- Spoiler:
D Rank
Suikisoku no Jutsu - Water Breathing Technique Art: Ninjutsu Rank: D Type: Supplementary Range: - Description: This jutsu allows the user to breathe underwater as long as they consistently concentrate chakra to the lungs. Limit: Suiton Element
D Rank
Harou Himatsu no Jutsu - Splashing Waves Technique Art: Genjutsu Rank: C Type: Defensive, Supplementary Range - Description: After forming a simple hand seal the genjutsu is active. At this point all the opponent has had to do is merely look at Masahiro in any way shape or form. Now, Masahiro may burst his body apart into a spray of liquid in order to cover his tracks as he moves to a different area. Considering he has technically left the spot at the activation of the genjutsu, this technique can allow him to escape from danger if he has performed the hand seal prior to capture. Limit: Suiton Element.
A Rank
Mizu Onikutetsu no Jutsu - Water Demon Armor Technique Art: Ninjutsu Rank: A Type: Defensive Range: - Description: This skill uses chakra to take a large amount of water and compress it to the users skin. A very useful skill as it lets the user carry a supply of water with him, it also functions as high grade armor, deflecting most weaponry attacks. The armor is still vulnerable to impact attacks, and of course lightning elements. The ninja must keep his face exposed, unless he has a method of breathing through the water. Limit: Suiton Element Custom Fuuton Techniques:- Spoiler:
B Rank
Kamikaze - Hair Wind Art: Ninjutsu Rank: B Type: Attack, Defensive Range: Any Description: Kamikaze is a Ninjutsu technique utilizing the Wind Element. To utilize this technique, the ninja will form hand seals, using chakra to guide accurate winds. He can then generate pillars of spiralling winds, or small tornados. Anything too close to this tornado will be thrown back, anything trapped within it will be torn to shreds. Additionally, the wind can be used to counter, or increase the potency of a fire technique. Limit: Fuuton Element.
A Rank
Kami Oroshi - Godly Wind from the Mountains Art: Ninjutsu Rank: A Type: Attack Range: Any Description: Kami Oroshi is a Ninjutsu technique utilizing the Wind Element. To utilize this technique, the ninja will form hand seals, using his chakra to guide accurate winds. He can then create an orb in front of wind in front of him, and have it burst forward in a long tunneling spiral, having it snake after his opponents. Anything trapped in this vortex will be torn to shreds. Limit: Fuuton Element. Custom Raiton Techniques:- Spoiler:
S Rank
Hisan Chidori - Flying Thousand Birds Art: Ninjutsu Rank: S Type: Attack Range: Close (0m-5m) Masahiro's upgraded version of the chidori, requiring more chakra and more chakra control. First, he starts by channeling as much of his lightning chakra down his arm as possible, forming the chidori, it's from here that the technique changes. He will then take the time to mold the chakra into the shape of a falcon, strengthening the over all performance of the technique. As the beak forms around his flattened hand, the falcon's wings form themselves out of Masahiro's arm. Using an extreme amount of speed, which then causes a blinding tunnel effect for the user, Masahiro will then rush in to strike his opponent, piercing them with a hole that may easily be five feet in diameter. As Masahiro charges, the drawn out shriek of a large predatory bird can be heard.. Limit: Raiton Element.
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| | | Masahiro Yukina Hokage
Posts : 1017 Points : 110 Join date : 2008-10-17
Shinobi Info Ninja Rank: S Rank Village: Konohagakure
| Subject: Re: Masahiro Updated. [Jutsu to Come, Opinions Valued] Mon 06 Jul 2009, 2:10 pm | |
| Custom Hyouton Techniques:- Spoiler:
C Rank
Retsu Gyoushi - Cold Stare Art: Genjutsu Rank: C Type: Attack Range: Any, Eye Contact Description: Hyouton - Retsu Gyoushi is a genjutsu known to hyouton element users. By forming a hand seal and making eye contact with an opponent the genjutsu activates. The target will then feel extremely cold, if only for a few moments. CHattering teeth and shivering are common side effects. As the techniques only lasts seconds, it's only real purpse is to momentarily offset the target in hopes for an opening. Limit: Hyouton Element.
B Rank
Aisu Bunshin no Jutsu - Ice Clone Technique Art: Ninjutsu Rank: B Type: Supplementary Range: Any Description: Hyouton - Aisu Bunshin is a ninjutsu technique utilizing the ice element. The ninja will forms hand seals and produce a clone nearby made entirely of ice. The strength and lasting length of this clone depends entirely on climate. Essentially the warmer it is, the weaker the clone. If the clone is produced in sub-zero temperatures, it can be nearly impossible to destroy and will last until the user disbands the technique.
S Rank
Aisu Sunappu - Cold Snap Art: Hijutsu Rank: S Type: Attack Range: Any Description: Hyouton - Aisu Sunappu is a ninjutsu technique requiring the mastery of the ice element. The ninja will form hand seals and release an amazing amount of ice chakra. This chakra then bursts from the user covering a wide area in seconds. As it spreads, the chakra decreases the ambient temperature to -300 degrees celsius (-508 Fahrenheit, -27,000 Kelvin). This burst of cold will then freeze anything on contact, not only creating a winter wonder land for the Hyouton user to now use but stopping all nearby enemies in their tracks. Note: This technique does not kill. As the temperature drops so quickly and so fast, it will flash freeze and place any living objects into suspended animation. The temperature only lasts while chakra is left on the field, as soon as it dissipates, standard climate returns. Limit: Hyouton Element. Custom Fuinjutsu Techniques:- Spoiler:
Amatsu Sanryoukyou - Imperial Prism Art: Fuinjutsu Rank: B Type: Defensive Range: Close (0m - 5m) Description: Fuinjutsu - Amatsu Sanryoukyou is a fuinjutsu technique utilizing holy abilities. The ninja will first form hand seals, then place his palm on the ground. From his palm will extend a large triangular seal, roughly three meters from the ninja's palm to each point. Three beams of light will then reach up from each corner and connect above the ninja creating thin translucent walls of chakra between them. These walls are capable of defending against any technique B rank or lower, will weaken the power of A ranks or deflect them depending on the jutsu and will be completely shattered by S rank techniques. Limit: Holy Ability. Fuinjutsu.
Hogoshahoumon - Call of the Guardian Art: Fuinjutsu Rank: B Type: Supplementary Range: - Description: Fuinjutsu - Hogoshahoumon is a fuinjutsu technique developed by Masahiro. First he will place a seal on an ally or a trustee. When the person who possesses the seal makes a hand seal it will alert Masahiro, who may then project an astral form of himself viewable only to them. This allows him to give council from anywhere, as well as view what is in his surroundings once projected. Limit: Fuinjutsu.
Ryuukei - Exile Art: Fuinjutsu Rank: A Type: Attack, Supplementary Range: Close (0m - 5m), Mid (5m - 10m) Description: Fuinjutsu - Ryuukei is a fuinjutsu technique utilizing holy abilities. Normally using a pre drawn paper tag, the ninja will form hand seals then place the tag on their opponent, the forehead being the most effective. After the tag has been set in an effective place, the last hand seal may be performed. This seal will then temporarily (until end of thread) seal away any form of being currently possessing the target. These beings include bijuu and other demons, godly presences, subsequent personalities and anything that may be present except for the will and consciousness of the original human. A more effective way or performing the technique requires hours of set up, where seals must be scrawled throughout the entirety of the target's body and on the floor surrounding them. This method will draw the being into an object, once the tag is destroyed, so is the being. Limit: Holy Ability. Fuinjutsu.
Kangoku - Imprisonment Art: Fuinjutsu Rank: A Type: Supplementary Range: Close (0m - 5m), Mid (5m - 10m), Long (+10m) Description: Fuinjutsu - Kangoku is a fuinjutsu technique utilizing holy abilities. Similar to Ryuukei, the monk will form hand seals, and place his palm on the ground. From his palm will spread a circular seal 100m in diameter. Anything caught in this seal will have any form of being currently possessing their body drawn into it. The flaw is that this technique affects both enemies and allies, even anything giving Masahiro an advantage. Limit: Holy Ability.
Kagirinai Kihaku Kangoku - Eternal Soul Imprisonment Art: Fuinjutsu Rank: S Type: Supplementary Range: Close (0m - 5m), Mid (5m - 10m), Long (+10m) Description: Fuinjutsu - Kagirinai Kihaku Kangoku is a fuinjutsu technique requiring the mastery of holy abilities. Forming hand seals and channeling the strength of the Kamis into his body, the monk will form hand seals then place both palms on the ground. In a flash of instantaneous light the ground within a thousand meters will be covered in a golden glowing, intricate seal. Next the monk will slice his wrists, spilling blood onto the seal, turning the entire thing crimson red. Anything that was on or above the seal is now trapped and has been made immobile. Finally the seal will pull Masahiro's soul from his body before targeting the souls of every evil individual left in the seal. Once all souls are in the seal, the seal will begin to retract. As it passes the empty vessels that was Masahiro's enemies, their corpses will begin to burn. When the seal finally reaches Masahiro, the remaining souls will be stored within him, before he too burns. This technique leaves no evidence with the exception of ashes, Masahiro and anything truly evil within the area having been vanquished. Limit: Holy Ability.
Chuuseki no Kami - Pillars of the Kami Art: Fuinjutsu Rank: S Type: Defensive, Supplementary Range: Any Description: Fuinjutsu - Chuuseki no Kami is a fuinjutsu technique requiring the mastery of holy abilities. The ninja will first form hand seals, then place his palm on the ground. From his palm will extend a gigantic square seal, the size of which can reach up to 300,000 feet if the ninja has complete mastery over the technique. Four pillars of extremely bright light will then emerge from the sky, lighting the sky up regardless of any other current techniques or the current climate. These pillars will connect to all four corners before creating a translucent, glowing wall of golden light between them. This wall is strong enough to resist attacks from even the Kyuubi himself and will stay in place as long as the ninja utilizing the technique continues to hold his hand to the ground and continues to feed a massive amount of chakra into the technique. Even with Masahiro's given mastery of Kami-oriented techniques, he has been known to only be able to hold this technique for a few minutes (Four Posts), whereupon he will be completely drained afterwards. Limit: Holy Ability. Fuinjutsu.
Custom Joutenjutsu (Holy) Techniques:- Spoiler:
Mune no Tentei - Will of God Art: Ninjutsu Rank: A Type: Attack Range: Close - Mid Description: Joutenjutsu - Mune no Tentei is a technique utilizing holy abilities. The monk will first form hand seals, or if they have mastered holy abilities they may simply utter the kata "light". A burst of blinding white light will then explode from the monk's palm. This beam will only blind most, however, if the target is evil, it will completely dehabilitate them, knocking them back and temporarily paralyze them, creating spasms of pain. Limit: Holy Ability.
Seijou - Purge Art: Ninjutsu Rank: A Type: Supplementary Range: Close Description: Joutenjutsu - Seijou is a technique utilizing holy abilities. The monk will first form a hand seal them hold his hand over top of the target's forehead. Holy chakra then proceeds to enter the target, cleansing them of all malevolence. This process includes cleansing the body of toxins as well as exorcising any evils or foreign and strange afflictions to the target. Limit: Holy Ability.
Kanbou no Kami - Ward of the Kamis Art: Ninjutsu Rank: A Type: Defensive Range: - Description: Joutenjutsu - Seijou is a technique utilizing holy abilities. Forming hand seals, the monk will release holy chakra from his body. This chakra appears as a glowing aura which will protect the monk from evil essences. Thus, any attack fueled by evil will simply be directed to flow around the aura, and then away from the monk. This ability consists of a high chakra use, meaning even the most adept ninjas can only sustain it for short periods of time (5 posts every 20 posts and/or thread). Limit: Holy Ability.
Kiseki no Kami - Miracle of the Kami Art: Ninjutsu Rank: S Type: Defensive, Supplementary Range: Any Description: Joutenjutsu - Kiseki no Kami is a technique requiring the mastery of holy abilities. Forming hand seals and channeling the strength of the Kamis into his body, the monk will then release a wave of chakra charged with holy power. This wave not only heals everyone it comes into contact with, it will force evil away and out of the beam, less they be reduced to dust. Although the technique will leave the monk weakened and shorten his life span, it will heal and rejuvenate his nearby allies (anyone with good intentions within 100 meters) completely. Limit: Holy Ability.
Last edited by Masahiro on Tue 07 Jul 2009, 10:49 pm; edited 7 times in total | |
| | | Saishoki Willow Missing-Nin
Posts : 337 Points : 0 Join date : 2008-11-25 Location : Somewhere where no where..
Shinobi Info Ninja Rank: S rank Village: Missing-Nin
| Subject: Re: Masahiro Updated. [Jutsu to Come, Opinions Valued] Tue 07 Jul 2009, 8:32 pm | |
| | |
| | | Masahiro Yukina Hokage
Posts : 1017 Points : 110 Join date : 2008-10-17
Shinobi Info Ninja Rank: S Rank Village: Konohagakure
| Subject: Re: Masahiro Updated. [Jutsu to Come, Opinions Valued] Sat 11 Jul 2009, 5:55 pm | |
| Taijutsu/Bo-jutsu Techniques:- Spoiler:
Serpent's Tongue Art: Bojutsu Type: Offensive, Defensive Description: A style maximizing range and strikes, Serpent's Tongue is generally performed by holding the staff on one end with both hands. This way, the staff may be used in either a swinging or stabbing motion. The style truly gets it's name from it's one handed moves, whereupon the staff is held a little less then half way and braced against the back, so that it may be used like a long baton. By then using momentum, the user can strike and allow the staff to be flung towards a target in a stabbing motion, only to catch it at the end and retract it, Snake style. Subsequent Moves: - Splitting the Sky
Art: Bojutsu Type: Attack Description: The staff is swung overhead by both hands, only then made to slam into the ground or another target in front of the user. A very powerful bone cracking attack.
- Venom Strike
Art: Bojutsu Type: Attack Description: The staff is held in one hand at one end, and is then extended as the user lunges forward, using the butt of the staff to strike. A very precise striking technique useful for attacking common weak points like the solar plexus or the jugular. Eagle's Perch Art: Bojutsu Type: Offensive Description: By planting the staff and swinging their weight upwards, the Eagle's Perch position can be achieved, where the user will balance their body in a one handed hand stand atop the staff. This is referred to as eagle's perch due to the fact that the knuckles resemble an eagle's talon as they grasp the staff. This position is very offensive as it leaves very little room for blocking, the user being balanced ever so perfectly. Subsequent Moves: - Eagle's Perch to Splitting the Heaven's
Art: Bojutsu Type: Attack Description: Similar to splitting the sky, splitting the heaven's simply makes use of the added height and the moentum gained by swinging upwards. Normally used as a counter, the user will first swing himself up and away from an attack, using his momentum to vault higher then slam the staff into the ground (or whatever else his target may be) on the way down. Due to it carrying more force, this technique actually causes a slight depression in the earth. Easily a strike capable of shattering wood or bending light metals.
- Eagle's Perch to Talon Strike
Art: Taijutsu Type: Attack Description: Similar to the standard talon strike, this technique simply makes use of the extra momentum provided by dropping from the eagle's perch. Still the same swipe kick, it often confuses enemies as they first see their opponent high above the staff, before dropping down rapidly for a low swinging kick.
Serpent's Perch Art: Bojutsu Type: Offensive, Defensive Description: A very difficult stance to master, the serpen'ts perch involves finding an equilibrium between body and staff. Holding the staff at the top, the user will plant one end in the ground, then proceed to lean the staff away from themselves, one of their feet stepping onto it at the bottom. By doing this, the user holds that staff at such an angle that they can stand on it, yet use their own weight to counter act the staff wanting to fall over. From this position, the user can easily spring into action or another attack by using the give in the staff as a launch point. It also serves well for when the user needs better or perhaps more limited footing, and still needs the use of an arm and leg. Windmill Art: Bojutsu Type: Offensive, Defensive. Description: The staff is spun through either one or both hands continuously. This can be done in front of the user, either side, behind the back, or overhead. By spinning the staff fast enough, it's possibly to deflect barrages of weaponry or even low level elemental techniques. It can also be used offensively, by battering a target with the tips of the staff as it spins, dealing out a high number of blows in a short amount of time. Voodoo Art: Bojutsu Type: Offensive, Defensive Description: Similar to windmilling, voodoo involves the spinning of the staff, more specifically spinning it around one's body however. An overly complex style it generally involves mystifying the opponent by spinning the staff around one's neck, waist, shoulders or across one's chest, back, or anywhere else round enough to give the weapon momentum. In this form, it's very hard for an opponent to try and predict when or from where the user will strike. Enlightenment Palm Art: Taijutsu Type: Offensive, Defensive Description: The enlightenment palm is a style of taijutsu developed by northern temple monks. Masahiro's adaptation of this style works extremely well alongside his Bo-jutsu techniques. The entire basis to the enlightenment palm is based on core strength, precision and momentum. As Masahiro will generally build quite a bit of momentum during his different staff forms, it makes performing the Enlightenment Palm that much easier. By drawing momentum from the core, then strike quickly and precisely with the flat of the palm, the user's physical energy will transfer past the palm itself, creating a weakened burst of air or so. By all means this is no Fuuton jutsu, but it is easily capable of snuffing candles up to ten feet away, or weak fire based techniques. At closer ranges, it's been known to knock back relatively heavy weights, an attack easily capable of throwing an opponent off their feet even if they are out of physical contact range. Greater Windmill Art: Bojutsu Type: Offensive, Defensive Description: An exact copy to the standard windmill technique, Masahiro has now enhanced it with wind based chakra. This allows the staff to become invisibly longer, as well as create a stronger defensive barrier beyond also increasing the spin rate. With the Greater Windmill, Masahiro boasts being able to stop an oncoming river. Voodoo Reloaded Art: Bojutsu Type: Offensive, Defensive Description: Once again, an exact copy of the original technique, Voodoo. This version is simply amplified with wind chakra as well, allowing Masahiro more time for continous spins before needing to touch the staff again. This allows him to continue to spin the staff around his body while still consecutively using his hands and feet. A truly complex and masterful ability.
Last edited by Masahiro on Tue 14 Jul 2009, 7:07 pm; edited 3 times in total | |
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