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Zornak

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PostSubject: Re: Costum Jutsu's   Costum Jutsu's - Page 38 Icon_minitimeSun 19 Oct 2008, 12:10 pm

-
Type: Tiajustu
Name: Obitobolt Dash Barrage
Element: -------
Rank: C
Handsigns: Dragon, Tiger, and Snake
Description: With 4 clones and one real Obito, they run zig-zagging aroung the enemy at the top speed of 80 miles per hour (mph) like a flash of lightning toward the enemy.
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PostSubject: Re: Costum Jutsu's   Costum Jutsu's - Page 38 Icon_minitimeSun 19 Oct 2008, 12:11 pm

Obito Uchiha wrote:
-
Type: Tiajustu
Name: Obitobolt Dash Barrage
Element: -------
Rank: C
Handsigns: Dragon, Tiger, and Snake
Description: With 4 clones and one real Obito, they run zig-zagging aroung the enemy at the top speed of 80 miles per hour (mph) like a flash of lightning toward the enemy.
And how does this effect the enemy??
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Zornak

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PostSubject: Re: Costum Jutsu's   Costum Jutsu's - Page 38 Icon_minitimeSun 19 Oct 2008, 1:28 pm

Kugutsu Kokuo wrote:
Obito Uchiha wrote:
-
Type: Tiajustu
Name: Obitobolt Dash Barrage
Element: -------
Rank: C
Handsigns: Dragon, Tiger, and Snake
Description: With 4 clones and one real Obito, they run zig-zagging aroung the enemy at the top speed of 80 miles per hour (mph) like a flash of lightning toward the enemy.
And how does this effect the enemy??


Well, since the clones are running around the enemy, it can confuse the enemy and strike the enemy with shurikens or kunai knifes.
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PostSubject: Re: Costum Jutsu's   Costum Jutsu's - Page 38 Icon_minitimeSun 19 Oct 2008, 1:29 pm

Obito Uchiha wrote:
Kugutsu Kokuo wrote:
Obito Uchiha wrote:
-
Type: Tiajustu
Name: Obitobolt Dash Barrage
Element: -------
Rank: C
Handsigns: Dragon, Tiger, and Snake
Description: With 4 clones and one real Obito, they run zig-zagging aroung the enemy at the top speed of 80 miles per hour (mph) like a flash of lightning toward the enemy.
And how does this effect the enemy??


Well, since the clones are running around the enemt, it can confuse the enemy and strike the enemy with shurikens or kunai knifes.

Aiight that works.
Approved
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Masahiro Yukina
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PostSubject: Re: Costum Jutsu's   Costum Jutsu's - Page 38 Icon_minitimeSun 19 Oct 2008, 10:50 pm

Quote :
Quote :
Quote:
Summoning Technique: Mujina
Type: A rank, Summoning.
Description: After biting his thumb, Metaru will do a couple hand seals and place his and on the ground. This summons his personal summon Mujina, in a burst of smoke. Mujina, is a large badger who stands easily taller then Metaru on all fours, and relatively sixteen feet tall when on her rears. With yellow stripes, one could easily guess that Mujina had some sort of lightning chakra, though the first thing they notice is normally her razor sharp claws and teeth which are easily two to three feet long each. In battle, Metaru will ride Mujina, and make use of her many techniques, which use the sun as a main power source (it's energy being absorbed through her stripes) These techniques include, but are not limited to:

Needle Guardian [Hari Jizo]
C Rank
Description: Mujina charges her hair with chakra, causing it to stand harden into spikes, creating a great defense against any physical attackers. Her hair while hardened is roughly 6 feet long, so even an approach with a long sword or spear is not recommended.
Metaru doesn't ride her during this technique...


Wild Lion's Mane Technique [Ranji Shigumi no Jutsu]
B Rank
Description: Mujina charges her hair with chakra, causing it to grow very long. She can then target opponents with this hair, wrapping and subduing her enemies.


Hair Needle Barrage [Kebari Senbon]
C Rank
Description: Mujina charges her hair with chakra, causing it to harden and stand straight out. By then charging more chakra into it and angling her back, she can fire hair out. This is rather deadly, as these hairs resemble six foot long senbons.


Underground Submarine Voyage [Douchuu Senkou]
D Rank
Description: Using her claws, Mujina will burrow underground and dig quite quickly, being able to travel over quite a distance and around many obstacles this way.


Approved , but i will add em to your App. when you mention Ranks.

Quote :
Quote:
Mud Avalanche Technique [Doro Suraido no Jutsu]
B Rank
Description: After opening her large jaws, Mujina will shoot out a heavy stream of mud. Imbued with her own chakra, the mud will harden into a solid stone in just under ten seconds.


Lightning Dome Technique [Raiton Do-Mu no Jutsu]
A Rank
Description: After charging sufficient chakra through the stripes on her back, Mujina will release this energy, generating six bolts of electricity from the ground that will join above her head. The entire structure then begins to spin, creating a solid impermeable dome around Mujina. If an enemy so much as touches this dome, they will receive a shock of over twelve thousand volts, instantly killing them. The only drawback is due to the intangible nature of lightning, the dome can only be used for a total of ten seconds.


Lightning Dome Cannon [Raiton Do-Mu Taihou]
S Rank
Description: A one shot move, this technique must be proceeded by the Lightning Dome Technique. First, Mujina will charge more energy, and a large ball of lightning will appear near her head, and just outside the walls of the dome. The dome will then collapse, each of the six beams being absorbed into the ball. To go any further, the sun must be out, as she needs to draw direct energy, instead of using stored energy. Mujina's stripes will then flash white briefly, and she will unleash a thick beam of blue lightning through her mouth. This blue lightning is nearly ten times the power of natural lightning, though perhaps only half the speed. This beam then penetrates the even larger ball of electricity, combining the two energies into one solid beam. Yellow lightning on the outside and blue on the interior, this technique has so many volts of electricity that the issue is no longer electrocution, as Mujina has been shown to be able to fire the cannon straight through mountains, burning tunnels in them.


Not approved. A summon may posses only 1 Element. Also, it is only the boss Summon which can use elements. Eg: Gamabunta for Toads.

You're wrong... Gamabunta, is the boss of summoned toads, and has been shown using 1. Suiton in his water bullet technique and 2. Futon in his wind cutter technique.

Secondly, Ma and Pa, who are part of the toad family and not the boss, have each used a Katon and Futon technique independently, showing they are capable of elemental use. If Kakashi would be so kind to edit the input of my summon in my profile and allow her the elemental techniques, that'd be great. If he really needs to add that she's the boss summon, so be it.

Finally, I shouldn't think a summon necessarily needs ranks for it's techniques, as for one, they're relatively unknown techniques and for two, the ranking system is for ninja to use as a guideline in order to know whether they will be able to learn a technique... Mujina doesn't have a rank, as she's not a ninja...


Last edited by Metaru Jisei on Mon 20 Oct 2008, 9:52 am; edited 1 time in total
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Kakashi Hatake2
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PostSubject: Re: Costum Jutsu's   Costum Jutsu's - Page 38 Icon_minitimeMon 20 Oct 2008, 12:39 am

Mujna may be a summon or a pet for all i care, but you need ranks irrelevant of anything.
2ndly, Both Ma and Pa are toad elders, they are an expetion.
3rd, Ill check the rule for 2 elements with kit, Till then, add ranks to get the rest approved.
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Masahiro Yukina
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PostSubject: Re: Costum Jutsu's   Costum Jutsu's - Page 38 Icon_minitimeMon 20 Oct 2008, 2:07 am

Ranks will be added.

Ma and Pa aren't the only ones, even Kakashi, as in YOU, have a summon, which has been known to use an earth technique. Now, I assume the pack of dogs you have, aren't all dog elders, if anything, maybe Pakkun is, however, he's the only one out of them who doesn't use a jutsu.

So Ma and Pa, aren't an exception... you know, with a c.
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PostSubject: Re: Costum Jutsu's   Costum Jutsu's - Page 38 Icon_minitimeMon 20 Oct 2008, 8:12 pm

...
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PostSubject: Re: Costum Jutsu's   Costum Jutsu's - Page 38 Icon_minitimeMon 20 Oct 2008, 8:14 pm

well this looks alot like final fantasy but I uess it is a jutsu so ill approve it
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PostSubject: Re: Costum Jutsu's   Costum Jutsu's - Page 38 Icon_minitimeMon 20 Oct 2008, 8:20 pm

Kitaro.
It is Final Fantasy. Oshi disapproved this a while ago because it was a different anime.
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PostSubject: Re: Costum Jutsu's   Costum Jutsu's - Page 38 Icon_minitimeMon 20 Oct 2008, 8:28 pm

I know i wanted to shatter Oshi's record of disapproval though as well as its not the most unheard of jutsu *cough* iku *cough*
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PostSubject: Re: Costum Jutsu's   Costum Jutsu's - Page 38 Icon_minitimeMon 20 Oct 2008, 8:30 pm

xDDDDDDDDDD
IKU!
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Masahiro Yukina
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Masahiro Yukina


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PostSubject: Re: Costum Jutsu's   Costum Jutsu's - Page 38 Icon_minitimeTue 21 Oct 2008, 1:53 pm

Quote :
Magnetic Release: Stealth Technique [Kinzokuton: Suterusu no Jutsu]
Type: B rank, Supplementary
Description: Using his magnetic chakra, Metaru creates a very specific magnetic field around himself. This field bends light, and will bend light right around Metaru from multiple angles, making him completely invisible to the naked eye.

Magnetic Release: Iron Shell [Kinzokuton: Tetsu Kawa]
Type: A rank, Defensive
DescriptionL using his magnetic chakra, Metaru will control metal so that it quickly forms a defensive dome around him. This dome can even be formed in mid-air, whereupon it looks like a shell. As it encloses Metaru completely, he is protected from all sides, the worst thing that can happen is he gets knocked around within the shell for a bit.

These were approved already, but no one's moved them to my profile.

And Kakashi seems to have been gone for a couple days, the last thing he said was to have Kit review my techniques, if you could be so kind Kitaro?
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PostSubject: Re: Costum Jutsu's   Costum Jutsu's - Page 38 Icon_minitimeTue 21 Oct 2008, 7:52 pm

oh np metaru there approved
just remind me if you see something like this happen im really sorry if i dont get to it
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Masahiro Yukina
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Masahiro Yukina


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PostSubject: Re: Costum Jutsu's   Costum Jutsu's - Page 38 Icon_minitimeWed 22 Oct 2008, 1:30 am

Magnetic Release: Metal Clone [Kinzokuton: Kane Bunshin]
Type: B rank, Supplementary
Description: A powerful clone technique, Metaru's Kane Bunshin technique creates clones out of metal. Though these clones would never pass for a real person, their usefulness in battle is unrivaled by any other clone. Forming the clone out of metal nearby, this bunshin is completely solid straight through, making it one-hundred percent more durable then most other clones. Not only can these clones take hits, they can deal them out even harder, weighing nearly five-hundred pounds each. Though they can't perform any of Metaru's earth jutsu, due to their conductive nature, they're able to channel and create simple lightning jutsu, as well as use their own composing material to attack the opponent with metal techniques. This goes from most of Metaru's metal bound techniques, to even altering their body and limbs.
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Masahiro Yukina
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Masahiro Yukina


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PostSubject: Re: Costum Jutsu's   Costum Jutsu's - Page 38 Icon_minitimeFri 24 Oct 2008, 10:49 am

Summon: Mustelidae Contract {a family of small carnivorous mammals. The Mustelidae is a diverse family and the largest in the order Carnivora, at least partly because it has in the past been a catch-all category for many early or poorly differentiated taxa.}

Summoning Technique [Kuchiyose no Jutsu]
Rank: n/a
Element: n/a
Description: The Summoning Technique allows the user to call forth a creature or object in a puff of smoke. Before a summoning can be performed, the user signs a contract with their own blood, each contract differing depending on what creature is to be summoned. Once this is done, the summoner need only perform the proper hand seals and offer a few additional drops of blood with the same hand they signed the contract with to perform the summon. The amount of chakra offered at this time is directly proportionate to the size of the summoned creature. Summons have their own abilities that they can use by themselves or in conjunction with the summoner. Some summons are so powerful that they may even challenge the summoner, or will demand something in order to contribute to the battle.

List of Summons:

  • ~Ermine~
    One of the lower scale summons, Ermine requires little chakra, as he is simply a to-scale stoat, being very small in nature. His uses as such are limited, and he is not normally a summon used in battle, but rather more of a reconnaissance unit, being very small and agile. Highly intelligent, Ermine can speak, although his vocabulary is limited.

    ~Techniques~
    • Suterusu no Jutsu [Stealth Technique]
      Using her chakra, Ermine develops a field around himself that throughly traps and bounces light off in different directions. This renders him completely invisible. This does have flaws however, as he is not invisible on the entire light spectrum, as some light is refracted back in the direction it came. Essentially, he is invisible to the naked eye, but upon close examination an odd distortion can be made out.

    • Lightning Release: Static Collection Skill [Raiton: Seiteki Korekuto no Jutsu]
      Having a natural chakra alignment of lightning, Ermine is harnessed by his smaller size, but manages to use this technique quite effectively. First, he gather static electricity. Not only can he do this naturally, his affinity allows him to do it at a much quicker rate through his fur. Then, he can forcefully discharge the gathered static through his teeth. Though this seems rather ineffective, it becomes much stronger if he pierces the skin. Additionally, a strike near a clouded nervous region will thoroughly paralyze his enemy for a few minutes.


  • ~Mustela~
    Another small scale summon, Mustela is little more then a large ferret, roughly the size of the average dog. Just as agile as her younger brother Ermine, Mustela's speed in battle is a great advantage, making her quite adaptable. Additionally, she does have larger claws and teeth, making her all that more dangerous, as well as the application of a few jutsus.

    ~Techniques~
    • Lightning Release: Static Collection Skill [Raiton: Seiteki Korekuto no Jutsu]
      The same jutsu her younger brother uses, Mustela manages to use this technique more effectively, being a larger mammal and capable of harnessing more electricity. This makes her static bites all that much more dangerous, even inflicting small third degree burns at the entry point.

    • Lightning Release: Hair Charge [Raiton: Kami Denka]
      Gathering electricity again, Mustela will let her hair stand on end, charged with electricity. If anything happens to touch her when she is in this state, they will receive a powerful shock, normally resulting in temporary paralysis.


  • ~Martes~
    Martes is a large marten, which is similar to a fox, only having a different color pattern. Unlike his two younger siblings, Martes is much larger in size, large enough for Metaru to ride on and has a different elemental affinity, being able to use it to a greater extent. Used to living in cold snowy climates, Martes has large, bear like paws with foot long retractile claws. Because he’s used to the snow, when he’s not in the environment, he finds it very easy to move about (though often he will complain that the hard ground hurts his feet), meaning that he’s been shown to be able to run quite quickly, aided by his wind affinity. It’s for these reasons that Martes has become Metaru’s friend and one of his two personal summons, the other being Martes’ twin, Enhydra.

    ~Techniques~
    • Wind Release: Chilling Wind [Fuuton: Reiki Kaze]
      Inhaling, Martes will charge his breath with chakra, then breath out a stream of extremely cold air. This breath chills most warm-blooded animals to the bone, being able to freeze water instantly. If kept under the stream too long, one will find himself dangerously close to freezing to death.

    • Wind Release: Chilling Claw [Fuuton: Reiki Tsume]
      Charging his claws with chakra, Martes will claw at the opponent, releasing blades of wind as he does so. These blades only travel maybe four to five feet, however they are deadly even still, being able to slash through flesh like it was butter.

    • Wind Tunnel [Kaze Koudou]
      Though this technique has wind in it’s name, it doesn’t require any of Martes’ chakra, and rather just his ability and physical exertion. After picking up enough speed, Martes’ has been known to create a wind tunnel, creating a splitting effect just in front of him. This allows him to charge through thin barriers and thoroughly deflect glancing attacks (if someone managed to hit him as he was traveling at that speed). Though this is an impressive feat, he cannot accomplish it with Metaru on his back, as the wind gets too strong for the Jounin.


  • ~Enhydra~
    Enhydra is Martes’ twin, and is roughly the same mass as his brother, though is lower to the ground and longer. This is because he’s a sea otter and as such is has a water affinity. Though not nearly as fast as his twin Martes, Enhydra makes up for it with agility and flexibility, putting his slender and lengthy body to use. Though Metaru can ride on Enhydra, he normally only does when the situation requires crossing water or climbing difficult surfaces.

    ~Techniques~
    • Water Release: Water Clone Technique [Suiton: Mizu Bunshin no Jutsu]
      Using a nearby water source, Enhydra can make a clone of himself. Though not the greatest ninjutsu user, this clone often does little more then sacrifice itself, Enhydra using it as a replacement and hiding himself.

    • Water Release: Bullet Technique [Suiton: Teppoudama no Jutsu]
      Using this technique, Enhydra will launch a large orb of water from his mouth, send it flying at an incredible speed. Not only does this create an impact effect on his target, it will thoroughly drench them, leaving a great opening for Martes’ Chilling Wind technique.

    • Water Release: Water Encampment Wall [Suiton: Suijinheki]
      Using his water affinity and a water source (that he’s preferrably standing in) Enhydra will form a wall of spinning water around him. This wall is larger then the human made one, as it needs to cover a larger body, and due to the amount of water and it’s velocity, coming into contact with it would probably tear a human’s skin open.


  • ~Mujina~
    Larger then his previous summons, Mujina is a badger, standing taller then Metaru does on all fours, and nearly sixteen feet tall when she stands on her back legs. In appearance, she looks like a normal badger, two stripes running along an all black body, however the stripes are yellow, hinting at something. Normally, most of her opposition neglects these though, paying more attention to her rather lengthy teeth and claws. As far as she ranks in the clan, she is mother to all the other summons, being Ekorus’ wife.

    ~Techniques~
    • Needle Guardian [Hari Jizo]
      Mujina charges her hair with chakra, causing it to stand harden into spikes, creating a great defense against any physical attackers. Her hair while hardened is roughly 6 feet long, so even an approach with a long sword or spear is not recommended.
      Metaru doesn't ride her during this technique...

    • Wild Lion's Mane Technique [Ranji Shigumi no Jutsu]
      Mujina charges her hair with chakra, causing it to grow very long. She can then target opponents with this hair, wrapping and subduing her enemies.

    • Hair Needle Barrage [Kebari Senbon]
      Mujina charges her hair with chakra, causing it to harden and stand straight out. By then charging more chakra into it and angling her back, she can fire hair out. This is rather deadly, as these hairs resemble six foot long senbons.

    • Underground Submare Voyage [Douchuu Senkou]
      Using her claws, Mujina will burrow underground and dig quite quickly, being able to travel over quite a distance and around many obstacles this way.

    • Mud Avalanche Technique [Doro Suraido no Jutsu]
      After opening her large jaws, Mujina will shoot out a heavy stream of mud. Imbued with her own chakra, the mud will harden into a solid stone in just under ten seconds.

    • Lightning Dome Technique [Raiton Do-Mu no Jutsu]
      After charging sufficient chakra through the stripes on her back, Mujina will release this energy, generating six bolts of electricity from the ground that will join above her head. The entire structure then begins to spin, creating a solid impermeable dome around Mujina. If an enemy so much as touches this dome, they will receive a shock of over twelve thousand volts, instantly killing them. The only drawback is due to the intangible nature of lightning, the dome can only be used for a total of ten seconds.

    • Lightning Dome Cannon [Raiton Do-Mu Taihou]
      A one shot move, this technique must be proceeded by the Lightning Dome Technique. First, Mujina will charge more energy, and a large ball of lightning will appear near her head, and just outside the walls of the dome. The dome will then collapse, each of the six beams being absorbed into the ball. To go any further, the sun must be out, as she needs to draw direct energy, instead of using stored energy. Mujina's stripes will then flash white briefly, and she will unleash a thick beam of blue lightning through her mouth. This blue lightning is nearly ten times the power of natural lightning, though perhaps only half the speed. This beam then penetrates the even larger ball of electricity, combining the two energies into one solid beam. Yellow lightning on the outside and blue on the interior, this technique has so many volts of electricity that the issue is no longer electrocution, as Mujina has been shown to be able to fire the cannon straight through mountains, burning tunnels in them.


  • ~Ekorus~
    Ekorus is the boss-summon for the Mustelidae family. Large and powerful, Ekorus stands nearly fifty feet tall on all fours and resembles a large cat of sorts. Though definitely Metaru’s strongest summon and the strongest of his family, Ekorus is vicious and very hard to please, often ignoring what Metaru asks of him. Carnivorous, Ekorus normally eats his defeated foes, which is not something Metaru normally approves of. Despite his sheer physical strength, ferocity and speed, Ekorus has a profound list of jutsu, and can be seen using all his children’s techniques with ease. It is rumoured that he has his own jutsu as well, but that he reserves them, leading those to believe that the huge summon simply does not have enough respect for anyone to use them. That, or he’s bluffing.


Last edited by Metaru Jisei on Tue 28 Oct 2008, 9:17 pm; edited 1 time in total
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Zornak

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PostSubject: Re: Costum Jutsu's   Costum Jutsu's - Page 38 Icon_minitimeFri 24 Oct 2008, 12:54 pm

Fire jutsus:
-Type:Ninjutsu
Name: Fire Style: Blazing Fire Cut
Element: Fire
Rank:B
Effect: small fireballs flys around the enemy fast enough to make it look full of fire around the enemy position and randomly hits the enemy from above, right-side,left-side,front, and behind.


-Type; Ninjutsu
Name; Fire Style Blast Firebal technique
Element: Fire
Rank: A
Effect: When you start to blow the fire, it goes at top speed of 75 miles per hour at the enemy.


-Type: Ninjutsu
Name: Fire Winds Target
Element: Fire
Rank: A
Effect: Long strips of fire that goes through air like the fast winds and gathered in circles around the enemy and tights the fire strips around the enemy to trap the enemy.


-Type: Ninjutsu
Name: Firebolt Storm Technique
Element; Fire and Lightning
Rank: A
Effect: A storm comes over head of the battlefield that is full of fire and lightning, fire goes down from the storm clouds to the ground to burn everything down below the area and lightning can cause more damage


-Type: ninjutsu
Name; Sprouting Fire Flower
Element: Fire
Rank; A
Effect: When the ground is heated up, even the enemy can'y=y=t feel it, hear, smell, or see it. It will soon come out of the ground and holds the enemy in place so the enemy can't move. (Just like the Shadow Jutsus that shikamaru uses in the manga series.)


-Type: Ninjutsu
Name: Swaying Fireball Twister
Element: Fire
Rank: B
Effect: A narrow line of fire that twists around clockwise for more force and stregth and hits the enemy


-Type; Ninjutsu
name: Fire prison Jutsu
Element: Fire
Rank: A
Effect: Makes a sherical fire ball with the enemy inside it of the prison. (just like Zabuza's water prison Jutsu but this one is fire.)


-Type: Ninjutsu
Name: Fire tsunamis
Element: Fire
Rank: A
Effect: A large falt land/ground changes into waves that is made out of fire and makes large tsunamis at the enemy


-Type: Ninjutsu
Name; Firebolt Dragon Attack
Element: Fire
Rank: A
Effect: A very large alie fire dragon form and randomly attacks the enemy and the surroundings around the enemy
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Kakashi Hatake2
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PostSubject: Re: Costum Jutsu's   Costum Jutsu's - Page 38 Icon_minitimeFri 24 Oct 2008, 1:10 pm

Quote :
Fire jutsus:
-Type:Ninjutsu
Name: Fire Style: Blazing Fire Cut
Element: Fire
Rank:B
Effect: small fireballs flys around the enemy fast enough to make it look full of fire around the enemy position and randomly hits the enemy from above, right-side,left-side,front, and behind.


-Type; Ninjutsu
Name; Fire Style Blast Firebal technique
Element: Fire
Rank: A
Effect: When you start to blow the fire, it goes at top speed of 75 miles per hour at the enemy.


-Type: Ninjutsu
Name: Fire Winds Target
Element: Fire
Rank: A
Effect: Long strips of fire that goes through air like the fast winds and gathered in circles around the enemy and tights the fire strips around the enemy to trap the enemy.

-Type: Ninjutsu
Name: Swaying Fireball Twister
Element: Fire
Rank: B
Effect: A narrow line of fire that twists around clockwise for more force and stregth and hits the enemy


-Type; Ninjutsu
name: Fire prison Jutsu
Element: Fire
Rank: A
Effect: Makes a sherical fire ball with the enemy inside it of the prison. (just like Zabuza's water prison Jutsu but this one is fire.)

-Type: Ninjutsu
Name; Firebolt Dragon Attack
Element: Fire
Rank: A
Effect: A very large alie fire dragon form and randomly attacks the enemy and the surroundings around the enemy
Approved,
but i don't get the Fire Strom, Tsunami and the Sprouting fire Flower.
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PostSubject: Re: Costum Jutsu's   Costum Jutsu's - Page 38 Icon_minitimeFri 24 Oct 2008, 2:16 pm

Metaru Jisei wrote:
Summon: Mustelidae Contract {a family of small carnivorous mammals. The Mustelidae is a diverse family and the largest in the order Carnivora, at least partly because it has in the past been a catch-all category for many early or poorly differentiated taxa.}

List of Summons:


  • ~Ermine~
    One of the lower scale summons, Ermine requires little chakra, as he is simply a to-scale stoat, being very small in nature. His uses as such are limited, and he is not normally a summon used in battle, but rather more of a reconnaissance unit, being very small and agile. Highly intelligent, Ermine can speak, although his vocabulary is limited.

    ~Techniques~
    • Suterusu no Jutsu [Stealth Technique]
      Using her chakra, Ermine develops a field around himself that throughly traps and bounces light off in different directions. This renders him completely invisible. This does have flaws however, as he is not invisible on the entire light spectrum, as some light is refracted back in the direction it came. Essentially, he is invisible to the naked eye, but upon close examination an odd distortion can be made out.

    • Lightning Release: Static Collection Skill [Raiton: Seiteki Korekuto no Jutsu]
      Having a natural chakra alignment of lightning, Ermine is harnessed by his smaller size, but manages to use this technique quite effectively. First, he gather static electricity. Not only can he do this naturally, his affinity allows him to do it at a much quicker rate through his fur. Then, he can forcefully discharge the gathered static through his teeth. Though this seems rather ineffective, it becomes much stronger if he pierces the skin. Additionally, a strike near a clouded nervous region will thoroughly paralyze his enemy for a few minutes.


  • ~Mustela~
    Another small scale summon, Mustela is little more then a large ferret, roughly the size of the average dog. Just as agile as her younger brother Ermine, Mustela's speed in battle is a great advantage, making her quite adaptable. Additionally, she does have larger claws and teeth, making her all that more dangerous, as well as the application of a few jutsus.

    ~Techniques~
    • Lightning Release: Static Collection Skill [Raiton: Seiteki Korekuto no Jutsu]
      The same jutsu her younger brother uses, Mustela manages to use this technique more effectively, being a larger mammal and capable of harnessing more electricity. This makes her static bites all that much more dangerous, even inflicting small third degree burns at the entry point.

    • Lightning Release: Hair Charge [Raiton: Kami Denka]
      Gathering electricity again, Mustela will let her hair stand on end, charged with electricity. If anything happens to touch her when she is in this state, they will receive a powerful shock, normally resulting in temporary paralysis.


  • ~Martes~
    Martes is a large marten, which is similar to a fox, only having a different color pattern. Unlike his two younger siblings, Martes is much larger in size, large enough for Metaru to ride on and has a different elemental affinity, being able to use it to a greater extent. Used to living in cold snowy climates, Martes has large, bear like paws with foot long retractile claws. Because he’s used to the snow, when he’s not in the environment, he finds it very easy to move about (though often he will complain that the hard ground hurts his feet), meaning that he’s been shown to be able to run quite quickly, aided by his wind affinity. It’s for these reasons that Martes has become Metaru’s friend and one of his two personal summons, the other being Martes’ twin, Enhydra.

    ~Techniques~
    • Wind Release: Chilling Wind [Fuuton: Reiki Kaze]
      Inhaling, Martes will charge his breath with chakra, then breath out a stream of extremely cold air. This breath chills most warm-blooded animals to the bone, being able to freeze water instantly. If kept under the stream too long, one will find himself dangerously close to freezing to death.

    • Wind Release: Chilling Claw [Fuuton: Reiki Tsume]
      Charging his claws with chakra, Martes will claw at the opponent, releasing blades of wind as he does so. These blades only travel maybe four to five feet, however they are deadly even still, being able to slash through flesh like it was butter.

    • Wind Tunnel [Kaze Koudou]
      Though this technique has wind in it’s name, it doesn’t require any of Martes’ chakra, and rather just his ability and physical exertion. After picking up enough speed, Martes’ has been known to create a wind tunnel, creating a splitting effect just in front of him. This allows him to charge through thin barriers and thoroughly deflect glancing attacks (if someone managed to hit him as he was traveling at that speed). Though this is an impressive feat, he cannot accomplish it with Metaru on his back, as the wind gets too strong for the Jounin.


  • ~Enhydra~
    Enhydra is Martes’ twin, and is roughly the same mass as his brother, though is lower to the ground and longer. This is because he’s a sea otter and as such is has a water affinity. Though not nearly as fast as his twin Martes, Enhydra makes up for it with agility and flexibility, putting his slender and lengthy body to use. Though Metaru can ride on Enhydra, he normally only does when the situation requires crossing water or climbing difficult surfaces.

    ~Techniques~
    • Water Release: Water Clone Technique [Suiton: Mizu Bunshin no Jutsu]
      Using a nearby water source, Enhydra can make a clone of himself. Though not the greatest ninjutsu user, this clone often does little more then sacrifice itself, Enhydra using it as a replacement and hiding himself.

    • Water Release: Bullet Technique [Suiton: Teppoudama no Jutsu]
      Using this technique, Enhydra will launch a large orb of water from his mouth, send it flying at an incredible speed. Not only does this create an impact effect on his target, it will thoroughly drench them, leaving a great opening for Martes’ Chilling Wind technique.

    • Water Release: Water Encampment Wall [Suiton: Suijinheki]
      Using his water affinity and a water source (that he’s preferrably standing in) Enhydra will form a wall of spinning water around him. This wall is larger then the human made one, as it needs to cover a larger body, and due to the amount of water and it’s velocity, coming into contact with it would probably tear a human’s skin open.


  • ~Mujina~
    Larger then his previous summons, Mujina is a badger, standing taller then Metaru does on all fours, and nearly sixteen feet tall when she stands on her back legs. In appearance, she looks like a normal badger, two stripes running along an all black body, however the stripes are yellow, hinting at something. Normally, most of her opposition neglects these though, paying more attention to her rather lengthy teeth and claws. As far as she ranks in the clan, she is mother to all the other summons, being Ekorus’ wife.

    ~Techniques~
    • Needle Guardian [Hari Jizo]
      Mujina charges her hair with chakra, causing it to stand harden into spikes, creating a great defense against any physical attackers. Her hair while hardened is roughly 6 feet long, so even an approach with a long sword or spear is not recommended.
      Metaru doesn't ride her during this technique...

    • Wild Lion's Mane Technique [Ranji Shigumi no Jutsu]
      Mujina charges her hair with chakra, causing it to grow very long. She can then target opponents with this hair, wrapping and subduing her enemies.

    • Hair Needle Barrage [Kebari Senbon]
      Mujina charges her hair with chakra, causing it to harden and stand straight out. By then charging more chakra into it and angling her back, she can fire hair out. This is rather deadly, as these hairs resemble six foot long senbons.

    • Underground Submare Voyage [Douchuu Senkou]
      Using her claws, Mujina will burrow underground and dig quite quickly, being able to travel over quite a distance and around many obstacles this way.

    • Mud Avalanche Technique [Doro Suraido no Jutsu]
      After opening her large jaws, Mujina will shoot out a heavy stream of mud. Imbued with her own chakra, the mud will harden into a solid stone in just under ten seconds.

    • Lightning Dome Technique [Raiton Do-Mu no Jutsu]
      After charging sufficient chakra through the stripes on her back, Mujina will release this energy, generating six bolts of electricity from the ground that will join above her head. The entire structure then begins to spin, creating a solid impermeable dome around Mujina. If an enemy so much as touches this dome, they will receive a shock of over twelve thousand volts, instantly killing them. The only drawback is due to the intangible nature of lightning, the dome can only be used for a total of ten seconds.

    • Lightning Dome Cannon [Raiton Do-Mu Taihou]
      A one shot move, this technique must be proceeded by the Lightning Dome Technique. First, Mujina will charge more energy, and a large ball of lightning will appear near her head, and just outside the walls of the dome. The dome will then collapse, each of the six beams being absorbed into the ball. To go any further, the sun must be out, as she needs to draw direct energy, instead of using stored energy. Mujina's stripes will then flash white briefly, and she will unleash a thick beam of blue lightning through her mouth. This blue lightning is nearly ten times the power of natural lightning, though perhaps only half the speed. This beam then penetrates the even larger ball of electricity, combining the two energies into one solid beam. Yellow lightning on the outside and blue on the interior, this technique has so many volts of electricity that the issue is no longer electrocution, as Mujina has been shown to be able to fire the cannon straight through mountains, burning tunnels in them.


  • ~Ekorus~
    Ekorus is the boss-summon for the Mustelidae family. Large and powerful, Ekorus stands nearly fifty feet tall on all fours and resembles a large cat of sorts. Though definitely Metaru’s strongest summon and the strongest of his family, Ekorus is vicious and very hard to please, often ignoring what Metaru asks of him. Carnivorous, Ekorus normally eats his defeated foes, which is not something Metaru normally approves of. Despite his sheer physical strength, ferocity and speed, Ekorus has a profound list of jutsu, and can be seen using all his children’s techniques with ease. It is rumoured that he has his own jutsu as well, but that he reserves them, leading those to believe that the huge summon simply does not have enough respect for anyone to use them. That, or he’s bluffing.

Okay. approved, but please add ranks next time.
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PostSubject: Re: Costum Jutsu's   Costum Jutsu's - Page 38 Icon_minitimeFri 24 Oct 2008, 6:02 pm

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PostSubject: Re: Costum Jutsu's   Costum Jutsu's - Page 38 Icon_minitimeSat 25 Oct 2008, 8:30 am

Name: Death By A Thousand Cuts
Character Use: E
Rank: A
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Genjutsu
Description: Firstly E will make handseals and look at the opponent, large daggers will stab the target and large burning cuts will start forming everywhere on the users body eventually cutting parts of their body open and cutting their organs open. The cuts and injuries are just an illusion but the target will feel all the unbearable pain as if it was real.

note. due to the powerful nature of this illusion once you are inside this illusion you cant escape it until I choose to stop it.


Last edited by Eiiichiro on Mon 27 Oct 2008, 8:59 am; edited 6 times in total (Reason for editing : forgot the rank)
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PostSubject: Re: Costum Jutsu's   Costum Jutsu's - Page 38 Icon_minitimeSat 25 Oct 2008, 12:36 pm

Lightning jutsus-

-Type: Ninjutsu
Name: Blazing Lightning-Bolt jutsu
Element: Lightning
Rank: B
Effect: creates few lightning-balls and attacks the enemy front-on randomly

-Type: Ninjutsu
Name: Lightning Vines
Element: Lightning
Rank: B
Effect: with long vines of lightning goes to the enemy and the ends' of the vines sticks to the enemy's head and absorbs little-bit of chakra and puts the enemy into sleep.

-Type:Ninjutsu
Name: Lightning Cells Trapdoor
Element: Lightning
Rank: A
Effect: a trapdoor/cage of lightning surrounds the enemy so that the enemy is stuck inside the cage.

-Type: Ninjutsu
Name: Lightning Static Clones
Element: Lightning
Rank: C/B
Effect: 3 clones shows up and the clones are full of lightning static, clones won't disappear unless there is an element to beat lightning.

-Type: Ninjutsu
Name:White Light Expansion
Element: Lightning
Rank: C
Effect: the white light is to distract the enemy's eyes, its like when you can't look at the sun for a long period of time.

-Type: Ninjutsu
Name: Black Lightning Wolf
Element: Lightning
Rank: A
Effect: a 14 feet tall and 26 feet wide wolf full of lightning of the color black, the large wolf rapidly attacks the enemy and tries to swllows the enemy whole, alive. Then knock the enemy out/into unconscious.

-Type: Ninjutsu
Name: Rapid Blue Thunder Whip
Element: Lightning
Rank: S
Effect: 7 long blue lightning vines comes out of user's hands, the 5 vines which holds the enemy in place- the right arm, right leg, left arm, left leg, and the neck. The 5 vines starts to absorbs chakra to the user's body and the other 2 vines can rapidly whips the enemy to unconscious.
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PostSubject: Re: Costum Jutsu's   Costum Jutsu's - Page 38 Icon_minitimeSat 25 Oct 2008, 10:27 pm

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PostSubject: Re: Costum Jutsu's   Costum Jutsu's - Page 38 Icon_minitimeSat 25 Oct 2008, 10:31 pm

what does quote mean
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PostSubject: Re: Costum Jutsu's   Costum Jutsu's - Page 38 Icon_minitimeSat 25 Oct 2008, 10:32 pm

approved
i just wanted to see if you would look
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