|
| Naruto: Path of the Ninja~~Walkthrough.-Nintendo DS | |
| | Author | Message |
---|
Zornak
Posts : 542 Points : -26 Join date : 2008-07-18 Age : 30
Shinobi Info Ninja Rank: X Rank Village: Sand
| Subject: Naruto: Path of the Ninja~~Walkthrough.-Nintendo DS Sun 23 Nov 2008, 9:50 am | |
| Hey, I think I will start to write walkthroughs a many games from the Game System, If you want a game that need to be walkthrough, you can just comment here or PM me if you liked. Okay, Here it goes. (It might be kinda long, lol!)
TABLE OF CONTENTS --------------------------------------------------------------------------------
1. Walkthrough 1a. Formation of Team 7 [WFT7] 1b. Guarding the Scroll of Ne [WGSN] 1c. Taming a Tiger [WTAT] 1d. Gathering Herbs [WGTH] 1e. To the Land of Waves [WLW1] 1f. In the Land of Waves [WLW2] 1g. Chunin Exam Part One [WCE1] 1h. Forest of Death [WFOD] 1i. Chunin Exam Part 2 [WCE2] 1j. Training [WTRN] 1k. Chunin Exam Part 3 [WCE3] 1l. The Final Showdown [WTFS] 1m. After Game [WAFG] 2. Sidequests 2a. Ripped Scrolls [SRPS] 2b. Secret Scrolls [SSRS] 2c. Make-Out Items [SMOI] 3. Characters 3a. Naruto Uzumaki [CNUZ] 3b. Sasuke Uchiha [CSKU] 3c. Sakura Haruno [CSKH] 3d. Shikimaru Nara [CSHN] 3e. Rock Lee [CRKL] 3f. Neji Hyuga [CNJH] 3g. Jiraiya [CJRY] 4. Jutsu 4a. Regular Jutsu [JRGJ] 4b. Character-Specific Jutsu [JCSJ] 4c. Combinations [JCMB] 5. Items 5a. Equipment [IEQP] 5b. General Items [IGNI] 6. Basics [BSCS] 7. Miscellaneous 7a. Codes [MIGC] 7b. Mini-Game [MMNG] 8. Frequently Asked Questions [8FAQ]
-------------------------------------------------------------------------------- -------------------------------------------------------------------------------- 1. WALKTHROUGH -------------------------------------------------------------------------------- --------------------------------------------------------------------------------
-------------------------------------------------------------------------------- a. FORMATION OF TEAM 7 -------------------------------------------------------------------------------- [WFT7]
-------------- TRAINING FIELD -------------- Items: Food Pills x4, Chakra Pills x2, Sweet Chestnuts, Hexagonal Stick, Winged Nails
At the start of the game, watch through the long scene. You will get two text options - it affects nothing, although choosing "Sakura" and "Sasuke" may be more amusing to you. Once the full scene is over, you shall be split into three seperate groups.
NARUTO ------ As Naruto, avoid doing battles for the first little bit, as you will have a ways to walk until you get to the Leaf Symbol that regenerates both HP and Chakra. head straight up from the beginning drop-off point and open the chest for FOOD PILLS. Head straight down past the stump in the meadow and then take the right path at the split (the left side will have rocks in the way that block you from going anywhere).
You should end up coming to another split, this time a three-way fork. Go left and then down. You will come to a chest at the dead-end of the path that contains a HEXAGONAL STICK. Equip it if you wish (Start > Equip). Head back up, and then take the right path going down. Once you come to another set of paths, go down and right to open another chest for a CUP RAMEN. Head back left and then go up. Ignore the small pond you see and continue right and up. You should find the Leaf symbol; step over it to gain back lost Chakra and HP.
For the moment, I would recommend you be at least about Level 3, just to avoid problems further on (however, you should not have levelling difficulties for basically the rest of the game after this). Once you are done, head right from the Leaf symbol, and you will meet Kakashi. If this is your first time playing the game, AND basically your first time playing RPGs (as this is cookie- cutter gameplay), listen to what Kakashi has to say about Attacking. Otherwise, just ignore it and get on with the fight.
-=-=-=- KAKASHI =-=-=-= Prize(s): None Attacks: A Thousand Years of Death
Once the talking is done, just attack Kakashi with a regular attack three times in a row. The fight will automatically end at this point in time, as the battle is rigged completely in Kakashi's favour. -=-=-=-=- END FIGHT =-=-=-=-=
Another cutscene later, you will end up taking over Sakura's scenario.
SAKURA ------ Head north away from the clearing, then open the chest to your left for FOOD PILLS. Proceed right, then when you get the chance, head south to obtain some CHAKRA PILLS from another box. Loop around clockwise around the trees, then head all the way south to find a box with a WINGED NAIL in it. Equip it, then return partways up the path and go left to find the Leaf Village symbol. Build yourself up to Level 3 again, then go south to take on Kakashi (you will pair up with Sasuke for the battle). You may want to listen to him talk about Genjutsu.
-=-=-=- KAKASHI =-=-=-= Prize(s): None Attacks: Evil Illusion: Death Mirage Jutsu
Once again, the battle is rigged, so just attack with both of your characters thrice apiece. Kakashi will eventually end the pitiful fight with the Death Mirage Jutsu. -=-=-=-=- END FIGHT =-=-=-=-=
After the cutscene is over, you will take over in the role of Sasuke.
SASUKE ------ Head straight down from your starting point, and open the box for FOOD PILLS. Continue on left from the item chest and down. Continue around clockwise; once you get to the bottom end of the small pond, be sure to open the chest for a SWEET CHESTNUTS before continuing south. Once you get to a split, go up to open the chest for some CHAKRA PILLS, then head slightly left and up. Recover your HP and chakra at the Leaf symbol. Once again, you can IDEALLY train up to about Level 3 (in Sasuke's case, this will take a while longer), but you do not have to, as he has strong starting stats. Either way, once you are ready, go up to have a face off against Kakashi. You can also learn about enemy weaknesses if you want at this point in time.
-=-=-=- KAKASHI =-=-=-= Prize(s): None
You can actually win this battle, so do not bother trying to throw it away. Just attack; Sasuke has strength enough that he can and will take out Kakashi without ever having to use his Jutsu. After a couple of rounds of inflicted hits, Kakashi should be down. -=-=-=-=- END FIGHT =-=-=-=-=
After, more scenes. Answer "We Don't Know" to learn some more gameplay information. Choose to accept, and you will be thrown into another battle with Kakashi.
-=-=-=- KAKASHI =-=-=-= Prize(s): None
This is basically the same deal as before; Kakashi as an opponent is REALLY easy, usually requiring no more than two rounds of straight-out attacks from the ninja trio. I would not even bother with going for the use of jutsu, as it simply drags out the time frame that you can complete this in. On the plus side, you get a lot more experience from this fight than most of your earlier battles. -=-=-=-=- END FIGHT =-=-=-=-=
After, another fairly lengthy cutscene. Once you have free control of Naruto again, walk left onto the next screen. Open the box within arm's length for a FOOD PILLS, heal up at the Leaf Village mark, and then head north into the overworld. Go to the Hidden Leaf Village in the centre of the map.
-------------------------------------------------------------------------------- b. GUARDING THE SCROLL OF NE -------------------------------------------------------------------------------- [WGSN]
------------------- HIDDEN LEAF VILLAGE ------------------- Items: Substitution Scroll x2, 300 Ryo, Versatile Pills, Cup Ramen, Medical Food Pills x2, Medical Chakra Pills, Competition Pills, Steel Pills, 400 Ryo, Defense Chinese Medicine Pills, Chakra Chinese Medicine Pills x2, Stamina Chinese Medicine Pills x2, Attack Chinese Medicine Pills, Agility Chinese Medicine Pills, Ninja Power Chinese Medicine Pills, Ripped Scroll 1, Make-Out Violence, Crab, Super Brand Food Pills, Super Brand Chakra Pills, Falcon Pants, Himetsuru Swift Sword, Nine-Tailed Fox Spirit Pants, Sannin's Chained Sickle, Curry Rice, Vinegared Seaweed, Rice Ball, Leaf Chain Mail, Hidden Leaf Pants, Sweet Agar with Dumpling, Chakra Pills
Once inside the village, head straight north into the shop at the entrance to enter the Ichiraku Ramen Shop. You should accept to learn about chemistry, and after a fairly lengthy explanation, Kakashi will leave, waiting for you at the mission reception center, and free control will be granted back to you. Head outside.
Back in the village, head right all the way until you go past an entrance into another screen. Proceed straight north to the top of the screen, and at the bottom of the staircase to the red-roofed house, you should find a chest with 100 Ryo in it. Cross south across the wooden bridge again, then go down the middle path. You should find a building with the sign "STORAGE" over it. Enter.
There is basically a TON of items in here. To start, the first room has a SUBSTITUTION SCROLL, 300 Ryo, VERSATILE PILLS, CUP RAMEN, MEDICAL FOOD PILLS, MEDICAL CHAKRA PILLS, COMPETITION PILLS and STEEL PILLS. The second room has 400 Ryo, DEFENSE CHINESE MEDICINE PILLS, CHAKRA CHINESE MEDICINE PILLS, STAMINA CHINESE MEDICINE PILLS, ATTACK CHINESE MEDICINE PILLS, AGILITY CHINESE MEDICINE PILLS, another STAMINA CHINESE MEDICINE PILLS, and a NINJA POWER CHINESE MEDICINE PILLS. The third room has a RIPPED SCROLL 1 (an important item), MAKE- OUT VIOLENCE (another important item), CHAKRA CHINESE MEDICINE PILLS, a CRAB, SUPER BRAND FOOD PILLS, SUPER BRAND CHAKRA PILLS, FALCON PANTS, and a HIMETSURU SWIFT SWORD. The last room contains a NINE-TAILED FOX SPIRIT PANTS, a SANNIN'S CHAINED SICKLE, and a CURRY RICE. Once you have obtained all the items the Storage has to offer, head outsied, then continue back into the main section of town.
From the Ichiraku Ramen Shop, head straight north into the next screen. Here, continue going north, but stop right before you get to a big bridge; head left into a small courtyard here to open a chest with 50 Ryo inside. Head back onto the main road and continue straight north and into the Ninja Academy at the end. Inside, go left on the main floor, and then go left through the first door you see in the hallway to find a classroom with a VINEGARED SEAWEED in it.
Backtrack to the main room, and go up the left staircase, and take the first left you see. Along the hallway, go again through the first left door you see, and in another classroom, open the box for a RICE BALL. Go back into the hallway, head north up the stairs, and go left again into another room, an area with lots of books and scrolls. Open the two chests at the bottom of the room for a SUBSTITUTION SCROLL and a LEAF CHAIN MAIL, then head up to the north end of the room and open two more chests for a HIDDEN LEAF PANTS and 100 Ryo. Head back to the main room again, and go around the balcony clockwise until you come to another box that contains a SWEET AGAR WITH DUMPLING in it.
Continue right on the balcony and into the 2nd floor right hallway. Take the first door you see, and open another box for a CHAKRA PILLS. Head to the upper-right corner of the room for a MEDICAL FOOD PILLS, then head into the hallway again and go back to the main room. Go down to the ground floor again, then take the right door to the mission reception area. Continue along the take the first (and only) door that you shall see to automatically go through a cutscene and obtain a mission. You will be redirected to the Hokage's house, so once everything is over, head down the hallway and exit the Ninja Academy.
Once more outside, head down to the bottom of the screen, but do not go into the main section of town. Instead, head right from the screen bottom, and go up the bridge and into the large house. Here, the mission will be relayed to you. After a lot of text passes by, you will end up having to chase Konohamaru. To do this, you will need to ask around and follow a specific set of clues and ask certain people to activate the next part of the mission.
Outside, head across the bridge and talk to the woman to be lead to the Ninja Academy. Inside, talk to the ninja standing in front of the door leading to the mission reception hallway to be directed to the Ichiraku Ramen Shop. Exit the Ninja Academy and head down a screen. Engage in conversation with the man dressed in brown and wearing a bandanda; as Konohamaru's direction appears to be the movie theater, head right a screen. Over here, talk to the guy standing in front of the fence and next to the poster.
Head left back into the main area. You should notice a box following behind you; at this point, ignore it, as there is nothing you can do about it. Instead, head north a screen to cue a cutscene. Choose to go to the Training Field, and after the scene, head back south and exit out onto the overworld map. Your next destination is, of course, the Training Field.
-------------- TRAINING FIELD -------------- Watch another cutscene; either option works for the first choice. After some more talking all around, you will be forced to engage in a fight with Ebisu.
-=-=- EBISU =-=-= Prize(s): Make-Out Paradise 1 Attacks: Lightning Style Jutsu: Level 1
This is a fairly simple battle, as long as you are reasonably leveled up; just pound Ebisu with your Jutsus (Naruto in particular should use the Shadow Clone Jutsu), and he should easily quail before your might after a few rounds. -=-=-=-=- END FIGHT =-=-=-=-=
After the battle is over, more talking, and the Scroll of Ne will be returned to Team 7 by Konohamaru. Once that is done, go back onto the overworld map again (left a screen and then north from where you are left off), and go back to the Hidden Leaf Village. | |
| | | Zornak
Posts : 542 Points : -26 Join date : 2008-07-18 Age : 30
Shinobi Info Ninja Rank: X Rank Village: Sand
| Subject: Re: Naruto: Path of the Ninja~~Walkthrough.-Nintendo DS Sun 23 Nov 2008, 9:52 am | |
| ------------------- HIDDEN LEAF VILLAGE ------------------- Items: 1000 Ryo, Scroll of Ne, Medical Food Pills, Medical Chakra Pills, Attack Chinese Medical Pills
Head north a screen and go into the Ninja Academy. Take the right doorway and go to the mission reception room. Inside, you will receive 1000 Ryo, the SCROLL OF NE (this time for good), one MEDICAL FOOD PILLS, and one MEDICAL CHAKRA PILLS. Listen to the Hokage's explanation on secret ninja scrolls, and wait until the cutscene ends.
Once you regain control of Naruto again, head to the Hokage's house in the southeastern corner of the northern screen of Konohagakure. In here, head right and go north to where the Scroll of Ne was. Examine the middle bookcase and it will disappear to reveal itself as just an illusion, leaving a new doorway to go through. Head up two rooms, and go down into the basement. Here, examine the large scroll, and you will get an ATTACK CHINESE MEDICINE PILLS, which increases the Attack of any character that you choose.
With that out of the way, exit the Hokage's house and head off to the Ninja Academy. Head to the mission reception room, and you will automatically get your next mission, which involves taking care of a tiger. Exit out, and head to the first screen of the Hidden Leaf Village. In here, you will want to visit both the Item Shop and the Armoury (the former being to the right of the Ramen Shop, the latter being right above)(Do not buy any weapons for Sakura, as she will get a good upgrade fairly quick. For the most part, I recommend Naruto, because in the upcoming battles, having three Shadow Clones causing a substantial amount of damage each really helps). Once you have fixed yourself up with some new equipment, exit out onto the overworld and head to the Hidden Leaf Forest in the southwest.
-------------------------------------------------------------------------------- c. TAMING A TIGER -------------------------------------------------------------------------------- [WTAT]
------------------ HIDDEN LEAF FOREST ------------------ Items: Food Pills x2, Chakra Pills, Poison Manual x3, Battle Fan, Leaf Chain Mail, Chili Pepper, Escape Scroll, Hidden Leaf Pants, Versatile Pills, Make-Out Paradise DVD
It should be noted that the Leaf Forest can cause you a bit of pain at first, as you will likely need to make around a two or three level jump to accomodate to the enemies here (in particular, the Nobody Ninjas, Enforcers, and Assassins, all of which know the Lightning Style Jutsu: Level 1, capable of causing double digits damage to at least two characters). Go through Naruto's and Sasuke's Chakra for the first few fights, and heal them up with Sakura's Heal Jutsu. Stay close to the entrance, and once you run out of Chakra for Sakura, head back to the Hidden Leaf Village and use the Konoha Leaf mark to recover. Anyways, once you are done levelling up to a reasonable level...
Head straight north from the entrance until you run smackdab into the pair of trees, then head right and open the chest for a FOOD PILLS. Head straight up from here and open another box in a small grove for some CHAKRA PILLS, then continue north up into the next screen. Open the two boxes for a POISON MANUAL and a BATTLE FAN (the latter of which is a weapon for Sakura), then go back into the beginning screen. Head around the line of trees clockwise and go up the left side. Open the box to your left on the way for a LEAF CHAIN MAIL, then continue up onto the second screen again.
Up here, continue along the linear path, and head east across the wooden bridge. When you get to the next split in the path, go to the south to reach a dead-end with a box holding a CHILI PEPPER. Head back to the fork; this time around, head north, and go right all the way at the top to get an ESCAPE SCROLL from the box. Head on south and east into the next area.
You will be able to find a POISON MANUAL in the box straight above the entrance to this section. Once you have grabbed it, head down and right. You should see some chests laying on the top of high plateaus. At this point in time, you have no way to obtain them, so ignore trying to find a way to the top, and instead head to the northeast corner of the area and heading on to the next part of the forest. Also, if you are running low on HP/Chakra by this point, do not worry; a Leaf symbol is in the next area.
Coming in, take the first east path you see, and follow it. Go up the first time you can to get some HIDDEN LEAF PANTS from a chest, then go back onto the path and continue east all the way to the southeast corner and up for a POISON MANUAL. Go back to the starting point in the southwest, then move north all the way and east. Once you get to the river, step across the stones, and heal up your HP and Chakra on the Leaf symbol. Head south and open a basket for a FOOD PILLS, and SAVE YOUR GAME. Head north from the Leaf Symbol into the next area.
Cue some cutscenes, and then a fight.
-=-=- TIGER =-=-= Prize(s): Scroll of Ushi Attacks: Roar
This will pretty much be your first battle that is even somewhat difficult. Start off by utilizing Naruto's Shadow Clone Jutsu and then attack (this can cause upwards of 60 damage per turn depending on what weapon you have equipped), and have Sasuke spam attack after he has gone through all his Chakra with Fire Ball. Sakura should be using Lighting or Fire Style Jutsu for as long as she can, and whenever somebody is in the lower range of their HP, healing them up via Heal Jutsu. Just make sure that everyone stays within the mid-to-high HP zone, use an Immobility Manual if somebody gets hit with Roar, and keep Naruto w/Shadow Clones and Sasuke attacking, and the Tiger should fall pretty quickly. -=-=-=-=- END FIGHT =-=-=-=-=
After the battle is over, head right from the house to open a box for some VERSATILE PILLS. Head into the shack to find a chest containg the MAKE-OUT PARADISE DVD. You will not be able to cross the water to grab the two remaining chests for awhile, so either use the Escape Scroll you obtained earlier to leave the forest, or walk to the entrance manually and leave. Head off to Konohagakure once again.
-------------------------------------------------------------------------------- d. GATHERING HERBS -------------------------------------------------------------------------------- [WGTH]
------------------- HIDDEN LEAF VILLAGE ------------------- Items: Family Secret Ointment, 1200 Ryo, Attack Chinese Medicine Pills, Ninja Powder Chinese Medicine Pills, Alloy Vest
As you have obtained the Scroll of Ushi from the Tiger, you can stop by at the Hokage's house and check the large scroll to obtain a FAMILY SECRET OINTMENT. Once done, head straight up to the Ninja Academy, and go back to the Mission Reception room. Here, you will receive 1200 Ryo, one ATTACK CHINESE MEDICINE PILLS, one NINJA POWER CHINESE MEDICINE PILLS and an ALLOY VEST as your reward for taming the tiger.
Once dropped off in Naruto's house, head north back into the Ninja Academy, and head to the mission reception room again. This time, you will be asked to find and deliver medicinal herbs; choose to listen when given the choice, as this shall be a fairly length conversation. Once done, buy new equipment and items as required (you may want to buy an Escape Scroll if you wish to get out of each area as quickly as possible), and exit out of the village. Outside, head off to Kikyo Pass in the northeast.
---------- KIKYO PASS ---------- Items: Sweet Agar with Dumpling, Poison Smoke Bomb, Shuriken, Escape Scroll
Once again, you will have problems of levels when entering this area; a reasonable level to press on in this area is Level 10, and that is with the best equipment on everybody possible. Reuse the strategy of training near the entrance and going to the village to heal up there. Also, on a side note, if a Thief or Bandit steals something from you, do not worry; you shall reclaim the item when the battle is yours. Anyways...
Head straight east from the beginning of the area (below the cliff, not above) and open the chest at the end for a SWEET AGAR WITH DUMPLING. Backtrack to the start, then go up onto the top side of the cliff and east again. Head north into the next area. Head west here and up on top of another cliff, and go east slightly. When you get the chance about midway, go up and left to open a chest for a POISON SMOKE BOMB, then head back onto the main path and continue going right and north into the next area.
Nearing the peak of the mountain, head clockwise around the top, ignoring the chest on the pillar for a few moments. Once you get down onto the grass from the ramp, head around the dark grass counterclockwise until you get back onto a cliff again. From here, do not go up just yet; instead, head left all the way to obtain a SHURIKEN from the previously unobtainable box, then head back and north, pressing onwards to the top.
This next area is pretty basic, with nothing tricky; just head left, right, left and right up the mountain path until you finally reach the Leaf Village mark. Heal yourself up, SAVE YOUR GAME, and once you feel yourself to be ready, head up onto the top section of the path and head left and up onto the top of the mountain. After a scene, you will be thrust into a boss fight.
-=-=-=-=-=- HEAD BANDIT =-=-=-=-=-= Prize(s): Scroll of Tora Attacks: Physical Attacks Only
Do not be fooled simply because you may have fought Head Bandits as random foes beforehand; this Head Bandit is greatly powered up in comparison to any previous opponents. Probably the most notable thing is that one attack from him can take off over half the health of any of your characters, no matter how well-defended that they may be (this only applies to when he is attacking a single character. When striking your entire party, he tends to be a joke, usually causing >5 HP in damage).
Go in from the start with both Sakura and Sasuke using Fire Style Jutsu: Level 2 if they have it (which they should by this point in time, learned by both at Level 9). Naruto should quickly use the Multi Shadow Clone Jutsu (learned at level 11) to obtain five Shadow Clones. When the Head Bandit attacks, switch Sakura off into the healing character, going back to using Fire Style when the Head Bandit misses, skips a turn or does a party attack. With his five shadow clones, Naruto should be attacking every turn, causing potentially upwards of 100 damage a turn, while you can alternate between Fire Style Jutsu: Level 2 or regular attacking for Sasuke. After about four or five turns of battling, the Head Bandit will fall. -=-=-=-=- END FIGHT =-=-=-=-=
After the battle, you will get the herbs you came for automatically. With that done, go left to where the lone tree is and rescue an ESCAPE SCROLL from a chest partly obscured by the branches, then either exit the place manually by walking all the way, or use your newly-gotten Escape Scroll to instantly leave the Pass. Go back to the Leaf Village. | |
| | | Zornak
Posts : 542 Points : -26 Join date : 2008-07-18 Age : 30
Shinobi Info Ninja Rank: X Rank Village: Sand
| Subject: Re: Naruto: Path of the Ninja~~Walkthrough.-Nintendo DS Sun 23 Nov 2008, 9:53 am | |
| -------------------------------------------------------------------------------- e. TO THE LAND OF WAVES -------------------------------------------------------------------------------- [WLW1]
------------------- HIDDEN LEAF VILLAGE ------------------- Items: Cherry Blossom Storm, 1400 Ryo, Toad Brand Food Pills, Toad Brand Chakra Pills, Defense Chinese Medicine Pills,
Make a stop at the Hokage's house; this time, the prize for netting the Scroll of Tora will be a CHERRY BLOSSOM STORM. Exit and head off to the Mission Reception room in the Ninja Academy, where you shall be rewarded with 1400 Ryo, one TOAD BRAND FOOD PILLS, one TOAD BRAND CHAKRA PILLS, and a DEFENSE CHINESE MEDICINE PILLS. After, you will be automatically relocated to Naruto's house, so go back to the Ninja Academy for another mission. Choose to listen to Kakashi, and after the scene is over, load up at the Item and Equipment shop (you will probably want to buy the best equipment for everyone that you can). After, talk to Tazuna at the gate to Konohagakure, and exit out. On the world map, travel to the Land of Fire Grasslands.
----------------------- LAND OF FIRE GRASSLANDS ----------------------- Items: Medical Food Pills, Fan-Like Chain Mail, Sealed Jutsu Manual, Versatile Pills, Fan-Like Pants
Proceed south from the entrance. When you see the first path leading east, take it, and then immediately go north. The first branch off this path will have a chest with a MEDICAL FOOD PILLS, and the second dead-end will have a box containing a FAN-LIKE CHAIN MAIL. Go back onto the main path in the west side of the grasslands. Continue heading south until you finally hit a lone tree, and then continue right. Do not speak to the two ninja yet; instead, head south and grab a SEALED JUTSU MANUAL from a slightly-hidden basket in a grove of trees, then head north past the gate being guarded by the ninjas. Head east into the next area.
Continue east in this area; do not bother with the path going south, as there is nothing rewarding on that road, and press east still. Take the lower path at the branch to find a chest containing one VERSATILE PILLS. Go up and take the northern path, and go east and then north again past the second gate into a third section of the grasslands.
Watch a scene, then head east and heal up at the Konoha mark. Head straight east from here now, and once you cross the wooden bridge, you should end up at a second Konoha mark. Heal up if you want, train if you need to, SAVE YOUR GAME, and then head east some more to watch another scene and get into another boss battle.
-=-=-=-=-=-=-= MEIZU AND GOZU =-=-=-=-=-=-=- Prize(s): Poison Manual (x2) Attacks: Poison
This battle is actually pretty much scripted from the start. Kakashi-sensei will fall fairly quickly, At this point, both ninjas will focus solely on Naruto, either trying to poison him or just using physical attacks on him. As you cannot kill them, just wait until Naruto finally falls, at which point the battle ends. -=-=-=-=- END FIGHT =-=-=-=-=
Afterwards, more storyline information, and so on. Grab FAN-LIKE PANTS in a chest hiding right behind the lone tree, then head south (Naruto is automatically healed) and into the next section of the Land of Fire Grasslands. You will enter an area with a number of cats. Ignoring the chests on the pillars (they are unreachable at this time), head right a bit, and then go straight down to a gate. You will be required to find a certain cat to pass the gate.
Said cat can be found fairly easily; just head west from the gate and north to spot a blue cat. Examine it to pick it up, then go back and talk to the lady at the gate. She shall move aside, allowing you to exit. On the worldmap, head to the Land of Waves, and then on to the Bridge Under Construction.
------------------------- BRIDGE UNDER CONSTRUCTION ------------------------- Not much really occurs here. You shall get some background information, and will then be forced to automatically exit. Head on to the Land of Waves Swamp once back out on the worldmap.
------------------- LAND OF WAVES SWAMP ------------------- Items: Toad Brand Chakra Pills, Toad Brand Food Pills, Eight-Edged Shuriken, Defense Chinese Medicine Pills, Asura Pants, Chili Pepper
From the entrance, go left, head through in between the trees, and then north. Take the upper left path to get TOAD BRAND CHAKRA PILLS from a chest in the northwest corner, then head east all the way (ignoring the north path for the present moment) and go south to get TOAD BRAND FOOD PILLS from a box. Take the northern path into the next section.
The right side in this area is completely inaccessible and useless, so do not even bother going that way. Instead, head west, then north and east, ignoring any of the minor side paths you might spot. At the very east end of the swamp, open the box for an EIGHT-EDGED SHURIKEN, then head north and out into the next part of the swamp.
Along the path going east, you should notice a split; one way goes south, the other continues east. Take the southern path, and you will have to move a long ways south, and continue going counterclockwise until you finally come to a dead-end with a chest containing DEFENSE CHINESE MEDICINE PILLS. Head back to the start of the split, and then continue on east into the next section.
In here, go south and take the southern path back into the previous area. Open the chest for an ASURA PANTS, then head back from whence you came. Cross over both of the wooden bridges, and heal up at the Konoha mark. You cannot cross over the rocks yet, so SAVE YOUR GAME, train up a bit if needed, and then head north, going deeper into the Land of Waves Swamp.
-=-=-=-=-=-=-= ZABUZA MOMOCHI =-=-=-=-=-=-== Prize(s): None Attacks: Water Style Jutsu: Level 2
DO NOT USE ANY WATER JUSTU ATTACKS. That being emphasized as much as I possibly can, it should be noted that your enemy is water-aligned, so obviously Water attacks are useless.
Zabuzi Momochi has a fairly powerful attack, so make sure that you keep Sakura's Chakra up high enough all the time so that she can use the Heal All Jutsu whenever it is required, in addition to the regular Heal Jutsu as necessary. Sasuke should just straight out attack without going through any Chakra, and Naruto should utilize the Multi Shadow Clone Jutsu first, then spam attack. It should be noted that right after Naruto uses the Multi Shadow Clone Jutsu, give him a Chakra Pill so that his Chakra is AT LEAST 50 (this will be important later on). Kakashi will also aid you with several Jutsu, but it is his regular attack that will potentially cause the most damage, usually doing at least 500 damage (Zabuza has around 1000 HP). Just be sure to heal up whenever you fall low on HP after an attack, and you should be good to go and continue fighting round after round until Zabuza finally falls (it WILL take a long time, though). -=-=-=-=- END FIGHT =-=-=-=-=
And, a lengthy cutscene, followed by another fight.
-=-=-=-=-=-=-=-=- ZABUZA MOMOCHI x2 =-=-=-=-=-=-==-=- Prize(s): Scroll of U Attacks: Deranged Slash, Sword-Slashing Jutsu
Unfortunately, you will have to come into this battle with the same amount of HP and Chakra as you ended your previous battle with, along with losing Kakashi. If Naruto has 50 Chakra still, use the Multi Shadow Clone Jutsu. Otherwise, use a Chakra Pill to bring him back up, and then use it. If Sasuke has Lighting Style Jutsu: Level 2 yet, he will want to spam it, while Sakura should be kept at the back and using Heal All Jutsu and Heal Jutsu whenever needed. Do NOT, under ANY CIRCUMSTANCES, use any Water-type attacks; this is due to the same reasoning as in the previous battle.
Then, of course, there is the issue of WHO to fight. Due to storyline issues, the original Zabuza is unable to lay a finger on you; hence, Zabuza's clone is the only thing that can damage you. You COULD ideally attack the clone to take it out first. However, once you do, Zabuza will simply produce another water clone, turning the battle into an eventual stalemate.
Instead of fighting the clone, I recommend you to focus on the real Zabuza (the one in the center) with Sasuke and Naruto. Sakura should remain your main support unit, but nothing is stopping her from attacking when she does not need to heal (Lightning Style Jutsu: Level 1 is the best attack for the job under regular circumstances, as Zabuza Momochi subscribes to using Water Jutsu). Eventually, after taking around 500HP of damage, the fight automatically ends. -=-=-=-=- END FIGHT =-=-=-=-=
After another long cutscene, head back south and heal up at the Leaf Village mark one screen down, then return to this area. Head up and east into the next part of the Swamp, getting closer to the exit. Continue just heading straight right in this area, and at the end of the path, open the visible chest for a CHILI PEPPER, then continue on north into the last screen. In here, head north and then west all the way until you finally exit the Swamp. Go to Tazuna's Home on the overworld.
-------------------------------------------------------------------------------- f. IN THE LAND OF WAVES -------------------------------------------------------------------------------- [WLW2]
------------- TAZUNA'S HOME ------------- Items: Make-Out Paradise Game
Heal up at the Konohagakure mark, then go left onto the piers. Head straight north, and go slightly left at the top, and then up into the small forest area. Open the chest for a MAKE-OUT PARADISE GAME. Backtrack to the village entrance, and this time just go left. Enter the wooden house with the red shingles. Inside, you will go through a very long cutscene, after which you will be taken back to the Land of Waves Swamp.
------------------- LAND OF WAVES SWAMP ------------------- Items: Make-Out Paradise 2
Kakashi-sensei will leave your group alone to go around and fight battles to level up as needed. Move around and do as you must (going all the way to the Konoha mark to recover, with the way there and back each being good levelling experience).
After you are done, go and talk to Kakashi, and say that you are done training. He shall give you the MAKE-OUT PARADISE 2. At this point, you become capable of climbing cliffs as needed. You will then get another long scene that many fans of the manga/anime should recognize. After, you will be rejoined by Sasuke and Sakura. Navigate your way to the exit from the swamp (the north end leading to Tazuna's Home), and go to Tazuna's Home.
------------- TAZUNA'S HOME ------------- SAVE YOUR GAME. Once you are done that, head left from the entrance and enter Tazuna's house. After some text, choose to go to sleep. Naruto will automatically wake up by his lonesome. After another long cutscene, you will take on a pair of bosses automatically.
-=-=-=-=-=-= ZORI, WARAJI =-=-=-=-=-=- Prize(s): None Attacks: ? (Zori)
This is actually a fairly easy fight if you have been keeping your levels up reasonably. Instantly activate the Multi Shadow Clone Jutsu, and then attack Zori next turn (he has the lower Stamina and has a special attack). He should easily fall with that strike, and you will still have about half your HP left. Do the same to Waraji next turn, and he should also fall to just one attack from your five clones. -=-=-=-=- END FIGHT =-=-=-=-=
After another scene, you shall take control of Sasuke and co., in the Swamplands.
------------------- LAND OF WAVES SWAMP ------------------- Really basic; just head up and left from where your starting point is, and then take the path to the entrance of the Land of Waves Swamp. Exit out and head over to the Bridge Under Construction on the worldmap.
------------------------- BRIDGE UNDER CONSTRUCTION ------------------------- Items: Agility Chinese Medicine Pills, Medical Food Pills, Versatile Pills, Asura Armor, Stamina Chinese Medicine Pills
You will have random battles occuring once you get into this place, so watch out and make sure your Stamina does not fall too low (especially as Kakashi-sensei can be fairly unreliable at times). Head east underneath the stone bridge, then head up the wooden platforms, going higher and higher. When you finally get to the top, exit right to obtain an AGILITY CHINESE MEDICINE PILLS from a bamboo chest.
Proceed to head completely west until you finally hit a dead end with another box on a balcony to your south containing a MEDICAL FOOD PILLS. Head north from this position and then east to get a VERSATILE PILLS from another chest. Go back onto the main path and move east a bit, north, and then east through the northern end of the construction equipment onto the next screen.
Head east all the way from the entrance and then up to get an ASURA ARMOR from the chest. Head back west, and then go down onto the platforms and east across to get past the obstruction. Once back on the bridge, immediately head north for another chest with STAMINA CHINESE MEDICINE PILLS, then continue on east to find a Konohogakure mark. SAVE YOUR GAME, and then head off into the next area. A scene, and then a battle.
-=-=-=-=-=-= ZABUZA, HAKU =-=-=-=-=-=- Prize(s): None Attacks: Physical only
Once again, this is a rigged battle. Focus completely on Haku during the battle, with Sasuke either plain attacking or using Style 2 Jutsu, and Sakura just using Style 2 Jutsu. Do not worry either, as your Chakra and Stamina will be healed for the next fights ahead. Trying to fight Zabuza will accomplish nothing, as he has infinite stamina for this battle. After you damage Haku enough, the battle shall end. -=-=-=-=- END FIGHT =-=-=-=-=
Another scene, another battle (do not worry, as your HP will automatically be healed).
-=-= HAKU =-=- Prize(s): None Attacks: Physical only
Another event battle. Just attack until Naruto falls in battle, and more scenes will play out. In the process, Sasuke shall gain the ability to use the Sharingan. -=-=-=-=- END FIGHT =-=-=-=-=
More cutscenes, with probably (in my opinion, anyways) what is the most badass moment in the first half of the series occuring. Another fight starts up.
-=-= HAKU =-=- Prize(s): None Attacks: A Thousand Needles of Death
For this battle, no matter how much Chakra you use, it will never run out. In any case, the solution to the battle is fairly simple; use the Multi Shadow Clone Jutsu in your first move to gain five shadow clones, and then attack Haku. Within two full attacks, he should be dead. If you have to, use the Heal Jutsu on yourself (you should not need to, as even Haku's A Thousand Needles of Death deals no more than 15-20 damage). -=-=-=-=- END FIGHT =-=-=-=-=
A VERY lengthy scene, and then a fight.
-=-=-=-=-=-= GATO GANG x3 =-=-=-=-=-=- Prize(s): None Attacks: None
These guys are actually the same as all the thugs that you have duked it out with on the bridge so far, and your Stamina and Chakra will be at full strength right now, and the entire party is together. The result? Smash them and they will fall. -=-=-=-=- END FIGHT =-=-=-=-=
After some more scenes, you will be back on the world map. Head to the Land of Fire, and then put the cursor directly over Konohagakure to bypass the Grasslands and go straight back home. | |
| | | Zornak
Posts : 542 Points : -26 Join date : 2008-07-18 Age : 30
Shinobi Info Ninja Rank: X Rank Village: Sand
| Subject: Re: Naruto: Path of the Ninja~~Walkthrough.-Nintendo DS Sun 23 Nov 2008, 9:56 am | |
| -------------------------------------------------------------------------------- g. CHUNIN EXAM PART ONE -------------------------------------------------------------------------------- [WCE1]
------------------- HIDDEN LEAF VILLAGE ------------------- Items: Ripped Scroll 3, 3500 Ryo, Stamina Chinese Medicine Pills, Chakra Chinese Medicine Pills, Family Secret Ointment, Falcon Pants
Stop off at the Third Hokage's House on your way to the Ninja Academy to get a RIPPED SCROLL 3 by offering up your Scroll of U from the second Zabuza fight. Head to the Mission Reception Room once you have made it to the Ninja Academy and you will get 3500 Ryo, a STAMINA CHINESE MEDICINE PILLS, a CHAKRA CHINESE MEDICINE PILLS, a FAMILY SECRET OINTMENT and a FALCON PANTS.
Head back to the mission reception room once you wake up. You will not get an actual mission, but you will get a mini-task that you shall be forced to accomplish. Head outside from the Ninja Academy, and then go south a screen and east a screen to the east end of the Leaf Village. Head north all the way, going across the wooden bridge. Kakashi's house is the northernmost house here, so enter. After a scene, Sasuke departs, and Naruto and Sakura shall have to go to the training grounds. Exit Kakashi's house, go left a screen, and leave onto the world map. Go to the Training Field.
-------------- TRAINING FIELD -------------- Heal up at the Konoha mark, and SAVE YOUR GAME. Head east into the central area of Training Field, and after more scenes (choose "Train" when offered the solution to increase your relationship with Sakura) you shall get into a battle.
-=-=-=-=-=-=-=- KANKURO, TEMARI =-=-=-=-=-=-=-= Prize(s): Scroll of Tatsu Attacks: None
Kankuro and Temari will probably strike before you, but do not worry too much. Have Naruto use the Multi Shadow Clone Jutsu, and see to it that Sakura gets in a potshot on Temari. Once the second round rolls about, have Naruto attack Kankuro - the guy's low defense should ensure that he yields fairly soon, while a combined assault can take out Temari right after that. If at any point during the battle you need to heal yourself, just have Sakura use her Heal-All Jutsu. -=-=-=-=- END FIGHT =-=-=-=-=
Watch another long scene. After, you are taken back to the Hidden Leaf Village automatically.
------------------- HIDDEN LEAF VILLAGE ------------------- Head out of Naruto's house, and go extreme south and heal up at the Leaf Village mark. Once you are done that, go to the eastern screen of the village. Head straight east until you hit the end, and you should see a tent. Go past this tent and up to an arch and bridge, and talk to Sakura and Sasuke for more scenes. At this point in time, I recommend you go and upgrade your equipment, especially for Sakura. Once done, go to the Hokage's house, where you can drop off Scroll of Tatsu for a Ninja whistle. With nothing else left, head to the Ninja Academy, where you will have more scenes, and then another battle.
-=-=-=-= ROCK LEE =-=-=-=- Prize(s): None Attacks: None
Have Sasuke use his Sharingan to gain almost perfect evasion, then just attack Rock Lee. If you have Lions Barrage by this time (learned at Level 20) spam it on Rock Lee. Otherwise, just go straight-out attacking, and after a few attacks, he should fall without too much difficulty. -=-=-=-=- END FIGHT =-=-=-=-=
After the battle, watch yet more scenes, then go up the stairs to your right and into the right hallway. Here, continue straight up and proceed along the staircase at the end onto the third floor. Another scene occurs here with Kakashi. State "I'm Ready" to head inside, but be careful; this starts another very, VERY long cutscene. Afterwards, you have to be able to consecutively do ten trials that involve the use of the touch screen (a stylus IS recommended here). Directions for each of them consecutively is below.
1 - Just rub your stylus back left and right like you usually do until you hit the end of the bar
2 - The chakra bar will roll back, declining with every passing moment. You have to rub the screen quickly enough to keep it up, but when time comes out, the bar HAS to be within the white box
3 - A bit more simple; simply put your stylus on the screen somewhere and rotate it around the screen clockwise as quick as you can until the bar fills up
4 - Jam on the bottons as quickly as you possibly can to fill up the bar
5 - Press the following buttons in order; Up, Up, B, B, A, A (if you mispress a letter, do not worry; the game will simply just not accept your input and you can press the correct letter and continue on)
6 - Jam on the bottons as quickly as you possibly can to fill up the bar
7 - Press the following buttons in order; B, B, B, A, B, R, B
8 - The chakra bar will roll back, declining with every passing moment. You have to rub the screen quickly enough to keep it up, but when time comes out, the bar HAS to be within the white box
9 - This is a repeat of exercise three in that you have to rotate the stylus quickly to fill up the chakra bar; this time, however, you must rotate the stylus counterclockwise
10 - Just rub your stylus back left and right like you usually do until you hit the end of the bar. It is fairly easy, too, allowing you to finish this off without much trouble
After, another scene. To continue the storyline, leave Konohagakure, and go to a newly-opened area: The Forest of Death. | |
| | | Zornak
Posts : 542 Points : -26 Join date : 2008-07-18 Age : 30
Shinobi Info Ninja Rank: X Rank Village: Sand
| Subject: Re: Naruto: Path of the Ninja~~Walkthrough.-Nintendo DS Sun 23 Nov 2008, 9:57 am | |
| -------------------------------------------------------------------------------- h. FOREST OF DEATH -------------------------------------------------------------------------------- [WFOD]
--------------- FOREST OF DEATH --------------- Items: Chakra Chinese Medicine Pills, Super Brand Food Pills x3, Super Heaven Armor, Marshmallow, Toad Brand Food Pills, Falcon Claw, Dragon Shuriken, Super Brand Versatile Pills x2, Muramasa, Stamina Chinese Medicine Pills, Super Brand Chakra Pills, Hard-Boiled Egg, Ripped Scroll 4
For back-up help in addition to the directions in this walkthrough, geekdragon offers an excellent Forest of Death map here;
http://db.gamefaqs.com/portable/gbadvance/file/naruto_rpg_forest_of_death.png
A very long scene. I MUST WARN YOU: The Forest of Death is HARD. MAKE SURE that you have all the equipment and items you think you will need (in particular, make sure that Sasuke has a Ball and Chain equipped, as it will be very useful in taking out multiple enemies). If you need to, however, you can still exit out the gate while still in the exam.
In any case, at the start of the Forest of Death (which is a fairly big maze), head up and then go left and clockwise until you reach a chest with a CHAKRA CHINESE MEDICINE PILLS. Go back to the split, and embark straight right, ignoring the up path; however, you should see a large part of the tree trunk to your south that you can walk over into the middle. Grab the SUPER BRAND FOOD PILLS from a chest and then walk back along the branch onto the main path. Head right, and keep pressing right at the split. Take the branch north and left into the next section of this area.
Head left and take the left branch, then move left once you get onto grass again and go around clockwise. Open the chest at the end for a SUPER HEAVEN ARMOR, Go back one branch, then head all the way right, up a bit, and then right onto the branch. Get off on the lower right end of the four-way here to grab a MARSHMALLOW, then go off onto the upper right path. Go south at the split. When you come to another crossroads, go east and around in a counterclockwise loop to open a chest for a TOAD BRAND FOOD PILLS. Go back to the crossroads and go west this time around, and keep on the main path until you get to a dead-end with a bamboo chest containing a FALCON CLAW.
Head south from this chest and take the branch down to the extreme bottom. Proceed right and north for a basket containing a DRAGON SHURIKEN, then go down and left for another chest with a SUPER BRAND VERSATILE PILLS. Head onto the branch again, and take the right path. Go right onto the next branch, and then go right and down to the south. Move on south and left to find a Konohagakure mark that you will probably love after the Forest so far. Head left until you hit a dead end for a box containing a very good MURAMASA, then go back to the Leaf Village mark.
SAVE YOUR GAME, and then go south for a fight.
-=-=-=-=-= OROCHIMARU =-=-=-=-=- Prize(s): None Attacks: Intention to Kill
This is another scripted battle, so do not worry too much. The actual fight should end fairly quickly. -=-=-=-=- END FIGHT =-=-=-=-=
More scenes.
-=-=-=-=-= OROCHIMARU =-=-=-=-=- Prize(s): Scroll of Mi Attacks: Sealing Jutsu, Lighting Style Justu: Level 2
At the start of the battle, Orochimaru will use the Sealing Jutsu on Naruto, which effectively means that Naruto's HP cannot go above half his maximum total for the battle.
Let me make this clear right now: this battle is HARD (or at least, hard in comparison to the other fights you have had up to this point). Orochimaru might not have any special attacks besides his Sealing Jutsu and his rarely-used Lightning Style Jutsu, but his sheer physical strength (often being able to double-hit) belies a need for preparation. You should be prepared for everyone to be minimal Level 22 along the board (and Naruto should have at least 100 Chakra). If Sakura or Sasuke are using multi-enemy weapons and you have stronger single-foe weapons, equip them instead.
When you start the battle off, have Sakura use Inner Sakura: Release, Naruto start up a Multi Shadow Clone Jutsu, and Sasuke attack using Lions Barrage. Keep Naruto and Sasuke pounding away at Orochimaru, while Sakura should heal any decent amount of damage and be using a Style 2 Jutsu the rest of the time. This is pretty much all there is to it; the fight WILL be long (it is likely that you will need to use the Multi Shadow Clone Jutsu again once the clones run out of time), but as long as you keep pressing hard against Orochimaru and keep your Stamina up, he WILL fall. -=-=-=-=- END FIGHT =-=-=-=-=
After some more scenes, you will be in control of Sakura, alone. Save your game, then go south for a couple of scenes, after which you will have another battle.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- KIN TSUCHI, ABUMI ZAKU, DOSU KINUTE =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Prize(s): None Attacks: One Thousand Bells (Kin), Sonic Fang (Dosu), Slicing Sound Wave (Zaku)
You CANNOT defeat Dosu during this battle, but you CAN defeat Kin and Zaku. Focus on both of them using Rock Lee's Leaf Hurricane, then switch to regular attacks when he runs out of Chakra. After the first round, Sakura should constantly be using Heal-All Jutsu to keep both of your party members' HP up to snuff. After awhile, Lee will automatically use a special technique to take out Dosu. -=-=-=-=- END FIGHT =-=-=-=-=
More scenes.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- KIN TSUCHI, ABUMI ZAKU, DOSU KINUTE =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Prize(s): None Attacks: One Thousand Bells (Kin), Sonic Fang (Dosu), Slicing Sound Wave (Zaku)
This time, you have only Sakura that you can use. Start by using a Substitution Scroll to keep the three Sound nina from even landing hits on you. They will tend to group together next to each other, so if they do, just use Fire Style Jutsu: Level 2 on them. Otherwise, use Wind Style Jutsu: Level 2. After a few turns, Zaku and Kin will fall. Finish Dosu off with Inner Sakura: Release. -=-=-=-=- END FIGHT =-=-=-=-=
Yet more story.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- KIN TSUCHI, ABUMI ZAKU, DOSU KINUTE =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Prize(s): None Attacks: One Thousand Bells (Kin), Sonic Fang (Dosu), Slicing Sound Wave (Zaku), Petrify (Zaku)
This is obviously getting a bit annoying right now. However, the basics are the same as last battle; the trio of Sound Ninja shall group together when attacking you, so that you can use + formation Jutsu. Just have Sakura use her strongest level Jutsu, while Shikimaru uses Wind Style Jutsu: Level 2. Use Heal-All Jutsu as necessary, and be careful not to get caught with low HP by Zaku's Petrify attack, which can take you out for around three rounds. -=-=-=-=- END FIGHT =-=-=-=-=
Afterwards, some more scenes, and yes, ANOTHER FIGHT.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- KIN TSUCHI, ABUMI ZAKU, DOSU KINUTE =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Prize(s): None Attacks: One Thousand Bells (Kin), Sonic Fang (Dosu), Slicing Sound Wave (Zaku), Petrify (Zaku)
Thankfully, you will not have to go through any of this ridiculous charades any longer, as this is the last fight. In any case, Sasuke should still have the Ball and Chain equipped all the way back from the fight with Orochimaru, so just straight-out start attacking with him (but be careful of Zaku's Petrify). As Sakura's Chakra and Stamina will not have been refilled from the last battle, make sure to keep an eye on her HP; all other times, use Level 2 Jutsu on the Sound Ninjas to make their inevitable demise come by quicker. -=-=-=-=- END FIGHT =-=-=-=-=
Some more cutscenes still. Head up to the Hidden Leaf Village mark to heal up, and save your game having finally finished all that. Watch your movements from now on, however, as the enemies WILL get tougher. Much tougher. Also, due to storyline reasons, Sasuke cannot use ANY Jutsu outside of his Demon Wind Shuriken or Lions Barrage.
In any case, go south from the Konohagakure symbol and then east into a maze. Continue on east behind the tree, and then continue east still until you hit a dead-end with a chest containing a STAMINA CHINESE MEDICINE PILLS. Go back west until you hit the last split (right after the behind-the-tree maneuver you had to make). This time around, head north along the linear path.
When you get to the next split, go north, west and south in a counterclockwise fashion to get a SUPER BRAND FOOD PILLS from a bamboo chest, then go back to the intersection and take the east path. Head up straight north as there are boulders blocking your way right. Watch a scene up here, then head east and break the rock. Go down the path and open the box for a HARD-BOILED EGG, then go back to the lake and head south down into the previous screen.
Break open the rock to your right, and go down and take the right branch at the beginning. Just follow the branches along south. At the bottom of the screen, heal up, SAVE YOUR GAME, and then head into the next area for some scenes and a boss fight.
-=-=-=-=-=-=-=-=-=- OBORO, MUBI, KAGARI =-=-=-=-=-=-=-=-=-= Prize(s): None Attacks: Earth Swimming Jutsu (Kagari, Mubi), Fog Clone Jutsu (Mubi)
Although this trio of Earth Ninja are not that hard to fight, it should be noted that they have an annoying quality; their Earth Swimming Jutsu allows one of them to temporarily leave the battlefield for a few turns. While this DOES increase your chance of survival, it makes the battle take longer if you are godmoding with Sasuke and a multi-enemy weapon such as the Ball and Chain.
In any case, stick to the usual strategy of things that you use in other battles; have Naruto go with Multi Shadow Clone Jutsu right off the bat, Sakura use Inner Sakura: Release, and Sasuke attack. Follow up with Naruto and Sasuke just attacking, while Sakura should switch up between Wind Style Jutsu: Level 2 (or Fire Style Jutsu: Level 2 when the Earth trio are next to each other) and healing your own characters.
In particular, focus on Mubi first when you fight. This is because if the other two fall first, Mubi can use the Fog Clone Jutsu to bring a clone of them onto the battlefield, making it somewhat more difficult. Of course, once all three of the main ninja are dead, then the clones automatically dissipate, making the battle yours. -=-=-=-=- END FIGHT =-=-=-=-=
After, head straight south to the southernmost tree. Get on the branches at the base of the tree to open a chest with a SUPER BRAND VERSATILE PILLS in it. Go back onto the grass, and head east for another box that contains a RIPPED SCROLL 4. Proceed north from here, then west all the way. Break open the rocks and heal up at the Konoha mark. Open the two chests for a SUPER BRAND CHAKRA PILLS and then a SUPER BRAND FOOD PILLS, then go east again and north. Once on the world map, you can head back to the Hidden leaf Village if you want to resupply; otherwise, go slightly to the left of the Forest of Death to enter the Forest of Death Tower.
-------------------------------------------------------------------------------- i. CHUNIN EXAM PART TWO -------------------------------------------------------------------------------- [WCE2]
--------------------- FOREST OF DEATH TOWER --------------------- Head up into the tower for a long cutscene. Choose to open the scrolls, and then choose "Yes, we're good to go!", and more cutscenes will cue. Choose to start the battle if you have already equipped your party sufficiently beforehand.
-=-=-=-=-=- YOROI AKADO =-=-=-=-=-= Prize(s): None Attacks: Chakra Steal
This is actually a fairly easy fight if you have leveled Sasuke up to about Level 27 or so (which, having coming out of the Forest of Death, you should have). Start off with two Lions Barrage (it being one of the few attacks you can use), then switch to straight vanilla attacking. Yoroi will likely waste some of his turns trying to steal your Chakra, and the other times, his attack power is pitiful enough to not mean much to you. If, for whatever reason, you do get into danger, just remember to use your items. In any case, you should be able to put the battle away relatively easily. -=-=-=-=- END FIGHT =-=-=-=-=
Some more scenes. Choose to get on with the next round and Sakura will have her fight.
-=-=-=-=-=-= INO YAMANAKA =-=-=-=-=-=- Prize(s): None Attacks: Fire Style Justu: Level 1
Ino actually has a VERY low Stamina stat, and for somebody such as Sakura who has low attack power, this comes in handy. Make sure that you have the Dragon Shuriken from the Forest of Death equipped beforehand, and you should be partway on the road to success. Start off with the Substitution Jutsu, and then use Inner Sakura: Release to increase your own stats. From here on, just straight attack (Ino should not cause too much damage, even with her Fire Style Jutsu), healing as necessary, and Ino should fall fairly quickly. -=-=-=-=- END FIGHT =-=-=-=-=
More scenes. If you have to prepare for your Naruto fight, do so. Otherwise, choose to let Gekko announce the third round.
-=-=-=-=-=-=-=-=-=-=- KIBA INUZUKA, AKAMARU =-=-=-=-=-=-=-=-=-=-= Prize(s): Scroll of Uma Attacks: Man Beast Clone (Akamaru), All-Four Jutsu (Kiba)
What will likely happen in the first turn is that Akamaru will basically turn into a clone of Kiba, and Kiba will use the All-Four Jutsu to increase his agility. Quickly activate your Multi-Shadow Clone Jutsu, and then strike Akamaru (who will probably only require a maximum of three hits to kill). Once he is done, focus on Kiba, but be wary of your Stamina - Kiba can sometimes attack you twice in a row, so if you are running low on HP, USE YOUR HEAL JUTSU. Otherwise, Kiba should not be very difficult to kill either. -=-=-=-=- END FIGHT =-=-=-=-=
Afterwards, many more scenes. Once Naruto gets free control, head south onto the world map, and head back to the Hidden Leaf Village, finally ending this loathsome Forest of Death/Second Exam arc. | |
| | | Zornak
Posts : 542 Points : -26 Join date : 2008-07-18 Age : 30
Shinobi Info Ninja Rank: X Rank Village: Sand
| Subject: Re: Naruto: Path of the Ninja~~Walkthrough.-Nintendo DS Sun 23 Nov 2008, 9:59 am | |
| -------------------------------------------------------------------------------- j. TRAINING -------------------------------------------------------------------------------- [WTRN]
------------------- HIDDEN LEAF VILLAGE ------------------- Items: Make-Out Paradise 3, Sannin's Ninja Sword
Pick up some Escape Scrolls and Magic Cloaks at the Item Shop, as you shall want them fairly soon. Head off to the Hokage's house. The Scroll of Mi will give you the MAKE-OUT PARADISE 3, whereas the Scroll of Uma shall allow you to obtain the SANNIN'S NINJA SWORD (this latter, in which case you could not tell, is a VERY devastating weapon - equip onto Naruto posthaste). Exit the Hokage's house, then go all the way to the lower left corner of this screen to find the hospital. Enter, and watch a scene.
Talk to Ebisu to select two other party members in addition to Naruto (you now have access to Shikimaru Nara, Neji Hyuga, and Rock Lee. Obviously, you cannot use Sasuke right now). State "I'm Positive" to advance the story along and train with Ebisu. After, leave the village and go to the Riverbed of Training to the west of Kikyo Pass.
-------------------- RIVERBED OF TRAINING -------------------- Items: Super Heaven Pants
Watch a long scene. After the scene, talk to Jiraiya again to confirm your choices for your fellow party members (make sure you have Shikamaru in here), then head back into the Riverbed of Training once on the world map. As you now have the ability to walk over water, head left across the rocks to the opposite side of the river. In the trees next to where Jiraiya is standing, open the box for a SUPER HEAVEN PANTS. Exit out, and then head back onto the world map.
As you have the ability to climb cliffs and break rocks now, this section will also be made into a "catch up on everything you missed out on before" section. Your first stop should be at the Training Field.
-------------- TRAINING FIELD -------------- Items: Chakra Chinese Medicine Pills
Head right from the area with the three poles to go back into the training grounds that you originally used during your test with Kakashi. Break open a rock, then head right, down slightly, then left to some more rocks. Break open another rock, then continue on left into the next area. Break open rocks on the other side, then head straight down somewhat to about the middle of the screen.
Move left to the Konoha mark, then go south, left again before the big tree, and open the chest for a CHAKRA CHINESE MEDICINE PILLS. This is the only item you could not retrieve previously due to a battle with Kakashi occuring right after the Konohagakure mark, so once you have grabbed it, leave the foerst either via an Escape Scroll or by manually walking back. Your next destination once on the world map is the Hidden Leaf Forest.
------------------ HIDDEN LEAF FOREST ------------------ Items: Dragon Chain Mail, Sweet Chestnuts, Cup Ramen, Hooked Claw Manifer, Ripped Page 1, Natto
Head north a screen going up on the left side, and cross the wooden bridge in the next area. Take the top path going right, and go south at the next split into the next area. In here, go right, and then head around to the south- side of the wide open area. Scale up the face of the cliff, and open the two boxes at the top for a DRAGON CHAIN MAIL and a SWEET CHESTNUTS. Head back down onto the ground floor, then go north and up another cliff for a bamboo chest containing a CUP RAMEN. Continue right and north into the next section of the forest.
In this maze area, move far east, and then north to go up a cliff. At the top is a chest with a HOOKED CLAW MANIFER. Go back down and back to the southwest corner of the area, then go north and east across the water. Continue east past the Konoha mark and north into the next area, which is where you originally fought the tiger. Go west across the river to open the two remaining chests in this area for a RIPPED PAGE 1 and a NATTO. At this point, either leave the place manually or use a Hidden Scroll to exit. Head to the Land of Fire Grasslands next.
----------------------- LAND OF FIRE GRASSLANDS ----------------------- Items: Falcon Claw, Make-Out Paradise Strap, 150 Ryo, Ripped Page 2, Natto, Ripped Scroll 2, Hooked Claw, Chakra Chinese Medicine Pills
Go south slightly from the entrance, and then head east. Scale down the cliff that you will run into and open the first chest for a FALCON CLAW. Proceed down again for an effective shortcut, then go right into the next section. In here, head down, and then go right slightly until you come to another cliff. Scale down and break the rocks here to open the basket for a MAKE-OUT PARADISE STRAP. Make your way up top again, and go right. Take the top path when you come to a split, then press east some more and north past another gate and into the next screen.
Move straight east an entire screen from here. On the next screen, once you make it past the two wooden bridges next to each other, head straight down and go across the rocks in the water. Disembark at the southern end and open the two chests for 150 Ryo and the RIPPED PAGE 2. Move back onto the mainland from the water rocks, and then head north to a cliff. On top, open the two chests for a NATTO and the RIPPED SCROLL 2.
Get back onto the ground, then go esat and south until you hit the area with the cats. Go east and south from the entrance, and scale up the two cliffs for a HOOKED CLAW and CHAKRA CHINESE MEDICINE PILLS. With all the items in the grasslands claimed, exit via the gate. On the world map again, head to the Land of Waves, and enter the Land of Waves Swamp.
------------------- LAND OF WAVES SWAMP ------------------- Items: Attack Chinese Medicine Pills, Scroll of Hitsuji, Ripped Page 3, Agility Chinese Medicine Pills, 1500 Ryo
Head up the left end and go around counterclockwise to the top, and head north. In the next screen, head right and go across the stepping stones. Open the two bamboo chests here for an ATTACK CHINESE MEDICINE PILLS and a SCROLL OF HITSUJI. Move south across the rocks, then proceed west to the opposite end, north, and then east until you hit the next area.
Just make a beeline right in this area until you finally get to the next screen. Continue on across the bridges, then go across the water at the Hidden Leaf Village mark to open the chest for a RIPPED PAGE 3. Head north onto the next screen, then head north and right a bit to find some more stepping stones. Cross them to open a bamboo chest with an AGILITY CHINESE MEDICINE PILLS, then head right a screen, and then right and up a screen.
In here, go north, and then left. Continue south and left a bit, and stay close to the shoreline. Once you find some more rocks to cross over, do so to get to a small islet with 1500 Ryo in a box. You have claimed everything here, so take the exit just north and left of you, and go back to the Land of Fire. Now for the least fun part; go back to the Forest of Death.
--------------- FOREST OF DEATH --------------- Items: Cursed Mark Pants, Cursed Mark Vest, Ripped Page 4
Welcome back to hell. In any case, enter the gate to go inside the actual forest. Inside, go north and head right at the split all the way to the end. Go north up onto the first branch, then go north and off onto the upper right branch. Head right and south, then left. Take the first branch and head to the lower right end, eventually getting off at the southern extreme of the screen. Continue south, left to the Leaf Village symbol, and then south again into the next area.
Head south here, and then go east into the maze. Go behind the one tree, and then head straight north into the next area. Head east at the crossroads, then continue on north into the lake area where you first met Kabuto. Head across the rocks in the water to the opposite side of the river, and break down the boulders at the end. Open the right chest for the RIPPED PAGE 4. The other two chests contain the CURSED MARK PANTS and CURSED MARK VEST. As the name suggests, they will curse you while equipped, which is the tradeoff for their fairly good defensive/agility stats.
After, go straight down to the previous screen, and then right and down. Go south along all the branches, and then emerge onto the next screen. Here, go down and then east a bit and then out north to exit the Forest of Death. With all four Ripped Pages, return to the Riverbed of Training.
-------------------- RIVERBED OF TRAINING -------------------- Items: Make-Out License
Head left across the stepping stones, and go talk to Jiraiya. You will receive the MAKE-OUT LICENSE. Your two party members will also leave. After a very, VERY long scene, you will then have the ability to summon toads, and also automatically be taken back to the Hidden Leaf Village.
------------------- HIDDEN LEAF VILLAGE ------------------- Items: Coupon
Watch another scene, and choose to go see Lee. Head outside of your room, then go up to the second floor. Enter the room with the door completely open to watch another scene. The first choice increases Sakura's compatibility and decreases Shikimaru's chemistry with you, while the second choice is neutral. After (making sure that Shikimaru is at least Level 30 - if not, a good training place for the three of you is at the least Konohagakure symbol in the Forest of Death. If you have the Ninja Whistle yet from the scrolls in the Hokage's House, just mass spam it and flee every time you have a battle with anything other than Chain Centipedes. When you get the Chain Centipedes, stay and fight - they are pretty easy and each net a good 1800 EXP) say that you are ready to Might Guy to set off the final round of the Chunin exams. After, exit and head off the the Hokage's House. If you claimed the Scroll of Hitsuji from the one chest in the Land of Waves Swamp, you shall get a Coupon, which gives you 10% off everything in the Leaf Village. Once done with that, head to the Training Field.
-------------------------------------------------------------------------------- k. CHUNIN EXAM PART THREE -------------------------------------------------------------------------------- [WCE3]
-------------- TRAINING FIELD -------------- Head right into the main area, and watch a long cutscene. Afterwards, leave the training area and go to the Main Arena, which is south of the Hidden Leaf Village. BE WARNED though; once you enter, you will automatically be fighting.
---------- MAIN ARENA ---------- Lots of scenes, and then a battle.
-=-=-=-=-= NEJI HYUGA =-=-=-=-=- Prize(s): None Attacks: Byakugan, 8 Trigrams Palm Rotation, Chakra Points
If you have been doing some levelling, Naruto should ideally be somewhere around Level 40ish, which is perfect for this battle. Start off with the Substitution Jutsu, then activate the Multi Shadow Clone Jutsu. Just pound away at Neji, and after about four (five tops) rounds of hitting him (use your Heal Jutsu if you have to; if you have reached Level 41, you will have Level 2), he should have taken a sufficient amount of damage to end the battle.
However, this is ONLY if he does not decide to be cheap and use Byakugan, which enables him to then use 8 Trigrams Palm Rotation to reflect your attack back at you or Chakra Points to seal off your Jutsu. If he does the former, go back to using Jutsu. If the latter, continue attacking him. If he uses both before you can finish him off, you will have to wait until one of the status effects wears off and use items to heal up your Stamina in the meantime. Remember of course that you can continue to hit him after he uses Byakugan, and not have to worry until he uses one of the latter two attacks. -=-=-=-=- END FIGHT =-=-=-=-=
Make sure that Shikimaru is levelled up sufficiently (about level 30 should be good) and has a good weapon before going into the next battle.
-=-=-= TEMARI =-=-=- Prize(s): None Attacks: Wind Scythe Jutsu
Go defensive straight off the bat with a Clone Jutsu to raise your stats and then a Shadow Possession Jutsu to immobilize Temari and keep her from attacking you for a few turns (if Shadow Possession keeps missing, back off from using it). With that out of the way, it should be noted that Temari can do around 30 to 40 points of damage a turn to you (although when she does the whirlwind animation physical attack, it can be single digits); do NOT take her lightly, as if she criticals you while you are around 40-70 Stamina left, you can easily die. Instead, when you get below 80, heal up with a Level 2 Heal Jutsu. The rest of the time, just straight out attack until Temari falls. -=-=-=-=- END FIGHT =-=-=-=-=
Go straight to "Not Rest", and then when you get the next choice, say "Yes". I MUST emphasise this; Sasuke will be left at the level that he was at when you finished the Forest of Death. If you DO NOT train him now, then you WILL get massacred in the upcoming battle. Once again, my favorite battle training ground for this is at the end of the Forest of Death, next to the last Konohagakure mark. Once again, spam the Ninja Whistle and flee at any battle without a Chain Centipede in it (the Chain Centipedes themselves are easy to kill and give off a massive 1800 EXP each).
Also, for this fight only, deequip the Sannin's Ninja Sword off of Naruto and give it to Sasuke. Once you are ready, SAVE YOUR GAME, and then say no to enter battle.
-=-=- GAARA =-=-= Prize(s): Scroll of Saru Attacks: Wind Style Jutsu: Level 1, Sand Shield
In order to first use the Chidori - One Thousand Birds, you first have to use the Sharingan Insight. Use the Insight, but do not bother with the Chidori. In the grand scheme of things, it is relatively worthless, sucking up a massive amount of Chakra to do minimal damage. Instead, use Clone Jutsu along with the Sharingan Insight, and then move forward into the center of the battlefield. From this vantage point, consistently hit Gaara, and you should be doing around 200 damage a turn. Heal up with Heal Jutsu Level 2 as required, and Gaara should be defeated after a while (albeit a longer time than most battles will take). -=-=-=-=- END FIGHT =-=-=-=-=
Afterwards, another cutscene. Choose any party of two (the remaining two will form another party with Sakura) to go with Sasuke. I personally prefer using Shikamaru and Rock Lee, leaving Sakura's party with Naruto and Neji, but the choice is up to you. Head off to the Leaf Village to equip up at least on good weapons (and a Dragon Chain Mail for Sasuke, if you do not have it yet), along with Magic Cloaks if you think you may need them, then go onto the worldmap again. In the southwest side of the map, there will be a new and final locale; Gaara Pursuit. Go there. | |
| | | Zornak
Posts : 542 Points : -26 Join date : 2008-07-18 Age : 30
Shinobi Info Ninja Rank: X Rank Village: Sand
| Subject: Re: Naruto: Path of the Ninja~~Walkthrough.-Nintendo DS Sun 23 Nov 2008, 10:00 am | |
| -------------------------------------------------------------------------------- l. THE FINAL SHOWDOWN -------------------------------------------------------------------------------- [WTFS]
------------- GAARA PURSUIT ------------- Items: Family Secret Ointment, Departed Soul of Futsu, Summon Toad Scroll, Dragon Shuriken, Sannin's Shuriken, Super Brand Food Pills, Dragon Chain Mail, Super Brand Chakra Pills
It should be noted that Escape Scrolls and Escape Jutsu do NOT work in the Gaara Pursuit area. You should also train in the Forest of Death end area, as the enemies here tend to give off crappy amounts of experience (especially if you are using lower-levelled characters currently). Also, if you need an extra reference for getting around, use this image here created by geekdragon to help you get through;
http://db.gamefaqs.com/portable/gbadvance/file/naruto_rpg_gaara_pursuit.png
That being said, once you are ready to go, head left slightly, and then go down and enter the trunk of the nearby tree, In the above-ground maze, go left, down, and then right. You will come out right next to a treasure chest with a FAMILY SECRET OINTMENT in it. Go back onto the treetops, and then head directly south from your position to obtain a DEPARTED SOUL OF FUTSU from a bamboo chest. Go north back to the tree, and then head west to an opposite tree. Do not go down just yet; instead, head south and then west for a SUMMON TOAD SCROLL. Go back to the tree and head down to the ground.
Back on the earth, go right and up for a chest with a DRAGON SHURIKEN inside. Continue on south, then go left at the split and south again for a SANNIN'S SHURIKEN. Go back to the crossroads and take the east path this time. Go south past the treetrunk for a box containing a SUPER BRAND FOOD PILLS, then enter the tree to go back up. At the top, just head left, south and left to come out another tree. SAVE YOUR GAME! Heal up at the Hidden Leaf Village mark, then go south. Some scenes and a boss battle.
-=-=-=-=-= OROCHIMARU =-=-=-=-=- Prize(s): Scroll of Tori Attacks: Confusion Attack, Petrify Attack, Poison Attack, Heal Jutsu: Level 3
Orochimaru is not a one-dimensional boss like most others before; he WILL use his status-causing attacks, and he will use them often. If somebody is petrified or Poisoned, heal them quickly (there are no items to stop confusion), or else all three of your characters may end up having a status effect at the same time; a very painful situation. You may also want to use a V-Formation (in which the characters are lined up within a row of each other like a <) to protect against the status effects.
In the actual battle, start off by having Sasuke use Clone Jutsu and Sharingan Insight. Shikimaru should use Clone Jutsu, Rock Lee should use Youthful Blow, Naruto should use Multi Shadow Clone Jutsu, Neji should use Byakuran. With this, have everyone move to the front lines except for any dedicated healer you may be going with, start pounding away at Orochimaru using either attacks or strong Jutsu, and just make sure you heal up. Eventually, Orochimaru, like pretty much every other boss in the battle, will keel over from the intense amount of damage being dealt to you. -=-=-=-=- END FIGHT =-=-=-=-=
After, another scene. Proceed north a screen to heal up at the Leaf Village mark, then go south again. Back in this area, head left and south, then left and south again. Go right and up behind the right to grab a chest for a DRAGON CHAIN MAIL, then go back down left and south to find a chest with SUPER BRAND CHAKRA PILLS in it. Move north again, then go right and south into the next screen. A cutscene, and then you go back to Sakura, who will get the other two party members you did not initially take. Instead of going to the Gaara Pursuit area, instead head back to the Hidden Leaf Village.
------------------- HIDDEN LEAF VILLAGE ------------------- Items: Summon Toad Scroll, Sannin's Fan
Once again, get the best equipment that you can at the Armoury here (hold off from buying a new weapon for Sakura - you will see why shortly). Once done, go off to the Hokage's House, and use the Scroll of Saru to net yourself a SUMMON TOAD SCROLL, and the Scroll of Tori to obtain a SANNIN'S FAN. The latter is a very powerful weapon that you should probably equip onto Sakura, and can attack all enemies per the usual. With that done, train up at the Forest of Death hotspot if you need to, then go to the Gaara Pursuit area.
------------- GAARA PURSUIT ------------- Items: Sannin's Senbon, Summon Nine-Tailed Fox Scroll, Super Brand Chakra Pills, Super Brand Versatile Pills, Idaten Pants, Dragon Slayer, Family Secret Ointment, Summon Toad Scroll, Super Brand Versatile Pills, Dancing Leaf Pants, Sannin's Claw, Sannin's Kunai Knife, Ripped Scroll 5
Head into the tree at the start, and then go completely east to the opposite side up top to come down to a chest with a SANNIN'S SENBON in it. Go back up top, head left to the middle of the screen, then continue south a bit and left to the ground again. Down here again, completely ignore the up direction, and instead go south and grab a SUMMON NINE-TAILED FOX SCROLL (this item is VERY important). Go north past the tree and then left all the way and then north at the end to get a SUPER BRAND CHAKRA PILLS. Enter the nearby tree door.
In the treetops again, head south to the opposite side of the maze, and at the bottom, open the nearby chest for a SUPER BRAND VERSATILE PILLS. Return to the branches, and head to the original tree and onto the surface again. Proceed south and right from your position, and you shall once more be taken to the top of the trees. Go straight right (going down and up a little as you need to) to an opposite tree, and head down again. Walk around clockwise and back up again. Head south and west to come to a chest when an IDATEN PANTS, then go right to the southeast corner of this area and down. At the bottom, cross the rocks in the water to obtain the DRAGON SLAYER from a basket.
Backtrack the first set of tree branches. On the second one (where you will come in from the top right side, go slightly left and a long ways south, then move right at the end to once more touch the ground floor of the forest. Go south at the split and left to find a FAMILY SECRET OINTMENT stashed away in a chest, then go back to the fork in the road and this time go left on the northern half. Enter the tree. Go left and down to the Konoha mark, SAVE YOUR GAME, then go right and south into the next area. Scenes and a boss fight.
-=-=-=- KANKURO =-=-=-= Prize(s): Scroll of Inu Attacks: Puppet Master Jutsu: Bound, Poison Smoke Bombs
Sakura should use Hidden Leaf Shield, and then Inner Sakura Level 2. If you have Naruto with you, use the Multi Shadow Clone Jutsu. Neji should use Cheering Jutsu on the team's primary attacker, and Rock Lee and Shikimaru should just spam attack. Make sure to keep someone on standby to use a paralysis curing item or Jutsu if Kankuro's Puppet Master Jutsu manages to cause said effect (or, to a lesser effect, Poison from his Poison Smoke Bombs - however, the draining effect of the poison will not likely be enough to turn the tide of battle around). This is not really a difficult fight, however, as he can only attack once per round, and only one person, and does not cause that much damage whatsoever. Eventually, he will just die. -=-=-=-=- END FIGHT =-=-=-=-=
After, more scenes. Head back up and heal at the Leaf Village mark, then go back down to this screen. Continue south; at the first section with two branches, take the left one down to a chest with a SUMMON TOAD SCROLL, then take the right one down until you spot a tree hole. Go down. At the bottom, grab a SUPER BRAND VERSATILE PILLS from the northern chest, and a DANCING LEAF PANTS from the (cleverly hidden) chest underneath the tree to the west. Go back up, and head south. AVOID the first tree trunk you see; instead, head left from here to another tree trunk. Go down, and open the chest at the bottom for a SANNIN'S CLAW. To the northwest of this chest is another bamboo chest containing the SANNIN'S KUNAI KNIFE. Head up again, and then take the previous trunk down. Some scenes, and Team 7 will reunite.
With the original trio back together, you will want to equip whoever was missing in the second party with your newly-found weapons. Next, heal up at the nearby Leaf Village mark. Head west from here to claim the RIPPED SCROLL 5. Next, SAVE YOUR GAME, then go south.
-=-=-=-=-=-=-=-=-=-=-= KANKURO, TEMARI, GAARA =-=-=-=-=-=-=-=-=-=-=- Prize(s): None Attacks: Puppet Master Jutsu: Bound (Kankuro), Poison Smoke Bombs (Kankuro), Wind Scythe Jutsu (Temari), Sand Shield (Gaara)
A side note: Do not worry about using up all your HP and Chakra for this battle.
Unfortunately, as much as this SHOULD be a big battle (and the three are tough as far as bosses in this game goes), the Sand Ninja squad lose any sense of difficulty with a few well-placed steps. First off, have Naruto instantly use the Toad Blade Cut on the (straightly lined) trio to cause 500+ damage automatically. Sasuke can do whatever he wants (preferably attack), while Sakura should use the Hidden Leaf Shield to minimise damage to the party.
In the next turn, get Naruto to use the Multi Shadow Clone Jutsu (if, at any time he is paralysed by Kankuro's Puppet Master Jutsu, immediately heal it with one of the other two), while Sasuke can continue doing whatever and Sakura uses the Cheering Jutsu on Naruto. Naruto can easily do 400+ damage per clone after you move him INTO THE FRONT ROW and have Cheering Jutsu, which is more than sufficient to take out any of the Sand Ninja if you already used the Toad Blade Cut on them. Sasuke and Sakura can just be mop-up partners to ensure additional damage in case a clone misses an attack. -=-=-=-=- END FIGHT =-=-=-=-=
More cutscenes, friendship crap, blah blah blah. Another battle.
-=-=- GAARA =-=-= Prize(s): None Attacks: Sand Shuriken
Unfortunately, Gaara falls prey to the same strategy as before; let Sasuke do whatever, have Sakura use Hidden Leaf Shield and then the Cheering Jutsu on Naruto, have Naruto use the Multi Shadow Clone Jutsu and then move into the front row to attack. Within a couple of turns (if not one), the Sand Ninja will fall. -=-=-=-=- END FIGHT =-=-=-=-=
After what may have been a tedious battle, we have reached the final battle of the game.
-=-=-=-=-=-=-=-=-=-=-=-= SHUKAKU, THE SAND SPIRIT =-=-=-=-=-=-=-=-=-=-=-=- Prize(s): Scroll of I Attacks: Wind Style: Air Bullets, Intention to Kill
You can pretty much go all-out for this battle. Have everyone move into the front row to keep an Aggressive Formation while also gaining attack boosts from moving to the front. Now, do you remember that Summon Nine-Tailed Fox Scroll you got from a chest awhile back? Use it now, as it will allow Naruto to go through the whole fight without using a single bit of Chakra, similar to the Haku fight (do not worry; an in-game cheat enabled right after you beat this boss also achieves the same effect, so do not think you will be wasting it here).
That done, put all your offensive eggs onto Naruto; have him use the Multi Shadow Clone Jutsu, have Sakura use her Cheering Jutsu on him, and have Sasuke use some Competition Pills on Naruto as well (if you do not have any, start boosting your party's Defense or evasion up with Clone Jutsu or Substitution). Keep Sakura busy with her Heal All Jutsu whenever needed, as Shukaku's Wind Style: Air Bullets can deal a fair amount of damage.
Eventually, Shukaku will fall. Fairly easy, overall, just like most of the bosses. -=-=-=-=- END FIGHT =-=-=-=-=
Some scenes. Go to the Hidden Leaf Village when you can, and more scenes. The credits roll. After, you will be deposited at the front of the Leaf Village - save your game, as we have some aftergame events we can do. | |
| | | Zornak
Posts : 542 Points : -26 Join date : 2008-07-18 Age : 30
Shinobi Info Ninja Rank: X Rank Village: Sand
| Subject: Re: Naruto: Path of the Ninja~~Walkthrough.-Nintendo DS Sun 23 Nov 2008, 10:01 am | |
| -------------------------------------------------------------------------------- m. AFTER GAME -------------------------------------------------------------------------------- [WAFG]
------------------- HIDDEN LEAF VILLAGE ------------------- Items: Nine-Tailed Fox Spirit Chain Mail, Guy's Suit, 4th Hokage's Sword, Fujin Fan, Raijin Sword
It should be noted that this aftergame is AFTER the events of the final boss fight, and is not merely a reload of the last save point before you fought Shukaku with some extra stuff to do. This means you cannot go and refight the Sand Trio again. You can also change out your party members by talking to Iruka in the mission reception room.
First thing is first; head to the Hokage's house, and then go down to the basement. Offer up the Scroll of Inu you got from your battle with Kankuro to obtain a NINE-TAILED FOX SPIRIT CHAIN MAIL. The scroll of I will give you GUY'S SUIT. If you have all five Ripped Scrolls with you as well, offer it up here to obtain Naruto's Nine-Tailed Fox Spirit Chakra ability, which basically means that any Jutsu that Naruto uses will never again use up Chakra.
Next, head off to the Ninja Academy. In here, head off up the left staircase, and proceed into the left hallway. Go all the way north until you reach the roof, and talk to Konohamaru at the top. Basically, Konohamaru offers you a bunch more extra after game cheats. To get them, you have to touch squares on a screen in a certain order. Imagine the numbers in this order on the screen (you will also have to imagine the squares themselves if you lack the summoning sheet that comes in certain issues of Shonen Jump, although they are placed proportionally).
[ 1 [ 4][ 7][10] 10, 8, 9, 2 - Get 4TH HOKAGE'S SWORD [ 2][ 5][ 8][11] 11, 9, 4, 2 - Get FUJIN FAN [ 3][ 6][ 9][12] 9, 7, 1, 5 - Jiraiya becomes a party member 8, 5, 2, 9 - Get RAIJIN SWORD 3, 4, 12, 8 - Naruto gets RASENGAN Jutsu
Once again, you can speak to Iruka-sensei, located in the mission reception room, to switch out party members (especially with the now god-moding Jiraiya). With that done, that is pretty much all that the game has to offer. However, if you can offer solid proof that the dojo located at the back of the room where you took the Chunin Exam part one is accessible, or whether you can find concrete evidence that Itachi is able to be fought, or you can figure out how to make the Make-Out series of items work as a sidequest, feel free to offer me (my email is at the very bottom of this FAQ).
-------------------------------------------------------------------------------- -------------------------------------------------------------------------------- 2. SIDEQUESTS -------------------------------------------------------------------------------- --------------------------------------------------------------------------------
-------------------------------------------------------------------------------- a. RIPPED SCROLLS -------------------------------------------------------------------------------- [SRPS]
The Ripped Scrolls are a collection of five items hidden across the world in chests. Once you find all five, take them to the giant scroll in Lord Hokage's House in the Hidden Leaf Village. Here, Naruto will gain the Nine- Tailed Fox Spirit Chakra ability, which allows him to use any Jutsu without losing any Chakra - very devastating. However, this can only be obtained at the end of the game, where you will find Scroll #5.
#1 - In the Hidden Village, go right from the first screen. In this area, go slightly right and up to find a building that has a 'STORAGE' sign over it. Head inside. The Ripped Scroll 1 is in one of the bamboo chests found in the third room.
#2 - In the Land of Fire Grasslands, head to the area shortly after the two consecutive Konogahakure restoration symbols. When you cross a second bridge with two water droplets on the ground at the end, head north to a cliff and climb up. The Ripped Scroll 2 should be in one of the chests (after Forest of Death sequence).
#3 - Obtained by offering the Scroll of U at the Hokage's House (The Scroll of U is itself obtained from the Zabuza fight).
#4 - In the last screen of the Forest of Death, right after you fight the Rain Ninja who try to steal your own Earth Scroll, go to the south-center point of the area. At the bottom should be a tree with a branch. Go up on the branch and the Ripped Scroll 4 will be in the box on top.
#5 - Found at the end of the game in the Gaara Pursuit area; shortly after you fight Kankuro, you should come to another Hidden Leaf Village mark. The last Ripped Scroll is in a chest to the west of the mark.
-------------------------------------------------------------------------------- b. SECRET SCROLLS -------------------------------------------------------------------------------- [SSRS]
Throughout the game, twelve 'secret' scrolls can be obtained. These scrolls can then be taken to the giant scroll found in Lord Hokage's House in Konohagakure to trade out for items. Of course, most of the so-called secret scrolls are automatically gained throughout the game.
Scroll of Ne - Automatically gotten as a part of your mission reward for completing "Guarding the Scroll of Ne". - Gives an ATTACK CHINESE MEDICINE PILL.
Scroll of Ushi - Obtained by defeating the Tiger in the "Taming the Tiger" mission. - Gives you a FAMILY SECRET OINTMENT.
Scroll of Tora - Found by battling the Head Bandit on the top of Kikyo Pass in the "Gathering Herbs" mission. - Grants you a CHERRY BLOSSOM STORM.
Scroll of U - You can net the Scroll of U by defeating Zabuza Momochi the second time in the Land of Waves Swamp. - Gives you the RIPPED SCROLL 3.
Scroll of Tatsu - Obtained from your battle with Kankuro and Temari shortly before the Chunin Exams begin. - Allows you to get a NINJA WHISTLE.
Scroll of Mi - From your first fight with Orochimaru in the Forest of Death. - Nets you MAKE-OUT PARADISE 3.
Scroll of Uma - Gotten by battling Kiba Inuzaka and Akamaru in the Chunin Exams. - Gives you a SANNIN'S NINJA SWORD.
Scroll of Hitsuji - One screen north of the entrance in the Land of Waves Swamp, go right and then north across the water rocks. Basically the only non-automatic scroll in the game. Requires the ability to walk on water (after Forest of Death). - Grants you a COUPON, which gives you 10% off everything.
Scroll of Saru - Gotten from the battle with Gaara in Chunin Exams Part III. - Nets you SUMMON TOAD SCROLL.
Scroll of Tori - Found by battling Orochimaru the second time in Gaara Pursuit. - Gets you a SANNIN'S FAN.
Scroll of Inu - Won by defeating Kankuro in the Gaara Pursuit mission - Gives you a NINE-TAILED FOX SPIRIT CHAIN MAIL
Scroll of I - Obtained by defeating Shukaku, the game's final boss - Gives you GUY'S SUIT
-------------------------------------------------------------------------------- c. MAKE-OUT ITEMS -------------------------------------------------------------------------------- [SMOI]
Throughout the game, there are eight different items with the 'Make- Out' name attached to them. Supposedly, once you collect all eight, something good is supposed to happen, but to date, no clues have been turned up. If you have any evidence (not speculation, please), email me (my email is at the bottom of this FAQ).
Make-Out Paradise 1 - Won from your battle with Ebisu in the "Guarding the Scroll of Ne" mission.
Make-Out Paradise DVD - At the center of the Hidden Leaf Forest, where you will have originally fought the tiger boss monster, there should be a small cabin. The DVD is inside a chest in said cabin.
Make-Out Paradise Game - In Tazuna's Home at the Land of Waves, head straight north from the entrance. On the small land section of the area, there will be a chest containing this item.
Make-Out Paradise 2 - Obtained automatically from Kakashi during the Land of Waves mission
Make-Out Paradise 3 - Found by using the Scroll of Mi at the Lord Hokage's House in the Hidden Leaf Village.
Make-Out Paradise Strap - One screen from the entrance to the Land of Fire Grasslands, head slightly south and then right to come to some cliffs. Scale down the cliffs to come to a chest with the Make-Out Paradise Strap. Obviously, the ability to scale down cliffs is required to find this item.
Make-Out License - Obtained from Jiraiya automatically after retrieving the four Ripped Pages for him.
Make-Out Violence - In the Hidden Village, go right from the first screen. In this area, go slightly right and up to find a building that has a 'STORAGE' sign over it. Head inside. The Make-Out Violence is in one of the bamboo chests found in the third room. | |
| | | Zornak
Posts : 542 Points : -26 Join date : 2008-07-18 Age : 30
Shinobi Info Ninja Rank: X Rank Village: Sand
| Subject: Re: Naruto: Path of the Ninja~~Walkthrough.-Nintendo DS Sun 23 Nov 2008, 10:01 am | |
| -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- 3. CHARACTERS -------------------------------------------------------------------------------- --------------------------------------------------------------------------------
* Denotes an already known Jutsu by any character
-------------------------------------------------------------------------------- a. NARUTO UZUMAKI -------------------------------------------------------------------------------- [CNUZ]
Jutsu ----- *Shadow Clone Jutsu Level 5 - Sexy Jutsu, Harem Jutsu Level 7 - Water Style Jutsu: Level 1, Heal Jutsu: Level 1 Level 9 - Fart Level 11 - Multi Shadow Clone Jutsu Level 29 - Substitution Jutsu Level 31 - Lightning Style Jutsu: Level 2 Level 35 - Naruto Uzumaki Barrage Level 41 - Heal Jutsu: Level 2 Level 59 - Na-Ru-To 2K Uzumaki Barrage Level 74 - Combo Transform Level 77 - Heal All Jutsu: Level 3
Story-Line: Toad Blade Cut After-Game: Rasengan, the Spiral Chakra Sphere
Equippable Weapons: Swords, Kunai, Shurikens
Naruto is basically the quickest leveller in the game; if you manage to hit Level 99, all the other characters will likely be lagging behind by 10 levels even with the same amount of experience. While his early levels do not offer much in the way of stat gains, near the end he gains God status in Attack and Agility, allowing him to attack first in pretty much every battle. Unfortunately, he cannot equip multi-enemy weapons, or else he would have been borked.
Unfortunately, most of his jutsu suck, in combination with his poor Ninjustu values (by far the most abysmal Ninjutsu of any character in the game). Toad Blade Cut and Rasengan are his better techniques, and he cannot even gain them until near the end of the game. Fortunately, he has the Shadow Clone Jutsu and Multi Shadow Clone Jutsu - for three turns, Naruto will get 3 and 5 Shadow Clones from these Jutsu respectively. When attacking, each Shadow Clone will attack the opponent separately, meaning you can get 3x or 5x attacks for three turns. In combination with front row formation and Cheering Jutsu, Naruto can quickly become a god in causing damage.
-------------------------------------------------------------------------------- b. SASUKE UCHIHA -------------------------------------------------------------------------------- [CSKU]
Jutsu ----- Level 4 - Fire Style Jutsu: Level 1 Level 9 - Fire Style Jutsu: Level 2 Level 14 - Demon Wind Shuriken, Windmill of Shadows Level 15 - Lightning Style Jutsu: Level 2 Level 20 - Lions Barrage Level 22 - Sharingan Copy Level 23 - Fire Style: Phoenix Flower Jutsu Level 26 - Fire Style: Dragon Flame Jutsu Level 27 - Clone Jutsu Level 29 - Substitution Jutsu Level 32 - Mobility Heal: Rin, Escape Jutsu, Sharingan Hypnosis Level 35 - Fire Style Jutsu: Level 3, Lightning Style Jutsu: Level 3
Story-Line: Sharingan Insight Story-Line: Chidori: One Thousand Birds
Equippable Weapons: Swords, Shurikens, Kunai, Needles, Chains
Sasuke is your basic powerhouse, and outstrips everyone else in sheer stats for most of the game. Unfortunately, there is one flaw to this - he is a slow leveller. Also, storyline segments require that he is taken out for about an eight of the game, and during that eighth, he can fall behind severely without catch-up work. However, if you keep him up to speed, he can become an offensive monster; equip a strong Chain on him to target all enemies and keep him in the front row (especially with an Aggressive Formation) and he can easily kill almost any party of enemies in one hit.
On the Jutsu side of things, Sasuke is somewhat black-and-white. Some of his Jutsu, such as his Sharingan and the Lions Barrage are very powerful, and his status effect techniques are also useful. However, his elemental techniques suck horribly, especially the Chidori: One Thousand Birds. Avoid using the latter techniques, and leave Neji, Shikimaru or Sakura to do their work on that front.
-------------------------------------------------------------------------------- c. SAKURA HARUNO -------------------------------------------------------------------------------- [CSKH]
Jutsu ----- Level 4 - Fire Style Jutsu: Level 1 Level 5 - Lightning Style Jutsu: Level 1, Water Style Jutsu: Level 1, Heal Jutsu: Level 1 Level 6 - Wind Style Justu: Level 1 Level 7 - Release: Poison Level 9 - Fire Style Jutsu: Level 2 Level 11 - Heal All Jutsu: Level 1 Level 15 - Release: Blindness Level 16 - Booby Trap Level 17 - Water Style Jutsu: Level 2, Heal Jutsu: Level 2 Level 18 - Lullaby Jutsu Level 22 - Wind Style Jutsu: Level 2 Level 26 - Shuriken Wild Dance Level 27 - Heal All Jutsu: Level 2, Clone Jutsu Level 28 - Playing Dead Jutsu Level 29 - Substitution Jutsu Level 30 - Release: Sealed Jutsu Level 32 - Mobility Heal: Rin, Hidden Leaf Shield Level 34 - Inner Sakura Level 2 Level 35 - Heal All Jutsu: Level 3 Level 36 - Water Style Jutsu: Level 3, Heal Jutsu: Level 3 Level 38 - Cheering Jutsu, Deceptive Jutsu Level 40 - Release: Abnormalities Level 50 - Wind Style Jutsu: Level 3, Inner Sakura Level 3 Level 56 - Heal Jutsu: Level 4 Level 59 - Mobility Heal: Hyo Level 62 - Heal All Jutsu: Level 4
Equippable Weapons: Swords, Fans, Shurikens, Kunai, Needles
Simply put, Sakura sucks with her physical stats, and to ever be effective with using weapons, she would have to have Cheering Jutsu and front row Aggressive Formation as well as the Sannin's Fan equipped. Fortunately, she has a very high Ninjutsu stat, which means that she can stick to her Jutsu. Compared to the manga, she gets a lot of new goodies, which allows her to dominate the field. She can also act as a healer and status effect healer/affector, in addition to causing stat bonuses with some of her techniques.
-------------------------------------------------------------------------------- d. SHIKAMARU NARA -------------------------------------------------------------------------------- [CSHN]
Jutsu ----- *Fire Style Jutsu: Level 1, Lightning Style Jutsu: Level 1, Wind Style Jutsu: Level 2, Heal Jutsu: Level 1, Heal Jutsu: Level 2, Heal All Jutsu: Level 1, Release: Poison, Clone Jutsu, Blindness Jutsu, Shadow Possession Jutsu Level 30 - Release: Sealed Jutsu Level 32 - Mobility Heal: Rin, Escape Jutsu Level 38 - Flying Clouds Jutsu Level 40 - Release: Abnormalities, Shadow Sinking Jutsu Level 50 - Wind Style Jutsu: Level 3, Fish In Troubled Waters Jutsu
Equippable Weapons: Swords, Shurikens, Kunai, Chains
When you first have him, Shikamaru will basically have zero speed, meaning he is at the end of the attack order. Even by the end of the game, he still is pretty slow. However, he becomes pretty effective in a key number of other areas; his ability to use Chains means that he can become a multi-enemy attacker, and his Ninjutsu (which is only trumped by Sakura's) means that he can also play a key roal with attacking and defending. His Shadow Possession Jutsu and Shadow Sinking Jutsu can also be very useful when utilized properly, being capable of wreaking havoc amongst enemy forces.
-------------------------------------------------------------------------------- e. ROCK LEE -------------------------------------------------------------------------------- [CRKL]
Jutsu ----- *Handsome Devil, Leaf Whirlwind, Leaf Hurricane Level 34 - Primary Lotus Level 38 - Youthful Blow Level 53 - The Eight Inner Gates, Hidden Lotus
Equippable Weapons: Shurikens, Kunai, Claws, Chains
Rock Lee is the god of attack. At level 99, he will have maxed out his attack, and nearly maxed out his speed. He can continue to increase his power through his minimal amount of Jutsu, and use Chains to target multiple enemies. However, he lacks in Jutsu other than to assist his physical presence, so stick mainly to just attacking with him.
-------------------------------------------------------------------------------- f. NEJI HYUGA -------------------------------------------------------------------------------- [CNJH]
Jutsu ----- *Lighting Style Jutsu: Level 1, Lightning Style Jutsu: Level 2, Wind Style Jutsu: Level 1, Water Style Jutsu: Level 1, Heal Jutsu: Level 1, Heal Jutsu: Level 2, Heal All Jutsu: Level 1, Release: Poison, Release: Blindness, Clone Jutsu, Lullaby Jutsu, Byakugan Level 29 - Substitution Jutsu Level 30 - Release: Sealed Jutsu Level 32 - Mobility Heal: Rin, Hidden Leaf Shield Level 35 - Lightning Style Jutsu: Level 3 Level 36 - Heal Jutsu: Level 3 Level 38 - Cheering Jutsu, Chakra Points Level 40 - Release: Abnormalities, 8 Trigrams Palms Rotation, 8 Trigrams 64 Palms
Equippable Weapons: Swords, Fans, Shurikens, Kunai, Needles
Neji will probably feel weak when you first get the chance to use him; however, by the time you level him up, he will begin to dwarf everyone else, with top of the line stats in everything (only Ninjutsu will be under 900, and will be fairly close). Coupled with the ability to use Fans, and he can be another deadly multiple-foe attacker if you like using them. He also acts as a VERY good healer, if not completely perfect thanks to the lank of Heal All Jutsu past level 1. However, he really comes into his own when using his special techniques - 8 Trigrams Palms Rotation allows him to deflect an attack back at the enemy, and 8 Trigrams 64 Palms allows him to hit eight times in a row. Byakugan also increases his evasion and critical rate.
-------------------------------------------------------------------------------- g. JIRAIYA -------------------------------------------------------------------------------- [CJRY]
Jutsu ----- *Fire Style Jutsu: Level 3, Lightning Style Jutsu: Level 3, Wind Style Jutsu: Level 3, Water Style Jutsu: Level 3, Heal Jutsu: Level 4, Heal All Jutsu: Level 4, Mobility Heal: Hyo, Release: Abnormalities, Clone Jutsu, Hidden Leaf Shield, Cheering Jutsu, Blindness Jutsu, Lullaby Jutsu, Substitution Jutsu, Escape Jutsu, Fire Style: Toad Flame Bombs
Equippable Weapons: N/A
There is not really much to say about Jiraiya. Being a secret after-game character, you can expect him to be a powerhouse god, and so he is. His Heal Jutsu and Mobility Heal: Hyo means that he is perfect as a healer, his various status effect jutsu allow him to serve as the party's defense mage, and his offensive jutsu or the sheer strength of his attacks means that he can kill basically everything. Unfortunately, there simply is not much left to do by the time you get him, so he really is not that worthwhile. | |
| | | Zornak
Posts : 542 Points : -26 Join date : 2008-07-18 Age : 30
Shinobi Info Ninja Rank: X Rank Village: Sand
| Subject: Re: Naruto: Path of the Ninja~~Walkthrough.-Nintendo DS Sun 23 Nov 2008, 10:03 am | |
| -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- 4. JUTSU -------------------------------------------------------------------------------- --------------------------------------------------------------------------------
-------------------------------------------------------------------------------- a. REGULAR JUTSU -------------------------------------------------------------------------------- [JRGJ]
Blindness Jutsu Learned By: Shikamaru, Jiraiya Chakra Cost: 3 Effects: Blinds all foes in a 3x3 area
Cheering Jutsu Learned By: Sakura, Jiraiya, Neji Chakra Cost: 6 Effects: Increases the user's attack
Clone Jutsu Learned By: Sasuke, Sakura, Shikamaru, Jiraiya, Neji Chakra Cost: 2 Effects: Increases the user's defense
Escape Jutsu Learned By: Sasuke, Shikamaru, Jiraiya Chakra Cost: 2 Effects: Warps you out to the overworld. Does not work in some places (most notably Gaara Pursuit and the Forest of Death)
Fire Style Jutsu: Level 1 Learned By: Sasuke, Sakura, Shikamaru Chakra Cost: 2 Effects: Fire-elemental attack hits enemies in a + formation; causes low damage
Fire Style Jutsu: Level 2 Learned By: Sasuke, Sakura Chakra Cost: 6 Effects: Fire-elemental attack hits enemies in a + formation; causes moderate damage
Fire Style Jutsu: Level 3 Learned By: Sasuke, Jiraiya Chakra Cost: 20 Effects: Fire-elemental attack hits enemies in a + formation; causes heavy damage
Heal Jutsu: Level 1 Learned By: Naruto, Sakura, Shikamaru, Neji Chakra Cost: 2 Effects: Heals a low amount of HP to one ally
Heal Jutsu: Level 2 Learned By: Naruto, Sakura, Shikamaru, Neji Chakra Cost: 4 Effects: Heals a moderate amount of HP to one ally
Heal Jutsu: Level 3 Learned By: Sakura, Neji Chakra Cost: 6 Effects: Heals a heavy amount of HP to one ally
Heal Jutsu: Level 4 Learned By: Sakura, Jiraiya Chakra Cost: 8 Effects: Heals all HP to one ally
Heal All Jutsu: Level 1 Learned By: Sakura, Shikamaru, Neji Chakra Cost: 6 Effects: Heals a low amount of HP to the entire party
Heal All Jutsu: Level 2 Learned By: Sakura Chakra Cost: 8 Effects: Heals a moderate amount of HP to the entire party
Heal All Jutsu: Level 3 Learned By: Naruto, Sakura Chakra Cost: 18 Effects: Heals a large amount of HP to the entire party
Heal All Jutsu: Level 4 Learned By: Sakura, Jiraiya Chakra Cost: 36 Effects: Heals all HP to the entire party
Hidden Leaf Shield Learned By: Sakura, Jiraiya, Neji Chakra Cost: 3 Effects: Increases defense of the entire party
Lightning Style Jutsu: Level 1 Learned By: Sakura, Shikamaru, Neji Chakra Cost: 4 Effects: Lightning-elemental attack hits enemies in a + formation; causes low damage
Lightning Style Jutsu: Level 2 Learned By: Naruto, Sasuke, Neji Chakra Cost: 8 Effects: Lightning-elemental attack hits enemies in a + formation; causes moderate damage
Lightning Style Jutsu: Level 3 Learned By: Sasuke, Jiraiya, Neji Chakra Cost: 20 Effects: Lightning-elemental attack hits enemies in a + formation; causes heavy damage
Lullaby Jutsu Learned By: Sakura, Jiraiya, Neji Chakra Cost: 3 Effects: Puts all foes in a 3x3 area to sleep
Mobility Heal: Rin Learned By: Sasuke, Sakura, Shikamaru, Neji Chakra Cost: 10 Effects: Revives a fallen ally; leaves him or her with minimal amounts of Stamina
Mobility Heal: Hyo Learned By: Sakura, Jiraiya Chakra Cost: 20 Effects: Completely revives a fallen ally with all stamina
Release: Abnormalities Learned By: Sakura, Shikamaru, Jiraiya, Neji Chakra Cost: 6 Effects: Heals all status effects from the entire party
Release: Blindness Learned By: Sakura, Neji Chakra Cost: 2 Effects: Heals blindness from one ally
Release: Poison Learned By: Sakura, Shikamaru, Neji Chakra Cost: 2 Effects: Heals poison from one ally
Release: Sealed Jutsu Learned By: Sakura, Shikamaru, Neji Chakra Cost: 2 Effects: Heals sealed jutsu status from one ally
Substitution Jutsu Learned By: Naruto, Sakura, Jiraiya, Neji Chakra Cost: 5 Effects: Increases the user's evasion
Water Style Jutsu: Level 1 Learned By: Naruto, Sakura, Neji Chakra Cost: 5 Effects: Water-elemental attack hits all on-screen foes; causes low damage
Water Style Jutsu: Level 2 Learned By: Sakura Chakra Cost: 15 Effects: Water-elemental attack hits all on-screen foes; causes moderate damage
Water Style Jutsu: Level 3 Learned By: Sakura, Jiraiya Chakra Cost: 25 Effects: Water-elemental attack hits all on-screen foes; causes heavy damage
Wind Style Jutsu: Level 1 Learned By: Sakura, Neji Chakra Cost: 4 Effects: Wind-elemental attack hits all on-screen foes; causes low damage
Wind Style Jutsu: Level 2 Learned By: Sakura, Shikamaru Chakra Cost: 10 Effects: Wind-elemental attack hits all on-screen foes; causes moderate damage
Wind Style Jutsu: Level 3 Learned By: Sakura, Shikamaru, Jiraiya Chakra Cost: 25 Effects: Wind-elemental attack hits all on-screen foes; causes heavy damage
-------------------------------------------------------------------------------- b. CHARACTER-SPECIFIC JUTSU -------------------------------------------------------------------------------- [JCSJ]
The following jutsu are specific to each character; only one person knows each jutsu.
JIRAIYA ------- Fire Style: Toad Flame Bombs Chakra Cost: 100 Effects: Hits all enemies on-screen with a fire elemental attack
NARUTO ------ Combo Transform Chakra Cost: 200 Effects: Attack that hits all enemies
Fart Chakra Cost: 4 Effects: Poisons all enemies within a cross formation
Harem Jutsu* Chakra Cost: 10 Effects: Causes all enemies to be infatuated and not attack
Multi Shadow Clone Jutsu Chakra Cost: 50 Effects: Allows Naruto to attack five times in one turn with five Shadow Clones
Naruto Uzumaki Barrage* Chakra Cost: 55 Effects: Causes heavy damage to one enemy
Na-Ru-To 2K Uzumaki Barrage* Chakra Cost: 100 Effects: Causes heavy damage to all enemies
Nine-Tailed Fox Spirit Chakra Chakra Cost: 250 Effects: All Jutsu for the remainder of the battle used by Naruto do not use up any Chakra
Rasengan, the Spiral Chakra Sphere* Chakra Cost: 300 Effects: Causes very heavy damage to a 3x3 area of opponents
Shadow Clone Jutsu Chakra Cost: 7 Effects: Allows Naruto to attack thrice in one turn with three Shadow Clones
Sexy Jutsu Chakra Cost: 5 Effects: Causes the enemy to be infatuated and not attack in a cross formation
Toad Blade Cut Chakra Cost: 170 Effects: Causes very heavy damage to a single row of enemies
*Require the use of (Multi) Shadow Clone Jutsu beforehand
NEJI ---- 8 Trigrams 64 Palms Chakra Cost: 18 Effects: Does 8 attacks on the foe
8 Trigrams Palms Rotation* Chakra Cost: 2 Effects: Reflects the enemy's next attack back at it
Byakugan Chakra Cost: 3 Effects: Raises Neji's critical success rate and evasion
Chakra Points Chakra Cost: 15 Effects: Neji attacks the enemy twice and temporarily seals his Jutsu
*Requires Byakugan to be activated first before using
ROCK LEE -------- Handsome Devil Chakra Cost: 4 Effects: Guards Sakura and takes any attacks directed at her in her stead
Hidden Lotus* Chakra Cost: 40 Effects: Causes heavy damage to a single enemy
Leaf Hurricane Chakra Cost: 8 Effects: Causes damage to enemies in a column
Leaf Whirlwind Chakra Cost: 4 Effects: Causes damage to enemies in a row
Primary Lotus Chakra Cost: 15 Effects: Causes damage to a single enemy
The Eight Inner Gates Chakra Cost: 20 Effects: Causes damage to Lee every turn, but raises his stats drastically
Youthful Blow Chakra Cost: 1 Effects: Temporarily doubles Rock Lee's Attack
*Requires The Eight Inner Gates to be activated first
SAKURA ------ Booby Trap Chakra Cost: 3 Effects: Lowers a single foe's defense
Deceptive Jutsu Chakra Cost: 3 Effects: Envelops a 3x3 area with Chakra (not really sure what this does)
Inner Sakura Level 1 Chakra Cost: 9 Effects: Causes damage to one enemy and raises all of Sakura's stats
Inner Sakura Level 2 Chakra Cost: 30 Effects: Causes damage to one enemy and raises all of Sakura's stats by a larger amount
Playing Dead Jutsu Chakra Cost: 3 Effects: Seals off the jutsu of every enemy
Shuriken Wild Dance Chakra Cost: 14 Effects: Causes damage to all foes on-screen
SASUKE ------ Chidori: One Thousand Birds* Chakra Cost: 150 Effects: Causes lightning damage to a column of enemies
Demon Wind Shuriken, Windmill of Shadows Chakra Cost: 40 Effects: Causes damage to all enemies in a column
Fire Style: Dragon Flame Jutsu Chakra Cost: 30 Effects: Causes heavy fire damage to all enemies in a row
Fire Style: Phoenix Flower Jutsu Chakra Cost: 20 Effects: Causes fire damage to all enemies in a column
Lions Barrage Chakra Cost: 55 Effects: Causes heavy damage to one enemy
Sharingan Copy Chakra Cost: 20 Effects: Duplicates the last enemy's attack and turns it back against them
Sharingan Hypnosis Chakra Cost: 12 Effects: Confuses all enemies
Sharingan Insight Chakra Cost: 8 Effects: Raises Sasuke's evasion
*Requires any of the three Sharingan techniques to be used first before you can activate it
SHIKAMARU --------- Fish in Troubled Waters Jutsu Chakra Cost: 3 Effects: Causes the amount of damage to be both taken or dealt to be the same in both the front and rear rows, automatically ignoring any defensive or offensive bonuses you gain from row placement
Flying Clouds Jutsu Chakra Cost: 10 Effects: Heals a moderate amount of Stamina to all party members
Shadow Possession Jutsu Chakra Cost: 4 Effects: Immobilizes a single enemy
Shadow Sinking Jutsu Chakra Cost: 7 Effects: Immobilizes all enemies within a 3x3 area | |
| | | Zornak
Posts : 542 Points : -26 Join date : 2008-07-18 Age : 30
Shinobi Info Ninja Rank: X Rank Village: Sand
| Subject: Re: Naruto: Path of the Ninja~~Walkthrough.-Nintendo DS Sun 23 Nov 2008, 10:06 am | |
| -------------------------------------------------------------------------------- c. COMBINATIONS -------------------------------------------------------------------------------- [JCMB]
When fighting in a battle, sometimes you may stumble across a certain combination of Jutsu that allows you to use a stronger Jutsu which crosses the effects of the two. In order to use a combination Jutsu, one (and sometimes two) Jutsu must be used. The second/third Jutsu must then be selected. When this occurs, you will have an option of two Jutsu; the original Jutsu, and a secondary special Jutsu - your combination Jutsu.
Without further ado, the list...
8 Trigrams Shadow Bind Chakra Cost: 25 Requirements: Use Neji's Byakugan, and then proceed to use Shikimaru's Shadow Sinking Jutsu. Description: An attack that hits all enemies, and binds the survivors, temporarily immobilizing them.
Dragon Flame Bind Chakra Cost: 25 Requirements: Any of Sasuke's Sharingan techniques (Insight, Copy, or Hypnosis), and then Shikimaru's Shadow Sinking Jutsu in subsequent order. Description: A tag-team attack by Sasuke and Shikimaru that hits all enemies on screen with a strong force.
Evil Illusion: Double Curse Eyes Chakra Cost: 25 Requirements: Any of Sasuke's Sharingan techniques (Insight, Copy, or Hypnosis), must first be utilized. Next, Neji must use his Chakra Points. Description: Attack that hits every opponent on the screen.
Fairy Tale Destruction Chakra Cost: 25 Requirements: Sakura's Inner Sakura Level 1 or 2, followed by Naruto's Fart. Description: Causes a great deal of damage to the area, in addition to the poison released on the area as a result of Naruto's Fart.
Fart Bind Chakra Cost: 20 Requirements: Naruto must use his Fart first, and then Shikimaru must follow up via his Shadow Possession Jutsu Description: Poisons AND immobilizes all foes on the battlefield.
Fire Shuriken Dance Chakra Cost: 20 Requirements: Any of Sasuke's Sharingan techniques (Insight, Copy, or Hypnosis) followed up by Sakura's Shuriken Wild Dance. Description: Sakura sends flaming shurikens at all enemies on screen.
First Kiss Destruction Chakra Cost: 20 Requirements: Use Rock Lee's Handsome Devil, and follow up with Sakura's Inner Sakura Level 1/2. Description: Attacks all enemies.
Flexible Uzumaki Barrage Chakra Cost: 20 Requirements: Naruto's Shadow Clone Jutsu and Neji's Byakuan must both be activated. Naruto must then use the Naruto Uzumaki Barrage (NOT the 2K Uzumaki Barrage; it will not work). Description: Three successive attacks are made on random enemies on the battlefield.
Hidden Leaf Combo Fist Chakra Cost: 20 Requirements: Start off with Neji's Byakugan, and then use Rock Lee's Youthful Blow. Description: Rock Lee and Neji combine their powers to hit all on-screen opponents.
Hidden Leaf Hidden Wild Dance Chakra Cost: 25 Requirements: Any of Sasuke's Sharingan techniques (Insight, Copy, or Hypnosis), succeeded by Rock Lee's Primary Lotus attack. Description: Rock Lee and Sasuke combine for a single all-out attack on one foe.
Hidden Leaf Youthful Barrage Chakra Cost: 20 Requirements: Naruto's Shadow Clone Jutsu and Rock Lee's The Eight Inner Gates must both be activated. Naruto must then use the Naruto Uzumaki Barrage (NOT the 2K Uzumaki Barrage; it will not work). Description: An attack that hits all enemies on the screen.
Shadow Sinking Hurricane Chakra Cost: 25 Requirements: Rock Lee must use The Eight Inner Gates, and then Shikimaru must use his Shadow Possession Jutsu. Description: Attacks all enemies on screen. Any survivors are left immobilized.
Sum of Ninja IQ Chakra Cost: 25 Requirements: Sakura must first use her Deceptive Jutsu, and then Shikimaru must bring out his Fish in Troubled Waters Jutsu Description: Lowers the stats of all enemies and raises the stats of all allies
Train of Cha Chakra Cost: 25 Requirements: Sakura's Inner Sakura Level 1 or 2, followed up by Neji's Chakra Points. Description: Sakura and Neji attack together and perform a double-strike.
Transform Shuriken Chakra Cost: 15 Requirements: Naruto's (Multi) Shadow Clone Jutsu (either one will work), and then using Sasuke's Demon Wind Shuriken, Windmill of Shadows. Description: Sasuke throws one a Naruto clone transformed into a shuriken at a single enemy, causing a massive amount of damage. | |
| | | Zornak
Posts : 542 Points : -26 Join date : 2008-07-18 Age : 30
Shinobi Info Ninja Rank: X Rank Village: Sand
| Subject: Re: Naruto: Path of the Ninja~~Walkthrough.-Nintendo DS Sun 23 Nov 2008, 10:08 am | |
| -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- 5. ITEMS -------------------------------------------------------------------------------- --------------------------------------------------------------------------------
-------------------------------------------------------------------------------- a. EQUIPMENT -------------------------------------------------------------------------------- [IEQP]
o-------------------------o----------------o---------o----------o--------------o | | | REGULAR | DISCOUNT | | | WEAPONS | ATTRIBUTES | PRICE | PRICE | USABLE BY | | | | (RYO) | (RYO) | | o-------------------------o----------------o---------o----------o--------------o | SWORDS | |-------------------------o----------------o---------o----------o--------------| | Small Sword | 12ATK | 594 | 540 | NA, SS | |-------------------------o----------------o---------o----------o--------------| | Ninja Sword | 14ATK | 792 | 720 | NA, SS | |-------------------------o----------------o---------o----------o--------------| | Himetsuru Swift Sword | 50ATK | 4752 | 4320 | SK | |-------------------------o----------------o---------o----------o--------------| | Round Moon Sword | 54ATK | 4950 | 4500 | NA, SS, SH | |-------------------------o----------------o---------o----------o--------------| | Muramasa | 82ATK | 11880 | 10800 | NA, SS, SH | |-------------------------o----------------o---------o----------o--------------| | Sannin's Ninja Sword | 110ATK, 10DEF, | N/A | N/A | NA, SS, SK | | | 10AGI, 10NIN | | | | |-------------------------o----------------o---------o----------o--------------| | Dragon Slayer | 116ATK | N/A | N/A | NA | |-------------------------o----------------o---------o----------o--------------| | Departed Soul of Futsu | 120ATK | N/A | N/A | NA | |-------------------------o----------------o---------o----------o--------------| | Raijin Sword | 130ATK | N/A | N/A | NA, SS | |-------------------------o----------------o---------o----------o--------------| | 4th Hokage's Sword | 135ATK | N/A | N/A | NA | |-------------------------o----------------o---------o----------o--------------| | FANS | |-------------------------o----------------o---------o----------o--------------| | Battle Fan | 15ATK | 1980 | 1800 | SK,NJ | |-------------------------o----------------o---------o----------o--------------| | Steel Fan | 19ATK | 2970 | 2700 | SK,NJ | |-------------------------o----------------o---------o----------o--------------| | Ninja Wind Fan | 24ATK | 4158 | 3780 | SK,NJ | |-------------------------o----------------o---------o----------o--------------| | Heaven Fan | 42ATK | 6732 | 6120 | SK,NJ | |-------------------------o----------------o---------o----------o--------------| | Super Heaven fan | 55ATK | 10890 | 9900 | SK,NJ | |-------------------------o----------------o---------o----------o--------------| | Dragon Fan | 70ATK | 17820 | 16200 | SK,NJ | |-------------------------o----------------o---------o----------o--------------| | Sannin's Fan | 105ATK, 10DEF, | N/A | N/A | SK,NJ | | | 10AGI, 10NIN | | | | |-------------------------o----------------o---------o----------o--------------| | Fujin Fan | 115ATK | N/A | N/A | SK | |-------------------------o----------------o---------o----------o--------------| | SHURIKENS | |-------------------------o----------------o---------o----------o--------------| | Rod Shuriken | 8ATK | 347 | 315 | SK, SS, NJ, | | | | | | RL, SH | |-------------------------o----------------o---------o----------o--------------| | Six-Edged Shuriken | 37ATK | 2475 | 2250 | All | |-------------------------o----------------o---------o----------o--------------| | Eight-Edged Shuriken | 40ATK | 2970 | 2700 | All | |-------------------------o----------------o---------o----------o--------------| | Dragon Shuriken | 75ATK | N/A | N/A | NA, RL, SS, | | | | | | SK, NJ | |-------------------------o----------------o---------o----------o--------------| | Sannin's Shuriken | 45ATK, 10DEF, | N/A | N/A | All | | | 10AGI, 10NIN | | | | |-------------------------o----------------o---------o----------o--------------| | KUNAI | |-------------------------o----------------o---------o----------o--------------| | Kunai | 27ATK | 1980 | 1800 | All | |-------------------------o----------------o---------o----------o--------------| | Double-Edged Kunai | 38ATK | 2475 | 2250 | All | |-------------------------o----------------o---------o----------o--------------| | Double Blade | 45ATK | 3465 | 3150 | All | |-------------------------o----------------o---------o----------o--------------| | Sannin's Kunai Knife | 85ATK, 10DEF, | N/A | N/A | All | | | 10AGI, 10NIN | | | | |-------------------------o----------------o---------o----------o--------------| | SENBON | |-------------------------o----------------o---------o----------o--------------| | Senbon | 2ATK | 198 | 180 | SS, SK, NJ | |-------------------------o----------------o---------o----------o--------------| | Winged Nail | 10ATK | 396 | 360 | SK, NJ | |-------------------------o----------------o---------o----------o--------------| | Sannin's Senbon | 38ATK, 10DEF, | N/A | N/A | SS, SK | | | 10AGI, 10NIN | | | | |-------------------------o----------------o---------o----------o--------------| | CLAWS | |-------------------------o----------------o---------o----------o--------------| | Iron Knuckle | 25ATK | 1980 | 1800 | RL | |-------------------------o----------------o---------o----------o--------------| | Hooked Claw | 40ATK | 2970 | 2700 | RL | |-------------------------o----------------o---------o----------o--------------| | Falcon Claw | 50ATK | 3960 | 3600 | RL | |-------------------------o----------------o---------o----------o--------------| | Tiger Claw | 67ATK | 6930 | 6300 | RL | |-------------------------o----------------o---------o----------o--------------| | Sannin's Claw | 85ATK, 10DEF, | N/A | N/A | RL | | | 10AGI, 10NIN | | | | |-------------------------o----------------o---------o----------o--------------| | CHAINS | |-------------------------o----------------o---------o----------o--------------| | Iron Chains | 15ATK | 3960 | 3600 | SS, SH | |-------------------------o----------------o---------o----------o--------------| | Chained Whistle | 47ATK | 7722 | 7020 | SS, SH | |-------------------------o----------------o---------o----------o--------------| | Ball and Chain | 65ATK | 11880 | 10800 | SS, SK, RL | |-------------------------o----------------o---------o----------o--------------| | Sannin's Chained Sickle | 105ATK, 10DEF, | N/A | N/A | SH, SS | | | 10AGI, 10NIN | | | | o-------------------------o----------------o---------o----------o--------------o | | | REGULAR | DISCOUNT | | | ARMOUR | ATTRIBUTES | PRICE | PRICE | USABLE BY | | | | (RYO) | (RYO) | | o-------------------------o----------------o---------o----------o--------------o | Leather Vest | 14DEF | 297 | 270 | All | |-------------------------o----------------o---------o----------o--------------| | Leaf Chain Mail | 16DEF | 396 | 360 | All | |-------------------------o----------------o---------o----------o--------------| | Gold Armor | 22DEF | 792 | 720 | NA, SS, SK, | | | | | | SH | |-------------------------o----------------o---------o----------o--------------| | Alloy Vest | 25DEF | 990 | 900 | NA, SS, SH, | | | | | | RL | |-------------------------o----------------o---------o----------o--------------| | Fan-Like Chain Mail | 30DEF | 1980 | 1800 | SS, SK, NJ, | | | | | | SH | |-------------------------o----------------o---------o----------o--------------| | Asura Armor | 37DEF | 4752 | 4320 | NJ, SK, RL | |-------------------------o----------------o---------o----------o--------------| | Gemmed Armor | 45DEF, 3NIN | 5940 | 5400 | All | |-------------------------o----------------o---------o----------o--------------| | Manifer | 40DEF | 7425 | 6750 | SK, SH | |-------------------------o----------------o---------o----------o--------------| | Hooked Claw Manifer | 40DEF, 3ATK | 7425 | 6750 | SS, RL | |-------------------------o----------------o---------o----------o--------------| | Super Heaven Armor | 50DEF | 9504 | 8640 | NA, RL, SK, | | | | | | SH | |-------------------------o----------------o---------o----------o--------------| | Dragon Chain Mail | 60DEF | 11880 | 10800 | NA, NJ, SK, | | | | | | SS | |-------------------------o----------------o---------o----------o--------------| | Cursed Mark Vest* | 70DEF | N/A | N/A | SS, NJ | |-------------------------o----------------o---------o----------o--------------| | Nine-Tailed Fox Spirit | 95DEF, 10ATK, | N/A | N/A | NA | | Chain Mail* | 10AGI, 10NIN | | | | o-------------------------o----------------o---------o----------o--------------o | | | REGULAR | DISCOUNT | | | PANTS | ATTRIBUTES | PRICE | PRICE | USABLE BY | | | | (RYO) | (RYO) | | o-------------------------o----------------o---------o----------o--------------o | Leather Pants | 10AGI | 99 | 90 | All | |-------------------------o----------------o---------o----------o--------------| | Hidden Leaf Pants | 12AGI | 148 | 135 | All | |-------------------------o----------------o---------o----------o--------------| | Spiked Pants | 16AGI | 247 | 225 | NA, NJ, SS, | | | | | | SH | |-------------------------o----------------o---------o----------o--------------| | Gold Pants | 17AGI | 346 | 315 | NA, RL, SK, | | | | | | SH | |-------------------------o----------------o---------o----------o--------------| | Fan-Like Pants | 22AGI | 396 | 360 | NJ, SK, SS | |-------------------------o----------------o---------o----------o--------------| | Asura Pants | 25AGI, 5ATK | 891 | 810 | NA, RL, SK | |-------------------------o----------------o---------o----------o--------------| | Gemmed Pants | 28AGI, 3NIN | 990 | 900 | All | |-------------------------o----------------o---------o----------o--------------| | Falcon Pants | 30AGI | 1485 | 1350 | NA, RL, SS, | | | | | | SK, SH | |-------------------------o----------------o---------o----------o--------------| | Hien Pants | 35AGI | 4455 | 4050 | All | |-------------------------o----------------o---------o----------o--------------| | Shiden Pants | 40AGI | 5940 | 5400 | All | |-------------------------o----------------o---------o----------o--------------| | Super Heaven Pants | 45AGI | 7425 | 6750 | NA, RL, SS, | | | | | | SK, SH | |-------------------------o----------------o---------o----------o--------------| | Dragon Pants | 50AGI | 9900 | 9000 | NA, NJ, SS, | | | | | | SK | |-------------------------o----------------o---------o----------o--------------| | Dancing Leaf Pants | 65AGI, 5ATK | 29700 | 27000 | SS, RL | |-------------------------o----------------o---------o----------o--------------| | Cursed Mark Pants* | 55AGI | N/A | N/A | SS, NJ | |-------------------------o----------------o---------o----------o--------------| | Nine-Tailed Fox Spirit | 60AGI, 5ATK, | N/A | N/A | NA | | Pants* | 5DEF, 5NIN | | | | |-------------------------o----------------o---------o----------o--------------| | Idaten Pants | 70AGI | N/A | N/A | All | o-------------------------o----------------o---------o------------o------------o | |
| | | Zornak
Posts : 542 Points : -26 Join date : 2008-07-18 Age : 30
Shinobi Info Ninja Rank: X Rank Village: Sand
| Subject: Re: Naruto: Path of the Ninja~~Walkthrough.-Nintendo DS Sun 23 Nov 2008, 10:08 am | |
| *Cursed Mark Items will block you from using most Jutsu as long as you wear it. The only Jutsu that you are allowed to use are those that have a physical nature as opposed to a more spiritual or elemental nature (aka. Sasuke's Lion's Barrage)
*Nine-Tailed Fox Items reduce the chance of getting a negative status effect
-------------------------------------------------------------------------------- b. GENERAL ITEMS -------------------------------------------------------------------------------- [IGNI]
o----------------------o---------o----------o----------------------------------o | Item Name | Regular | Discount | Effect | |----------------------o---------o----------o----------------------------------| | Food Pills | 49 | 45 | Heals small amount of Stamina | |----------------------o---------o----------o----------------------------------| | Chakra Pills | 198 | 180 | Heals small amount of Chakra | |----------------------o---------o----------o----------------------------------| | Versatile Pills | 1485 | 1350 | Revives slain ally with minimum | | | | | Stamina | |----------------------o---------o----------o----------------------------------| | Stone | 33 | 30 | Causes minor damage to all | | | | | enemies | |----------------------o---------o----------o----------------------------------| | Explosive Paper | 396 | 360 | Causes minor damage to all | | | | | enemies | |----------------------o---------o----------o----------------------------------| | Smoke Bomb | 297 | 270 | Increases evasion of all party | | | | | members | |----------------------o---------o----------o----------------------------------| | Makibishi Spikes | 297 | 270 | Immobilizes an enemy | |----------------------o---------o----------o----------------------------------| | Confusion Aroma | 297 | 270 | Confuses an enemy | |----------------------o---------o----------o----------------------------------| | Poison Manual | 79 | 72 | Heals poison on one ally | |----------------------o---------o----------o----------------------------------| | Immobility Manual | 79 | 72 | Heals immobility on one ally | |----------------------o---------o----------o----------------------------------| | Confusion Manual | 79 | 72 | Heals confusion on one ally | |----------------------o---------o----------o----------------------------------| | Blindness Manual | 79 | 72 | Heals blindness on one ally | |----------------------o---------o----------o----------------------------------| | Sealed Jutsu Manual | 79 | 72 | Heals sealed jutsu on one ally | |----------------------o---------o----------o----------------------------------| | Medical Food Pills | 148 | 135 | Heals moderate amount of Stamina | |----------------------o---------o----------o----------------------------------| | Medical Chakra Pills | 495 | 450 | Heals moderate amount of Chakra | |----------------------o---------o----------o----------------------------------| | Escape Scroll | 99 | 90 | Escape to overmap; Does not work | | | | | everywhere | |----------------------o---------o----------o----------------------------------| | Substitution Scroll | 198 | 180 | Increases evasion of one party | | | | | member | |----------------------o---------o----------o----------------------------------| | Clone Scroll | 118 | 108 | Increases defense of one party | | | | | member | |----------------------o---------o----------o----------------------------------| | Fire Style Scroll | 396 | 360 | Causes Fire damage to all | | | | | enemies | |----------------------o---------o----------o----------------------------------| | Water Style Scroll | 495 | 450 | Causes Water damage to all | | | | | enemies | |----------------------o---------o----------o----------------------------------| | Lightning Style | 396 | 360 | Causes Lightning damage to all | | Scroll | | | enemies | |----------------------o---------o----------o----------------------------------| | Wind Style Scroll | 495 | 450 | Causes Wind damage to all | | | | | enemies | |----------------------o---------o----------o----------------------------------| | Competition Pills | 297 | 270 | Temporarily doubles the ATK of | | | | | one ally | |----------------------o---------o----------o----------------------------------| | Steel Pills | 297 | 270 | Temporarily doubles the DEF of | | | | | one ally | |----------------------o---------o----------o----------------------------------| | Wind Pills | 297 | 270 | Temporarily doubles the AGI of | | | | | one ally | |----------------------o---------o----------o----------------------------------| | Super Paper Bomb | 595 | 540 | Causes moderate damage to all | | | | | enemies | |----------------------o---------o----------o----------------------------------| | Poison Smoke Bomb | 297 | 270 | Causes poison to all enemies in | | | | | a + area | |----------------------o---------o----------o----------------------------------| | Seal Ball | 297 | 270 | Temporarily seals off the | | | | | enemy's jutsu | |----------------------o---------o----------o----------------------------------| | Timid Ball | 297 | 270 | Makes the enemy timid | |----------------------o---------o----------o----------------------------------| | Wimp Ball | 297 | 270 | Lowers a single enemy's defense | |----------------------o---------o----------o----------------------------------| | Sticky Ball | 297 | 270 | Lowers a single enemy's agility | |----------------------o---------o----------o----------------------------------| | General Manual | 792 | 720 | Heals all negative stat effects | | | | | on one ally | |----------------------o---------o----------o----------------------------------| | Toad Brand Food | 792 | 720 | Heals all of one ally's Stamina | | Pills | | | | |----------------------o---------o----------o----------------------------------| | Toad Brand Chakra | 1485 | 1350 | Heals all of one ally's Chakra | | Pills | | | | |----------------------o---------o----------o----------------------------------| | Magic Cloak | 792 | 720 | Temporarily stops all enemy | | | | | encounters | |----------------------o---------o----------o----------------------------------| | Super Brand Chakra | 4950 | 4500 | Heals the entire party's Chakra | | Pills | | | completely | |----------------------o---------o----------o----------------------------------| | Super Brand | 2970 | 2700 | Completely revives one slain | | Versatile Pills | | | party member | |----------------------o---------o----------o----------------------------------| | Anbu Paper Bomb | 792 | 720 | Causes heavy damage to all | | | | | enemies | |----------------------o---------o----------o----------------------------------| | Cup Ramen | N/A | 150 | Heals small amount of Stamina | |----------------------o---------o----------o----------------------------------| | Sweet Chestnuts | N/A | 100 | Completely heals one person's | | | | | Stamina and Chakra | |----------------------o---------o----------o----------------------------------| | Attack Chinese | N/A | 500 | Raises one character's ATK by 3 | | Medicine Pills | | | permanently | |----------------------o---------o----------o----------------------------------| | Defense Chinese | N/A | 500 | Raises one character's DEF by 3 | | Medicine Pills | | | permanently | |----------------------o---------o----------o----------------------------------| | Agility Chinese | N/A | 500 | Raises one character's AGI by 3 | | Medicine Pills | | | permanently | |----------------------o---------o----------o----------------------------------| | Stamina Chinese | N/A | 500 | Raises one character's STA by 5 | | Medicine Pills | | | permanently | |----------------------o---------o----------o----------------------------------| | Ninja Power Chinese | N/A | 500 | Raises one character's NIN by 3 | | Medicine Pills | | | permanently | |----------------------o---------o----------o----------------------------------| | Chakra Chinese | N/A | 500 | Raises one character's CHK by 5 | | Medicine Pills | | | permanently | |----------------------o---------o----------o----------------------------------| | Sweet Agar with | N/A | 25 | Feed to ally to change chemistry | | Dumpling | | | | |----------------------o---------o----------o----------------------------------| | Chili Pepper | N/A | 25 | Feed to ally to change chemistry | |----------------------o---------o----------o----------------------------------| | Rice Ball | N/A | 25 | Feed to ally to change chemistry | |----------------------o---------o----------o----------------------------------| | Natto | N/A | 25 | Feed to ally to change chemistry | |----------------------o---------o----------o----------------------------------| | Vinegared Seaweed | N/A | 25 | Feed to ally to change chemistry | |----------------------o---------o----------o----------------------------------| | Hard-boiled Egg | N/A | 25 | Feed to ally to change chemistry | |----------------------o---------o----------o----------------------------------| | Crab | N/A | 25 | Feed to ally to change chemistry | |----------------------o---------o----------o----------------------------------| | Curry Rice | N/A | 25 | Feed to ally to change chemistry | |----------------------o---------o----------o----------------------------------| | Marshmallow | N/A | 25 | Feed to ally to change chemistry | |----------------------o---------o----------o----------------------------------| | Summon Toad Scroll | N/A | 1 | Causes heavy damage to all | | | | | enemies | |----------------------o---------o----------o----------------------------------| | Family Secret | N/A | 10000 | Heals everyone's Stamina and | | Ointment | | | Chakra | |----------------------o---------o----------o----------------------------------| | Summon Nine-Tailed | N/A | N/A | Naruto does not use up Chakra | | Fox Scroll | | | when using Jutsu | |----------------------o---------o----------o----------------------------------| | Guy's Suit | N/A | 10000 | Unknown | |----------------------o---------o----------o----------------------------------| | Coupon | N/A | N/A | Gives you 10% discount at shops | |----------------------o---------o----------o----------------------------------| | Ninja Whistle | N/A | N/A | Instantly puts you into battle | o----------------------o---------o----------o----------------------------------o | |
| | | Zornak
Posts : 542 Points : -26 Join date : 2008-07-18 Age : 30
Shinobi Info Ninja Rank: X Rank Village: Sand
| Subject: Re: Naruto: Path of the Ninja~~Walkthrough.-Nintendo DS Sun 23 Nov 2008, 10:09 am | |
| -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- 6. BASICS -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- [BSCS]
GENERAL CONTROLS ---------------- A - Talk, Confirm Choices in Battle or in the Menu, Open Bamboo Chests, Power Up Certain Jutsus
B - Back out of Choices in Battle or in the Menu, Power Up Certain Jutsus
D-Pad - Move around, move the cursor in menus
Start - Opens the menu, pauses game
Select - Opens the save menu
R - Scroll down in menus
L - Scroll up in menus
OVERWORLD EXPLORATION --------------------- While in any of the several areas that the game has to offer, you can manually move the icon of whatever character is your party lead at the time (most often Naruto, but sometimes Sasuke or Sakura). For the most part, it is simple navigation around the presented areas, taking care not to wander down dead-end paths and going down the right roads to lead you to the end of the dungeon. However, at times, there are certain other things that can be done.
OPENING BAMBOO CHESTS --------------------- Bamboo chests, also colloquially referred to as chests, boxes, and baskets, are littered across literally every dungeon and the town of Konohagakure. In order to open a bamboo chest, simply walk up to it and press the A button to do so. Each bamboo chest contains an item or piece of equipment; some more rarer than others. The items are fixed, and will never vary between playthroughs.
CLIFF-CLIMBING -------------- In some areas, you will find rock walls, aka cliffs. After a certain point in section 1f, Naruto and party shall gain the ability to climb up and down cliffs. To do so, simply walk up to the cliff, and press A when facing it to go up/down.
BOULDER-BREAKING ---------------- Boulders and rocks will block side paths in several areas of the game, denying you entrance to bamboo chests containing certain items. After section 1h, you will have the ability to destroy these boulders. To do so, simply walk up to any boulder and hit the A button to break it.
WATER-WALKING ------------- Various rivers and streams within the game can be walked across via the use of stepping stones; however, the ability is not given to you until 1j. Once you gain it, simply go up to any stream with rocks in it and cross it.
THE MENU -------- The menu can be gotten into by pressing start while you have free control of your character. You can look at your character stats and sort out and assemble items, equipment, and battle formation
ITEM ---- Displays a list of all the items that you have in your inventory, with items useable from this screen being highlighted in white text, and those that you cannot use being grayed out. Certain items are also a part of the special items menu, but are mixed with the regular items list.
JUTSU ----- Allows you to utilize any Jutsu that are capable of being used outside of battle (Escape Jutsu, Healing Jutsu, etc.). This is NOT a list of all the Jutsu that a character has; see The Menu --> Status for that.
EQUIP ----- Lets you equip weapons, shirts and pants. Weapons increase the strength of your character, shirts increase defense, and pants increase agility. Various pieces of equipment may also have other types of effects. Not all types of equipment can be equipped by everybody, so do not be surprised if you find you cannot equip a Fan on Naruto or a Sword on Sakura.
STATUS ------ Lets you view the character stats of each ninja and their equipped items. To view all the Jutsu that they know, press A again on the status screen to load a screen with their Jutsu.
FORMATION --------- Allows you to change the permanent formation of the party. See Other Battle Mechanics for more details on this.
BATTLE ------ Outside of certain areas, when walking around, random encounters will occur that bring you into a battle screen seperate from the exploration overfield (you can also use the Ninja Whistle to instantly bring yourself into a battle). In battle, you shall have to fight and kill anywhere from one to three foes. Doing so will net you experience, Ryo (money) and items, allowing you to level up and buy stuff.
BATTLE COMMANDS ---------------
ATTACK ------ Your de facto command. Pressing attack allows you to choose a target from the enemies (or, in the case of certain weapons, targets all opponents) to attack. Once you choose, your character will attack that opponent(s), either causing damage or missing his attack. Really a fairly generic form of your standard RPG attacking.
DEFEND ------ Choosing defend means that your character does no action for that turn. However, if an enemy should attack said ninja between then and the ninja's next turn, any damage done to him/her will be reduced.
JUTSU ----- If you think of Jutsu as Naruto's form of magic, you are good to go. Jutsu are special techniques with a varying amount of abilities, going from causing large amounts of damage, to causing status effects to foes, to healing or giving stat bonuses to your party members. Using Jutsu causes you to consume Chakra up, however, so they should be used sparingly (unless, of course, you are near a Hidden Leaf Village mark).
CHAKRA-GATHERING ---------------- With certain Jutsu, you can power them up to cause them to have a greater effect. However, this may also cause higher Chakra consumption in some cases. There are four examples of how you can increase your Chakra (it is fixed for every Jutsu). The first is to simply rub the screen as fast as you can with your stylus to charge up a bar. The second is to rub the screen and keep the bar within a boxed crosshair (the bar will constantly decline). The third is to rotate the stylus counterclockwise or clockwise in a circle, depending on the situation. Lastly, you may be coerced to press a certain button combination.
ITEM ---- Allows you to use any item that you have in your inventory. For the most part, items either restore Stamina/Chakra, cure status effects, or cause stat bonuses to your party members, with a few other items with different effects.
FLEE ---- Lets you and your party escape the battle instead of having to stay and fight. So far (having used this command about one hundred times), I personally have never seen the command fail, so I assume it is 100% surefire that you will escape. You can use this in conjunction with the Ninja Whistle to get any enemies that you want to fight and flee the rest.
MOVE ---- You can move your characters around to any part of the right side of the battlefield, which is effectively a 3x4 grid. Moving forward allows you to cause more damage but also leaves you open more, decreasing your defense. Moving to the back row causes the reverse effect, leaving you with less damage caused but also less damage taken. However, the new formation only lasts for the one battle.
CHARACTER STATS --------------- Character stats determine a large number of things in battle. As you level up, all stats will increase.
STAMINA ------- Stamina is a value of how much life your character has and how much damage he can take from opponents before s/he must kick the bucket (ala HP). It can be healed by items or Heal Jutsu in addition to Konogahakure symbols. Once you hit zero, you are done for. Party members who fall in battle will be automatically revived afterwards with 1 Stamina.
CHAKRA ------ Chakra is an arbitraty value that is used up whenever you use Jutsu techniques (in other words, your basic MP). If you do not have enough Chakra left to use a Jutsu, you cannot use said Jutsu. Chakra can be restored through the use of items or Konohagakure symbols.
ATTACK ------ The value that determines how much damage you can inflict on enemy monsters and ninja. The higher the value, the more damage you can cause. If you move forward on the battlefield, your attack will also see a hidden increase (it will not reflect in your actual stats); moving away will do the opposite. A distinction should be made between raw strength and the attack that you see reported in the menu; the raw strength is the physical strength of the ninja, whereas the attack is the strength of the character and the weapon combined.
DEFENSE ------- Defense stat determines the amount of damage that you take from an enemy (but does not affect loss of HP to Poison) whenever it attacks. The higher the Defense, the less damage that you take. Defense is also increased as you equip stronger armour.
AGILITY ------- Agility is the speed of each ninja, and is what determines the placement order in battle of who attacks first. Higher agility means that you can attack before enemies do; however, the relationship between the three ninja's agility also determines who go first out of the three of them.
NINJUTSU -------- Think of Ninjutsu as magic strength, and you are good to go. The higher your Ninjutsu ability, the more powerful/effective that your Jutsu techniques will become when used (this does not apply so much to healing Jutsu, however). It also does not apply to certain techniques that are one-time effects and not attack Jutsu, such as Naruto's Multi-Shadow Clone Jutsu.
OTHER BATTLE MECHANICS ----------------------
FORMATION --------- On your side of the field you can move your characters into three rows; the front row, the middle row, and the back row (the latter by default where all your characters usually are). Each row has four spaces that you can move to. The front row (the left-most row on the battlefield) allows you to cause much greater damage than when in the back row. However, your defense decreases as your attack increases, leaving you exposed to taking more damage. The reverse is true in the back row, as your attack lowers but your defense becomes greater. The middle row blends the two together.
On the menu screen, you may also note a formation button. When setting up the placement of your characters in this screen, certain placements have a named formation that offers a special effect. These here are the known formations and the placements that can invoke each of them:
X = Empty Space O = Spot where a party member is | |
| | | Zornak
Posts : 542 Points : -26 Join date : 2008-07-18 Age : 30
Shinobi Info Ninja Rank: X Rank Village: Sand
| Subject: Re: Naruto: Path of the Ninja~~Walkthrough.-Nintendo DS Sun 23 Nov 2008, 10:10 am | |
| LIGHTNING FORMATION - Increases the attack of all party members.
XXX OXX XOX XXX XXO XXX OXX OXX XOX XOX XXO XXO OXX OXX XOX XOX XXO XXO OXX XXX XXX XOX XXX XXO
FALCON FORMATION - Raises agility of all members.
XXX XXX XXX OOO XXX XXX OOO XXX XXX OOO XXX XXX OOO XXX XXX XXX
V-FORMATION - All Party Members are resistant to Poison and Blind.
XXX OXX XOX XXX OXX XOX XXO XOX XOX OXX XOX XXO OXX XXX XXX XOX
STAGGERED FORMATION - Party members are resistance to KOs.
OXX XXX XOX OXX XXO XOX XXX XXO
SPIRAL FORMATION - Raises Defense of all the party members.
XXX XXO XOX XXX XXO XOX OXX XOX XOX XXO XOX OXX XXO XXX XXX XOX
CHEMISTRY --------- When fighting with your allies, certain people take better to Naruto than others. Those who have a good relationship with Naruto (in other words, they have good party chemistry together) will sometimes team together with him or vice versa when attacking to perform a combination attack that can cause a great amount of damage to all enemies. This is especially useful with characters who can equip Fans and Chains, as if they get a combination with Naruto, you can easily kill all the enemies in one hit.
You can increase affinity slowly by battling together with others, but this is VERY slow. The next best route to take is by eating ramen together with another person at the Ichiraku Ramen Shop, which can instantly raise chemistry level by one. There are, however, two catches; first, you can only eat every ramen a grand total of once, so make sure it counts where you want it. Second, certain people will dislike certain ramen, so if you eat a ramen they dislike, their chemistry with Naruto will drop by TWO levels. A chart of likes and dislikes;
B E I U R V C S T T T S E H O B T R O C S G I Y B E A N A W E E G N R Q R S K L O A T G H A S A A
M A O P L N C W A R E R P R K
I U T O I T O E B A A L I U U
S C S R O O R E L V V I C T S O E U K N N N D E Y Y C Y O P
R R R R R R R R R R R R R R E
A A A A A A A A A A A A A A C
M M M M M M M M M M M M M M I
E E E E E E E E E E E E E E A
N N N N N N N N N N N N N N L ___________________________________________________________ S A S U K E | X | O | O | O | O | O | O | O | X | X | O | O | O | O | O | | | S A K U R A | O | O | O | O | X | O | O | O | O | O | O | X | X | O | O | | | S H I K A M A R U | O | O | X | O | O | O | X | O | O | O | X | O | O | O | O | | | R O C K L E E | O | O | O | O | O | X | O | X | O | O | O | O | O | O | O | | | N E J I | O | X | O | X | O | O | O | O | O | O | O | O | O | X | O | | | K A K A S H I | NOT APPLICABLE | | | J I R A I Y A | NOT APPLICABLE | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
O = Likes, X = Dislikes
Additionally, you will pick up certain rare items throughout the game that you can feed to an ally that will also increase your chemistry with them.
Neji - Likes: Crab Dislikes: ??? Sakura - Likes: Sweet Agar with Dumpling Dislikes: Chili Pepper Sasuke - Likes: Rice Balls Dislikes: Natto Shikimaru - Likes: Vinegared Seaweed Dislikes: Hard-Boiled Egg Rock Lee - Likes: Crab Dislikes: Marshmallow
The affinity rank goes like this, with Eww being the lowest and You Are Hokage being the highest. Once you get to You Are Hokage, do not eat any more Ramen with the same person, as you cannot increase effectiveness once you get to that point.
Eww > Annoying > Not Good > Normal > Not Bad > Rival > Good > Cool > You are Hokage
COMBINATIONS ------------ When fighting, certain Jutsu of certain characters, when used in tandem, will produce a special combination Jutsu with specific effects. For a list of these combinations and their effects, see the Jutsu section.
LEVELING UP ----------- Naruto: Path of the Ninja follows the prototypical experience points system. In every battle that you fight, part of your reward are "experience points" that can be accumulated. Over the path of several battles, you eventualy gain enough experience points that your characters level up, increasing their stats in the process.
-------------------------------------------------------------------------------- -------------------------------------------------------------------------------- 7. MISCELLANEOUS -------------------------------------------------------------------------------- --------------------------------------------------------------------------------
-------------------------------------------------------------------------------- a. IN-GAME CODES -------------------------------------------------------------------------------- [MIGC]
This only works AFTER having defeated Shukaku.
In the Ninja Academy, head off up the left staircase, and proceed into the left hallway. Go all the way north until you reach the roof, and talk to Konohamaru at the top. Basically, Konohamaru offers you a bunch more extra after game cheats. To get them, you have to touch squares on a screen in a certain order. Imagine the numbers in this order on the screen (you will also have to imagine the squares themselves if you lack the summoning sheet that comes in certain issues of Shonen Jump, although they are placed proportionally).
[ 1 [ 4][ 7][10] 10, 8, 9, 2 - Get 4TH HOKAGE'S SWORD [ 2][ 5][ 8][11] 11, 9, 4, 2 - Get FUJIN FAN [ 3][ 6][ 9][12] 9, 7, 1, 5 - Jiraiya becomes a party member 8, 5, 2, 9 - Get RAIJIN SWORD 3, 4, 12, 8 - Naruto gets RASENGAN Jutsu | |
| | | Zornak
Posts : 542 Points : -26 Join date : 2008-07-18 Age : 30
Shinobi Info Ninja Rank: X Rank Village: Sand
| Subject: Re: Naruto: Path of the Ninja~~Walkthrough.-Nintendo DS Sun 23 Nov 2008, 10:12 am | |
| -------------------------------------------------------------------------------- b. MINI-GAME -------------------------------------------------------------------------------- [MMNG]
After defeating Shukaku, you will be able to play a mini-game that can be accessed by the main screen. Basically, Naruto will appear on the screen in multiple places, and you have to use your Stylus to point at him. Doing so will give you a point. However, there are things other than Naruto that will show up on the map, and doing so will lose you points.
Dog - Lose one point Sexy-Jutsu Naruto - Lose one point, and causes you to lose a bit of time. Be careful when a Naruto appears and it is wispy, as it will transform into a Sexy-Jutsu Naruto and should not be touched Iruka-sensei - Lose two points, and lose even more time (Chunin on) Third Hokage - Lose three points, and lose much more time (Jonin on)
If you top the high score for each difficulty, you can move onto the next one.
Unlock Chunin - Obtain 50+ points in the Genin difficulty Unlock Jonin - Obtain 70+ points in the Chunin difficulty
-------------------------------------------------------------------------------- -------------------------------------------------------------------------------- 8. FREQUENTLY ASKED QUESTIONS -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- [8FAQ]
Q: How do I fight Itachi? A: In the original GBA game that this game was ported from, you could fight Itachi via the dojo behind the Chunin exam room in the Ninja Academy. The code to fight him is the exact same as before, with one slight flaw; you cannot enter the dojo anymore. The game has been swept upside down, and nobody has found a lead as to getting in to fight him or found anywhere else that he might be fought (at least, leads with evidence). If you have found anything, feel free to give me a shot at my email (down below at the bottom of the FAQ).
Q: What happens once I get all eight Make-Out items? A: With this, once again, nobody knows. After having personally obtained all eight Make-Out items as detailed in the sidequest section, talking to Kakashi after fighting the final boss nets me a "Until the next mission!" message (aka standard talk for "It is the end of the game, nothing left to do blah blah blah). If any concrete evidence is found of something that CAN be done, go ahead with emailing me (email at the bottom of the FAQ).
Q: What is up with Guy's Suit? Why can I not equip it? A: The general assumption is that Guy's Suit is just there for show; it has an item icon in the general menu as opposed to an armor icon. It is also not a key item, so it can be sold for money (and no, Rock Lee CANNOT equip it).
Q: How do I find Ripped Scroll/Ripped Page/Secret Scrolls/Make-Out Items? A: Read the sidequest section (or section 1j for the Ripped Pages)! That IS what this whole guide is here for, and this FAQ at the end is a stopgap measures for anything that might not be immediately made clear in the rest of the guide.
Q: Is there any point in levelling up to Level 99? A: Not necessarily. After you get everybodys' final jutsus, that pretty much sums up the game. Until a way can be found to fight Itachi, there is not really much in the after-game content (with no necessary battling), and levelling up that high for the final boss is overkill.
Q: Do you have a chart for the ramen and who likes and does not like what? A: Yes; you will have to look in the Basics section and head to the section on battle. It is fit in with a description of Chemistry and fight combinations, but it IS there.
Q: Why is there not a character section for Kakashi? A: Basically, Kakashi only joins you for a very small portion of the game, and he is uncontrollable as a character. Not worth much to do a whole section for him.
Q: How do I get into the basement in the Third Hokage's House? A: Inside his house, head right and into the area with the bookcases. Examine the middle bookcase at the back and it will disappear, allowing you entrance further on.
Q: Why are Sasuke's/Neji's Jutsu not showing up for me when I try to use them? A: Most likely you have either of the Cursed Mark items equipped onto them, which prevents the two from using (most of) their Jutsus. Deequip them to be able to fight regularly.
Q: Why am I unable to use certain techniques (such as Sasuke's Chidori or or Naruto's Rasengan)? A: Certain unique jutsu of each character require the use of another jutsu first (unlike combinations, these jutsu are performed in turn by the same character). For example, to use Sasuke's Chidori you first need to use one of his Sharingan techniques. Ditto for Naruto and needing to use a (Multi) Shadow Clone Jutsu before you can use Rasengan. See the Jutsu list for more information.
Q: How can I change my party members after having defeated Shukaku? A: Talk to Iruka in the mission reception room in the Ninja Academy to do so.
Q: Where is the summoning sheet for Konohamaru located at? A: The summoning sheet apparently came in a certain issue of the North American Shonen Jump magazine. I do not have it myself; however, if you can find one and scan it online and send it to me, that would be most certainly useful.
Q: Why is the summoning sheet showing 1 2 3 4 and not the numbers you said they were? A: The grid and numbers that I have presented is a mock-up of the actual screen; the grid is divided into twelve boxes, but the numbers I have posted are NOT actual numbers. Instead, they are merely imaginary numbers assigned to specific sections of the grid to help pinpoint where you need to touch the screen. Hence, even if you select 12 6 9 3 it will still show up as 1 2 3 4.
------- CREDITS ------- -RedSwordMage for allowing me to use equipment and item information from his FAQ.
-Monta Gao for the ASCII at the top and for letting me know that Naruto learns Combo Transform at Level 74.
-Cameron Quiznos for pointing out my missing the Sannin's Kunai Knife and giving me directions to it.
Wish Upon A Darkstar
Need help with something that's not in this FAQ? Got a comment to make? Find something wrong in this FAQ, or else just want to contribute something extra? Email me at darkstar.ripclaw AT gmail DOT com if you need any of these things. Just a warning note; if I recognize a question as something being asked in this FAQ (and especially for the mini-FAQ at the end), it's not getting answered. ________________________________________________________________________________
Okay! That's it! That's all you know now! | |
| | | Sponsored content
| Subject: Re: Naruto: Path of the Ninja~~Walkthrough.-Nintendo DS | |
| |
| | | | Naruto: Path of the Ninja~~Walkthrough.-Nintendo DS | |
|
Similar topics | |
|
| Permissions in this forum: | You cannot reply to topics in this forum
| |
| |
| |