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PostSubject: Re: Costum Jutsu's   Costum Jutsu's - Page 37 Icon_minitimeSat 18 Oct 2008, 11:40 am

Will do
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PostSubject: Re: Costum Jutsu's   Costum Jutsu's - Page 37 Icon_minitimeSat 18 Oct 2008, 12:11 pm

Kugutsu Kokuou wrote:
NOTE: These techniques are not Ice techniques, but snow techniques. I am trying to develop them, and you wouldn't need a special element for them. You may disapprove, but they aren't major GM techniques, so I don't see why.

Name:Powder Dust Technique - kayaku chiri no jutsu.
Rank:C
Type: Nin
Effect: This technique is utilized by the ninja Kugutsu. First, the user freezes their chakra, turning it into light snow. This will allow the user to preform multiple snow-based techniques.

Name: Powder Dust Waves Technique- kayaku chiri harou no jutsu
Rank:B
Type: Nin
Effect: This technique is utilitze by the ninja Kugutsu. First, the user must use the Powder Dust Technique. Now, the user will send this dust off in waves. This will cover the field in snow, and do damage to the enemy.

Approved
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PostSubject: Re: Costum Jutsu's   Costum Jutsu's - Page 37 Icon_minitimeSat 18 Oct 2008, 12:14 pm

Err. Kitaro... didnt you read my post. Those technique have too much of an advanced process to be usable by a Chuunin.
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PostSubject: Re: Costum Jutsu's   Costum Jutsu's - Page 37 Icon_minitimeSat 18 Oct 2008, 12:15 pm

oh good point...reverse approved or not approved
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PostSubject: Re: Costum Jutsu's   Costum Jutsu's - Page 37 Icon_minitimeSat 18 Oct 2008, 12:17 pm

Also, he didnt give any reasoning for his chakra turning to Snow. Its not his bloodline.
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PostSubject: Re: Costum Jutsu's   Costum Jutsu's - Page 37 Icon_minitimeSat 18 Oct 2008, 12:19 pm

yes yes I see the point I wasnt reading them from a good point of view because I am so tired atm
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PostSubject: Re: Costum Jutsu's   Costum Jutsu's - Page 37 Icon_minitimeSat 18 Oct 2008, 8:19 pm

Magnetic Release: Stealth Technique [Kinzokuton: Suterusu no Jutsu]
Type: B rank, Supplementary
Description: Using his magnetic chakra, Metaru creates a very specific magnetic field around himself. This field bends light, and will bend light right around Metaru from multiple angles, making him completely invisible to the naked eye.

Magnetic Release: Iron Shell [Kinzokuton: Tetsu Kawa]
Type: A rank, Defensive
DescriptionL using his magnetic chakra, Metaru will control metal so that it quickly forms a defensive dome around him. This dome can even be formed in mid-air, whereupon it looks like a shell. As it encloses Metaru completely, he is protected from all sides, the worst thing that can happen is he gets knocked around within the shell for a bit.
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PostSubject: Re: Costum Jutsu's   Costum Jutsu's - Page 37 Icon_minitimeSat 18 Oct 2008, 8:37 pm

Metaru Jisei wrote:
Magnetic Release: Stealth Technique [Kinzokuton: Suterusu no Jutsu]
Type: B rank, Supplementary
Description: Using his magnetic chakra, Metaru creates a very specific magnetic field around himself. This field bends light, and will bend light right around Metaru from multiple angles, making him completely invisible to the naked eye.

Magnetic Release: Iron Shell [Kinzokuton: Tetsu Kawa]
Type: A rank, Defensive
DescriptionL using his magnetic chakra, Metaru will control metal so that it quickly forms a defensive dome around him. This dome can even be formed in mid-air, whereupon it looks like a shell. As it encloses Metaru completely, he is protected from all sides, the worst thing that can happen is he gets knocked around within the shell for a bit.

Approved
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PostSubject: Re: Costum Jutsu's   Costum Jutsu's - Page 37 Icon_minitimeSat 18 Oct 2008, 8:42 pm

Kugutsu Kokuou wrote:
Name- Iku!
Rank: B
Range-Close
Description: Forming a single handseal, the ninja creates a barrier of chakra around their hand. With their charged appendage, the user strikes the opponent in either the trunk or hip area of the body with any kind of hit (punch, slap, just has to be done with one’s hand), successfully transmuting the chakra effects onto the foe. Once hit, the chakra quickly disrupts the victim’s pleasure and sensorial systems, temporarily altering them to make the caster the victim’s primary object of desire. What ensues is quick turn of emotional events, where the victim begins to feel strange arousal to his attacker. All desire to slay them is soon lost, irregardless of whatever mood or bloodlimit effect the user is under. The feelings of affection and desire are so great the victim soon feels overwhelmed, enjoying a booming orgasm quickly after being afflicted. Being such a pleasurable experience, the victim subsequently feels relaxed and unable to move around much, at least until the arousal goes away…

regardless of what fumito it is not too perverted but a respectable jutsu so Approved
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PostSubject: Re: Costum Jutsu's   Costum Jutsu's - Page 37 Icon_minitimeSat 18 Oct 2008, 8:43 pm

Too painful...........Too good
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PostSubject: Re: Costum Jutsu's   Costum Jutsu's - Page 37 Icon_minitimeSat 18 Oct 2008, 8:47 pm

it kind of does seem, in appropriate..
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Masahiro Yukina
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PostSubject: Re: Costum Jutsu's   Costum Jutsu's - Page 37 Icon_minitimeSat 18 Oct 2008, 9:44 pm

Summoning Technique: Mujina
Type: A rank, Summoning.
Description: After biting his thumb, Metaru will do a couple hand seals and place his and on the ground. This summons his personal summon Mujina, in a burst of smoke. Mujina, is a large badger who stands easily taller then Metaru on all fours, and relatively sixteen feet tall when on her rears. With yellow stripes, one could easily guess that Mujina had some sort of lightning chakra, though the first thing they notice is normally her razor sharp claws and teeth which are easily two to three feet long each. In battle, Metaru will ride Mujina, and make use of her many techniques, which use the sun as a main power source (it's energy being absorbed through her stripes) These techniques include, but are not limited to:
  • Needle Guardian [Hari Jizo]
    Description: Mujina charges her hair with chakra, causing it to stand harden into spikes, creating a great defense against any physical attackers. Her hair while hardened is roughly 6 feet long, so even an approach with a long sword or spear is not recommended.
    Metaru doesn't ride her during this technique...

  • Wild Lion's Mane Technique [Ranji Shigumi no Jutsu]
    Description: Mujina charges her hair with chakra, causing it to grow very long. She can then target opponents with this hair, wrapping and subduing her enemies.

  • Hair Needle Barrage [Kebari Senbon]
    Description: Mujina charges her hair with chakra, causing it to harden and stand straight out. By then charging more chakra into it and angling her back, she can fire hair out. This is rather deadly, as these hairs resemble six foot long senbons.

  • Underground Submare Voyage [Douchuu Senkou]
    Description: Using her claws, Mujina will burrow underground and dig quite quickly, being able to travel over quite a distance and around many obstacles this way.

  • Mud Avalanche Technique [Doro Suraido no Jutsu]
    Description: After opening her large jaws, Mujina will shoot out a heavy stream of mud. Imbued with her own chakra, the mud will harden into a solid stone in just under ten seconds.

  • Lightning Dome Technique [Raiton Do-Mu no Jutsu]
    Description: After charging sufficient chakra through the stripes on her back, Mujina will release this energy, generating six bolts of electricity from the ground that will join above her head. The entire structure then begins to spin, creating a solid impermeable dome around Mujina. If an enemy so much as touches this dome, they will receive a shock of over twelve thousand volts, instantly killing them. The only drawback is due to the intangible nature of lightning, the dome can only be used for a total of ten seconds.

  • Lightning Dome Cannon [Raiton Do-Mu Taihou]
    Description: A one shot move, this technique must be proceeded by the Lightning Dome Technique. First, Mujina will charge more energy, and a large ball of lightning will appear near her head, and just outside the walls of the dome. The dome will then collapse, each of the six beams being absorbed into the ball. To go any further, the sun must be out, as she needs to draw direct energy, instead of using stored energy. Mujina's stripes will then flash white briefly, and she will unleash a thick beam of blue lightning through her mouth. This blue lightning is nearly ten times the power of natural lightning, though perhaps only half the speed. This beam then penetrates the even larger ball of electricity, combining the two energies into one solid beam. Yellow lightning on the outside and blue on the interior, this technique has so many volts of electricity that the issue is no longer electrocution, as Mujina has been shown to be able to fire the cannon straight through mountains, burning tunnels in them.
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PostSubject: Re: Costum Jutsu's   Costum Jutsu's - Page 37 Icon_minitimeSun 19 Oct 2008, 5:49 am

Quote :
Summoning Technique: Mujina
Type: A rank, Summoning.
Description: After biting his thumb, Metaru will do a couple hand seals and place his and on the ground. This summons his personal summon Mujina, in a burst of smoke. Mujina, is a large badger who stands easily taller then Metaru on all fours, and relatively sixteen feet tall when on her rears. With yellow stripes, one could easily guess that Mujina had some sort of lightning chakra, though the first thing they notice is normally her razor sharp claws and teeth which are easily two to three feet long each. In battle, Metaru will ride Mujina, and make use of her many techniques, which use the sun as a main power source (it's energy being absorbed through her stripes) These techniques include, but are not limited to:

Needle Guardian [Hari Jizo]
Description: Mujina charges her hair with chakra, causing it to stand harden into spikes, creating a great defense against any physical attackers. Her hair while hardened is roughly 6 feet long, so even an approach with a long sword or spear is not recommended.
Metaru doesn't ride her during this technique...


Wild Lion's Mane Technique [Ranji Shigumi no Jutsu]
Description: Mujina charges her hair with chakra, causing it to grow very long. She can then target opponents with this hair, wrapping and subduing her enemies.


Hair Needle Barrage [Kebari Senbon]
Description: Mujina charges her hair with chakra, causing it to harden and stand straight out. By then charging more chakra into it and angling her back, she can fire hair out. This is rather deadly, as these hairs resemble six foot long senbons.


Underground Submare Voyage [Douchuu Senkou]
Description: Using her claws, Mujina will burrow underground and dig quite quickly, being able to travel over quite a distance and around many obstacles this way.

Approved , but i will add em to your App. when you mention Ranks.

Quote :
Mud Avalanche Technique [Doro Suraido no Jutsu]
Description: After opening her large jaws, Mujina will shoot out a heavy stream of mud. Imbued with her own chakra, the mud will harden into a solid stone in just under ten seconds.


Lightning Dome Technique [Raiton Do-Mu no Jutsu]
Description: After charging sufficient chakra through the stripes on her back, Mujina will release this energy, generating six bolts of electricity from the ground that will join above her head. The entire structure then begins to spin, creating a solid impermeable dome around Mujina. If an enemy so much as touches this dome, they will receive a shock of over twelve thousand volts, instantly killing them. The only drawback is due to the intangible nature of lightning, the dome can only be used for a total of ten seconds.


Lightning Dome Cannon [Raiton Do-Mu Taihou]
Description: A one shot move, this technique must be proceeded by the Lightning Dome Technique. First, Mujina will charge more energy, and a large ball of lightning will appear near her head, and just outside the walls of the dome. The dome will then collapse, each of the six beams being absorbed into the ball. To go any further, the sun must be out, as she needs to draw direct energy, instead of using stored energy. Mujina's stripes will then flash white briefly, and she will unleash a thick beam of blue lightning through her mouth. This blue lightning is nearly ten times the power of natural lightning, though perhaps only half the speed. This beam then penetrates the even larger ball of electricity, combining the two energies into one solid beam. Yellow lightning on the outside and blue on the interior, this technique has so many volts of electricity that the issue is no longer electrocution, as Mujina has been shown to be able to fire the cannon straight through mountains, burning tunnels in them.

Not approved. A summon may posses only 1 Element. Also, it is only the boss Summon which can use elements. Eg: Gamabunta for Toads.
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PostSubject: Re: Costum Jutsu's   Costum Jutsu's - Page 37 Icon_minitimeSun 19 Oct 2008, 6:00 am

Sorry about double post...I forgot this...

Name: Straight line Kama Kaze
Type: Ninjutsu
Rank: B
Description: The user performs the needed hand seals and focuses wind chakra to their palm. They then open the palm and a wall of wind spreading from the center of here palm goes forward at 90 MPH the wind not only pushes back the opponents, but creates exhaustion and causes minor do heavy cuts randomly across the targets body. This technique lasts for about 30 seconds, giving the user time to through in a fire technique if they desire to make the entire thing explode into a very hot and intense fire.



Reppushou - Gale Wind Palm

Rank: C
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Attack, Supplementary
Description:Fuuton • Reppushou is a Ninjutsu technique utilizing the Wind Element. After forming the needed hand seals, Akira will send a strong gust of wind towards his target. When acting in conjunction with another thrown weapon, the wind can increase its power and deadliness.

Name: Air Dash
Type: Nin
Rank: C
Requirements: Wind Release
Description: This is a simple manuever that helps aerial taijutsu users. It allows them to boost themselves whatever direction they are facing. This is done by using wind chakra to thrust them along in the air. While this doens't take a large amount of chakra, the forcing of chakra and wind out of your back can be exhausting. So it's highly suggested you uses this only once every few minutes, or you'll physically exhaust your self.


Name: Wind Release: Burst
Type: Nin
Rank: D
Requirements: Two Shuriken
Description: The user channels wind chakra into two shuriken. When thrown, they will act like normal shuriken, but when they hit, they will release a small blast of wind chakra that causes a small amount of damage, and has a small chance of making a shallow cut.

Name: Call of the Wind
Type: Nin
Rank: C
Requirements: None
Description: This technique causes the user to be able to "hear the wind". This is to say, they can hear things long distances off and can sense the presence of an invisible enemy of their rank or lower.

Name:divine Blast
Type:Ninjutsu
Rank:C
Description:The user makes wind with his chakra and throws his weapons in the air and then as they drop he creates a wind and smashing the items sending them fly at the enemy with a great blast and goes rapidly at them in all directs that the user is facing...{estimated amount of area....a tree from left of eye sight vision to Possible Right side vision}


Name:Wind of screams
Type:Ninjutsu
Rank: B
Description:the user jumps back /or throws smoke bombs creating a visabilty for themselves to run around and hear screams coming from direction but is able to see the enemy where hes moving except the sounds he isn't positive where his enemy will be coming from.


Name:exploding wind
Type:Ninjutsu
Rank:B
Description:the user slams a body part with chakra covering it into the ground (Foot,leg,Arm,elbow)creating a wind tunnel current around them which is very hard to get out of...and the user is also trapped inside of it,the chakra creates a wind type needles and fly up stabbing the enemy and user with piercing wind Needles from the ground of chakra.

Name: Seitoppa [Silent Breakthrough]
Rank: B Rank
Skill: Ninjutsu
Effect: Developed solely from Daitoppa, however instead of focusing the wind release in one blast, the user channels the release into their palm. Now, the users palm must be at least inches to a foot away from the opponents chest, in which the user will release the wind release point blank range, the wind instead of blowing the other back, pierces the others chest and causes his inner organs and ribs to slightly crush.

Name: Fuuton: Teinami [Air Wave]
Rank: C Rank
Skill: Ninjutsu
Effect: The user focuses the wind release within one of their hands, channeling it till the wind vibrates a bit around the forearm in circular motions. With a diagonal slash in front of the user, a invisible wave of Wind cuts through the air in the diagonal line, the wind forming almost as a blade. The wave stretches in 15 meters horizontally and vertically. On contact with foe, it lashes against them harshly, at least blowing them back a bit and leaving a few small cuts. Cannot be Blocked, However Dodged.

Name: Fuuton: Teikoumyaku [Air Streak]
Rank: B Rank
Skill: Ninjutsu
Effect: Similar to Teinami, however channeling more of the wind release till the wind is quite visible as it motions circularly around the users forearm and tip of fingers at a high speed. A swift slash of the users forearm in a horizontal fashion sends a wide streak of invisible air towards foes, the power enough to tear through clothes, slice at a considerable rate into flesh and send them falling backwards. The wave stretches in 30 meters horizontally and vertically. Cannot be Blocked, However Dodged.

Name: Fuuton: Nibaitoppa [Double Breakthrough]
Rank: A Rank
Skill: Ninjutsu
Effect: As Daitoppa focuses releasing one release at a time, the user focuses the wind release within their palms, the air slightly visible as it swirls in a circle motion around the users forearm and hands. Depending on where the user wants to blast, it releases a wind release double the strength of Daitoppa, quite effective in leveling areas easily, the strength enough to destroy a small village at Jounin rank. However, there are many fashions one could use this technique, some being the Horizontal way, outstretching both hands out at your sides and releasing the blasts to destroy any incoming enemies or surrounding obstacles. Or the straight forth way, holding both hands in front of you releasing the jutsu, a large blast quickly devouring the area in front of the user.


Name:The Wind of a Thousand dragons
Type:Ninjutsu
Rank:B-A
Description:The user draws their weapon or weapons and Distance between the enemy and the felt of a current wind comes and the user pusts Chakra into the blade of the weapon and puts it behind them and stares at the enemy then brings it forth creating a hurricane of a wind that feels like a thousand dragons swooped down and pushed the enemy away,Cutting the enemy inside of his body unless hitting a object thats outside of his body example (a tree or a scrub)the damage isnt very Well put but it makes it enough to feel pain inside the body.










TAIJUTSU Fighting Style:


Name: Hagane Kobushi Levels 1, 2, and 3
Type: Taijutsu
Rank: C-Rank B-Rank A-Rank(Kinjutsu)
This is a powerful attack that rather dratically alters a person's strength to that far beyond their own. To use these attacks is costly because the neccesary chakra demand is high, but a master of this art is able to use the attack more effectively and not have to waste too much chakra. This jutsu only focuses on increasing the user's strength, speed and agility relies solely on the intended user. This jutsu is broken into three seperate parts for very specific reasons. The higher level you go, the more dangerous the reprecussions. To use this specific style, one must master absolute chakra control and precise timing.

The base of the jutsu has come from Saya's training in her father's style. The user surrounds his/her fists or legs with chakra and compress it around the intended . Then the user punches or kicks their intended target. At the precise time of impact, the user releases their chakra to create a devastating amplifying effect, dramatically increasing their attack power and damage.

The levels will be explain now:

Hagane Kobushi Level 1- This is a moderate form and the safest of the three levels. The user's strength is increased slightly, to the point where the user's punches become slightly stronger. A kick is also enhanced the same amount, depending on the user's chakra, the strength is increased to at least double their original capabilities. Using this style at this level, the user is able to punch through objects they normally would not be able to. Wood and rock would break and crumble beneath the pressure, and metals would more than likely bend from the strikes. This is either an imperfect form of the attack or a weaker form if one has mastered and wishes not to use that much chakra and strength, but it still takes a decent amount of chakra to preform even the basic of the three and to not be use lightly.

Hagane Kobushi Level 2- This is the true or rather, middle form of the levels. It would be the most used by a shinobi who is taught to use it and control the style. To achieve this level, one must go through Level 1 and master it fully. This level allows the user to use stronger and devastating attacks. A single punch could render a boulder to dust from a master of this style. With extra chakra, one could cause an upheaval of rock. This jutsu could technically be used for offense and defence, but the base of the jutsu is all about increasing offensive capabilities. If one is struck by one of these, the pure strength behind it would make it almost impossible to defend with just a body part. To really block these attacks are to dodge them and make sure one is not struck. This is the main of the three and the second most dangerous, but second most chakra conserving. This style can be used for a fight, but afterwards, a person's body would be exhausted from the strain and the demand for their chakra would render their system useless for a few days.

Hagane Kobushi Level 3 (Kinjutsu)- This is a forbidden and extremely dangerous form of the previous two. The destructive capabilities of this level are significantly increased. A single punch using this level of the Hagane Kobushi could easily shatter bones and cause extreme internal damage if connected. If punching the ground the strength behind the punch could create a massive earthquake which would cause boulders and rock to fly through the air and create a massive crater. The specifics rely solely on the level of chakra control, precision, and all around amount of chakra. This is forbidden because so much chakra is used that even if punching something that when making contact the chakra pushes back against the user's own arm. It is likely that the power behind the attack could break bones or even rip the muscles inside of the body. There is so much chakra needed with this jutsu that the user would be exhausted after fix or six punches. If their body can manage to hold out until then and their bones or muscles have not ripped. This level of the jutsu is so demanding that even if the muscles or bones are not shattered or ripped, the entire chakra system would be "overloaded" and the user would be unable to use jutsu of any kind for at least a week, and would be rendered bed ridden during that time. This jutsu is meant only for masters and not to be used lightly.
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PostSubject: Re: Costum Jutsu's   Costum Jutsu's - Page 37 Icon_minitimeSun 19 Oct 2008, 6:03 am

??? I approved you ur Jutsu's. But not the Taijutsu. Im not to sure about that.
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PostSubject: Re: Costum Jutsu's   Costum Jutsu's - Page 37 Icon_minitimeSun 19 Oct 2008, 6:05 am

Shiruki Armor
Rank: B
Type: Nin
Kakashi will summon the white chakra and create an armor of White Chakra around his body. This armor will deflect majority of Lightning anf Fire attacks. This also lessens the power of physical attacks.
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PostSubject: Re: Costum Jutsu's   Costum Jutsu's - Page 37 Icon_minitimeSun 19 Oct 2008, 6:07 am

Sorry I also posted the old jutsus I only tend to post the taijutsus...

Why it is not approved you've got to have a reason...
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PostSubject: Re: Costum Jutsu's   Costum Jutsu's - Page 37 Icon_minitimeSun 19 Oct 2008, 6:14 am

Well, the level 3 seems slightly OP. Just remove the part where you can cause earhquakes and sent boulders flying by just punching the ground around them. You can keep the part where it forms a massive crater and also it would be better if you mentioned the radius or diametre of the crater so we could get an approximate of the power of this level.
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PostSubject: Re: Costum Jutsu's   Costum Jutsu's - Page 37 Icon_minitimeSun 19 Oct 2008, 6:28 am

Mangekyou Implosion Bomb
Rank: S
Type: Nin
After training with his White Chakra and Mangekyou, Kakashi improved upon the Implosion Technique. Now instead of only collapsing the area onto his enemy, he can cause an explosion after the collapse, creating mass damage.

Mangekyou Dimensional Warp
Rank: B
Type: Ninjutsu
In this Tehchnique, Kakashi causes a Warp portal to open connecting two area's. This is similiar to the Yondaime's Teleportation Technique, but in Kakashi's case, it a route he uses for escaping. He can also use this two create portals between two places.
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PostSubject: Re: Costum Jutsu's   Costum Jutsu's - Page 37 Icon_minitimeSun 19 Oct 2008, 10:24 am

Kakashi Hatake wrote:
Shiruki Armor
Rank: B
Type: Nin
Kakashi will summon the white chakra and create an armor of White Chakra around his body. This armor will deflect big of Lightning anf Fire attacks. This also lessens the power of physical attacks.
I changed the word "majority" to "big".
APPROVED

Kakashi Hatake wrote:
Mangekyou Implosion Bomb
Rank: S
Type: Nin
After training with his White Chakra and Mangekyou, Kakashi improved upon the Implosion Technique. Now instead of only collapsing the area onto his enemy, he can cause an explosion after the collapse, creating mass damage.
Kamui is already an S rank jutsu which allows Kakashi to cut the enemy in half by just one look. An explosion is unnessecary for an OP technique already.

jutsu wrote:

Mangekyou Dimensional Warp
Rank: B
Type: Ninjutsu
In this Tehchnique, Kakashi causes a Warp portal to open connecting two area's. This is similiar to the Yondaime's Teleportation Technique, but in Kakashi's case, it a route he uses for escaping. He can also use this two create portals between two places.
One Mange Sharingan Technique per eye. And you only have one eye, so only one technique for you ^^
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PostSubject: Re: Costum Jutsu's   Costum Jutsu's - Page 37 Icon_minitimeSun 19 Oct 2008, 10:38 am

* Frowns *
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PostSubject: Re: Costum Jutsu's   Costum Jutsu's - Page 37 Icon_minitimeSun 19 Oct 2008, 11:04 am

Kakashi Hatake wrote:
Mangekyou Implosion Bomb
Rank: S
Type: Nin
After training with his White Chakra and Mangekyou, Kakashi improved upon the Implosion Technique. Now instead of only collapsing the area onto his enemy, he can cause an explosion after the collapse, creating mass damage.

Mangekyou Dimensional Warp
Rank: B
Type: Ninjutsu
In this Tehchnique, Kakashi causes a Warp portal to open connecting two area's. This is similiar to the Yondaime's Teleportation Technique, but in Kakashi's case, it a route he uses for escaping. He can also use this two create portals between two places.

I suppose that both are Approved As long as you dun have 2 S already
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PostSubject: Re: Costum Jutsu's   Costum Jutsu's - Page 37 Icon_minitimeSun 19 Oct 2008, 11:12 am

Kugutsu Kokuo wrote:
Kakashi Hatake wrote:
Mangekyou Implosion Bomb
Rank: S
Type: Nin
After training with his White Chakra and Mangekyou, Kakashi improved upon the Implosion Technique. Now instead of only collapsing the area onto his enemy, he can cause an explosion after the collapse, creating mass damage.

Mangekyou Dimensional Warp
Rank: B
Type: Ninjutsu
In this Tehchnique, Kakashi causes a Warp portal to open connecting two area's. This is similiar to the Yondaime's Teleportation Technique, but in Kakashi's case, it a route he uses for escaping. He can also use this two create portals between two places.

I suppose that both are Approved As long as you dun have 2 S already

Whats wrong with my disapproval? -.-

Sure you can ignore that Mangekyo Implosion Bomb is overpowered.
YOu can also ignore that the mange sharingan can only cast 1 technique. But if so, Mangekyou Dimensional Warp sure needs to be S ranked. It's time&space jutsu.
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PostSubject: Re: Costum Jutsu's   Costum Jutsu's - Page 37 Icon_minitimeSun 19 Oct 2008, 11:13 am

Ok... so ill make it S rank. And also Shiruki + Implosion = Bomb.
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PostSubject: Re: Costum Jutsu's   Costum Jutsu's - Page 37 Icon_minitimeSun 19 Oct 2008, 11:25 am

Fumito wrote:
Kugutsu Kokuo wrote:
Kakashi Hatake wrote:
Mangekyou Implosion Bomb
Rank: S
Type: Nin
After training with his White Chakra and Mangekyou, Kakashi improved upon the Implosion Technique. Now instead of only collapsing the area onto his enemy, he can cause an explosion after the collapse, creating mass damage.

Mangekyou Dimensional Warp
Rank: B
Type: Ninjutsu
In this Tehchnique, Kakashi causes a Warp portal to open connecting two area's. This is similiar to the Yondaime's Teleportation Technique, but in Kakashi's case, it a route he uses for escaping. He can also use this two create portals between two places.

I suppose that both are Approved As long as you dun have 2 S already

Whats wrong with my disapproval? -.-

Sure you can ignore that Mangekyo Implosion Bomb is overpowered.
YOu can also ignore that the mange sharingan can only cast 1 technique. But if so, Mangekyou Dimensional Warp sure needs to be S ranked. It's time&space jutsu.
ME can cast multiple techniques.
It unlocks Tsukiyomi, Amaterasu, Susannoo(Misspelled).
I did not see your disapproval. I apologize.
The B-ranked isn't too powerful, and really a simple jutsu to use. So I thought it fit B or A equally as well.
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