Name: Kangohei
Rank: A
Element: Water
Personality: Direct order follower that only listens to akumu.
Looks:
- Spoiler:
Weight: 115 lbs
Height: 7'2
Specialty: Medical, And Tai jutsu
Family: Skeletal Creature
Description: This summon was created by akumu, although its skeletal it still has the same strength, and smarts of a regular ape. It was primarily made for medical ways but can really pack a punch when it comes to tai jutsu. This beast may talk, and listen as a human would.
Jutsu:
Name: Eye excuvation
Rank: B
Element: Water
Description: This jutsu allows kangohei to excuvate eyes with ease, and with perfection. He will use a certain water infused with chakra to make sure nothing wrong will happen, and is able to be replanted within another socket.
Name: Eye Preservation
Rank: B
Element: Water
Description: Kangohei can only perform this jutsu with some type of non leak container like a leather bag for example. He will provide a chakra/water substance that will provide a safe preservable place for the eyes.
Name: Eye plantation
Rank: B
Element: Water
Description: This jutsu allows kangohei to replant a certain eye or eyes into eye sockets with safety and perfection. This will make the eye work like new.
Name: Medical Art: Headache Relief Jutsu
Rank: D
Element: N/a
Discription:This is one of the first medical jutsu a medic learns. By emitting a pulse of green healing chakra through the finger tips, the medic is able to relieve the headaches of any person, regardless of cause (stress, migraine, other ailments, alcohol consumption, etc.) This jutsu has no further purpose, and is above all else a training jutsu for the medical arts.
Name: Medical Art: Bone Setting
Rank: D
Range: Close (0m ~ 5m)
Elemental Affinity: -
Discription:
After training, medical nins are able to diagnose and reset broken bones. This skills is limited as it is a physical repair, and is most effective on large bones such as leg or arm bones. This skill cannot treat fractures, and further treatment should be done. This is simply a quick fix to prevent further damage.
Name: Medical Art: Rapid Bandaging
Rank: D
Elemental Affinity: -
Discription:
After training, medical-nins are able to quickly apply bandages to a patient. This can be for injuries as small as a kunai cut to stopping the bleeding of a severed limb or to prevent spillage from a split abdomen. While most any ninja is capable of bandaging a wound, Rapid Bandaging allows for a thorough, complete bandaging in 2-7 seconds.
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Name: Medical Art: Syringe
Rank: D
Elemental Affinity: -
Discription:
After training, medical-nins are able to locate a vein and inject a syringe within two seconds using an intimate knowledge of the human body and muscle memory. This art can be used to apply anesthetics or antidotes, but can also be used offensively to inject harmful chemicals.
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Name: Medical Art: Stitching
Rank: D
Elemental Affinity: -
Discription:
After training, medical-nins are able to sew closed open wounds using their field kit of needle and surgical thread. While most any shinobi might figure out how to sew a wound shut, this stitching art allows for proper, thorough stitches to be made in 2-7 seconds.
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Name: Medical Art: Splint and Sling Creation
Rank: D
Elemental Affinity: -
Discription:
After training, medical-nins are able to create emergency splints or slings either from the equipment they carry or from the environment around them (ex: sticks). While this might be considered a standard survival skill, intensive training allows the med-nin to create proper splints or slings that will not cause further damage out of very difficult materials.
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Name: Medical Art: Scalpel
Rank: D
Elemental Affinity: -
Discription:
After training, medical-nins are able to use their scalpels to perform rapid incisions to remove debris or relieve pressure. This skill not only lets them use their scalpels rapidly and accurately, it also allows them to use a kunai or shuriken in a pinch
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Name: Ketsuki Gyouko (Blood Coagulation)
Rank: D
Elemental Affinity: -
Discription:
Description: A simple healing technique. The user uses his chakra on his wound to make the blood cells there coagulate quickly. Unlike the more complicated healing jutsus which create new cells altogether, this one simply speeds up the natural healing process, stopping the bleeding quickly when normally it would take many hours, maybe even days depending on the wound. The wound still remains but the bleeding stops, though sometimes only partially for deeper and more difficult wounds. It goes quickly for small wounds but larger ones need a couple of minutes to finish the coagulation. It can also be used on wounded allies.
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Name: Kanpa no Jutsu (Cold wave skill)
Rank: D
Elemental Affinity: -
Discription:
Description: A jutsu that is pretty much the opposite of heat seeker, this one instead of treating a state of hypothermia, which is heat loss, is treating a state of heat wave where the body overheats. By using chakra, the cold fusion jutsu opens up pores, pumps up blood to the skin and widens the blood vessels nearest to the skin and also increases sweat production. All these effects cool the body and make it return to normal temperatures, although careless use of the cold fusion might lead to an undesired effect such as overcooling of the body and eventually hypothermia.
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Name: Kanetsu no Gyou (Heat seeker)
Rank: D
Elemental Affinity: -
Discription:
Description: A simple Jutsu in which the Medical Ninja focuses the chakra in his body by placing it along the persons chest creating heat within them. It basically works the way one would if they were doing a destructive fire jutsu; heat-based is created from the hand, though much, much less than if it were indeed a destructive ninjutsu.(That's why you have to be careful-the user has to create just the right amount. Any less would be ineffective, any more would be too much.) This is so then the person would not be in danger of Hypothermia, a condition in which the body starts dropping its temperature at a quick pace, and if goes untreated it might cause paralysis and even death. One must be careful for if used to long then it may warm up a part of the body which may cause fever.
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Name: Medical Art: Amputation
Rank: C
Elemental Affinity: -
Discription:
After intensive training, medical-nins are able to severe a limb in a manner that allows for easy reattachment back at the hospital and allows for proper bandaging, increasing the chances of survival. This art can be used if a limb has already been ravaged and the loss of blood must be controlled, or if a particularly dangerous poison has been injected or applied and the limb must be removed to save the life of the patient.
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Name: Medical Art: Herb Identification
Rank: C
Elemental Affinity: -
Discription:
After intensive training, medical nins are able to find and locate medicinal herbs out in the field. This is a very comprehensive knowledge skill, and thus requires extra training to master. It can be quite useful if proper medical supplies are not available; unfortunately the chances of finding proper herbs is also limited by terrain and are difficult to locate in some environments (i.e. Suna).
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Name: Medical Art: Thermal Homeostatic Sustenance
Rank:C
Elemental Affinity: -
Discription:
By focusing healing chakra into the blood stream, the medic is able to accelerate the rate of blood flow in the human body, raising and maintaining the body temperature of an individual when their normal biological functions can no longer support homeostasis. Physical contact of both hands onto the patient's body is required at all times, and as a result the length of time this jutsu can be used is limited by the user's chakra supply.
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Name: Medical Art: Cauterization Jutsu
Rank: C
Range: Close
Jutsu Type: Ninjutsu - Medical
Elemental Affinity: -
Clan: -
By focusing healing chakra into her fingertips, the medic is able to create a cauterizing burn. When applied to small cuts or broken veins, the burn can seal blood leakage, possibly preventing death from bleed out. This has possible combative applications: taijutsu blows using the fingertips can burn, but it is not a very effective method of harming an opponent.
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Name: Medical Art: Diagnosis Pulse
Rank: C
Elemental Affinity: -
Discription:
After performing handseals, the medical ninja releases a pulse of chakra through the patient’s body. The pulse then returns through their chakra network back into the medic-nin’s palms, giving them a mental image of where the chakra network seems to be flaring or lowering. This can give the medical ninja a better idea of where or what the injuries are.
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Name: Medical Art: Blood Toxin Decontamination
Rank: B
Elemental Affinity: -
Discription:
After performing handseals and gathering chakra, the medic is able to use this jutsu to break down dangerous poison radicals into harmless proteins that the body will naturally dispose of. This jutsu is functional on most common poisons. The jutsu is most effective at time and point of infection, when the poison is localized. If the poison has spread through the body, the jutsu can still be effective but must be sustained for a long period as it takes time for the entire blood quantity to pass through the area of healing chakra being used. It is possible patients could die during this time.
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Medical Art: Mystical Healing Palms
Rank: A
Elemental Affinity: -
Discription:
A palm-based jutsu focusing a Medic's signature green chakra around the hands. Then by applying pressure to the wounded area the jutsu will accelerate the cellular division process, speeding up recovery. When used correctly it can be used to heal deep-tissue wounds or gradually close off an artery.